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The apple is cut so fast that it just seems impossible. The video is not at all fast forwarded at all, he is just at the boss level of cutting.
  • 19 Jun 2018
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Quake Champions is an upcoming first-person shooter video game developed by id Software and published by Bethesda Softworks, as part of the Quake series of multiplayer shooters. Quake Champions will be the first main entry in the Quake series since 2005's Quake 4. The game is due for release on Microsoft Windows Quake Champions was announced at the Electronic Entertainment Expo 2016, alongside a debut trailer. It will feature a large quantity of playable characters, each boasting their own sets of unique skills. The game is promised to be a "fast paced arena based shooter". It will not be released on consoles due to hardware limitations. At QuakeCon 2016, creative-director Tim Willits revealed that Quake Champions does not run on the id Tech 6 game engine, but instead works on a hybrid engine made up of id tech and Saber tech, which means a number of the features seen in Doom are not native to Quake Champions, such as virtual reality, Vulkan API, SnapMaps and mod support, although mod support is potentially planned after initial release. It was revealed that Quake Champions was originally considered as an expansion to Quake Live, a revamped version of Quake III Arena released in 2010. The game went into closed beta on April 6, 2017. The game was released onto Steam's early access program on August 23, 2017. It is stated that the game would feature a free-to-play option, allowing players to play as Ranger, with additional characters available for purchase, similar to the model used in Killer Instinct.
  • 13 Jun 2018
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Ori and the Will of the Wisps – Ori and the Blind Forest - Moon Studios - Microsoft Studios – Composer Gareth Coker - Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Ori and the Will of the Wisps is an upcoming platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios for Microsoft Windows and Xbox One. It is a sequel to the 2015 title Ori and the Blind Forest and was announced during Electronic Entertainment Expo 2017. The game is planned to be a 4K UHD, Xbox One X Enhanced and Xbox Play Anywhere title Players assume control of Ori, a white guardian spirit. To progress in the game, players are tasked to move between platforms and solve puzzles. Similarly to The Blind Forest, Will of the Wisps is expected to feature a system called "soul links", which allows players to save at will, and an upgrade system that gives players the ability to strengthen Ori's skills. The game world unfolds to the player in the fashion of a Metroidvania, with new abilities allowing the player to access previously inaccessible areas. Some of the foundational gameplay elements were inspired by the Rayman and Metroid franchises. The game story is centered on a new adventure to discover the world beyond the forest of Nibel, uncover the truths of the lost ones, and unearth Ori's true destiny.
  • 13 Jun 2018
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Ori and the Will of the Wisps – Ori and the Blind Forest - Moon Studios - Microsoft Studios – Composer Gareth Coker - Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Ori and the Will of the Wisps is an upcoming platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios for Microsoft Windows and Xbox One. It is a sequel to the 2015 title Ori and the Blind Forest and was announced during Electronic Entertainment Expo 2017. The game is planned to be a 4K UHD, Xbox One X Enhanced and Xbox Play Anywhere title Players assume control of Ori, a white guardian spirit. To progress in the game, players are tasked to move between platforms and solve puzzles. Similarly to The Blind Forest, Will of the Wisps is expected to feature a system called "soul links", which allows players to save at will, and an upgrade system that gives players the ability to strengthen Ori's skills. The game world unfolds to the player in the fashion of a Metroidvania, with new abilities allowing the player to access previously inaccessible areas. Some of the foundational gameplay elements were inspired by the Rayman and Metroid franchises. The game story is centered on a new adventure to discover the world beyond the forest of Nibel, uncover the truths of the lost ones, and unearth Ori's true destiny.
  • 13 Jun 2018
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Ori and the Will of the Wisps – Ori and the Blind Forest - Moon Studios - Microsoft Studios – Composer Gareth Coker - Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Ori and the Will of the Wisps is an upcoming platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios for Microsoft Windows and Xbox One. It is a sequel to the 2015 title Ori and the Blind Forest and was announced during Electronic Entertainment Expo 2017. The game is planned to be a 4K UHD, Xbox One X Enhanced and Xbox Play Anywhere title Players assume control of Ori, a white guardian spirit. To progress in the game, players are tasked to move between platforms and solve puzzles. Similarly to The Blind Forest, Will of the Wisps is expected to feature a system called "soul links", which allows players to save at will, and an upgrade system that gives players the ability to strengthen Ori's skills. The game world unfolds to the player in the fashion of a Metroidvania, with new abilities allowing the player to access previously inaccessible areas. Some of the foundational gameplay elements were inspired by the Rayman and Metroid franchises. The game story is centered on a new adventure to discover the world beyond the forest of Nibel, uncover the truths of the lost ones, and unearth Ori's true destiny.
  • 13 Jun 2018
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Ori and the Will of the Wisps – Ori and the Blind Forest - Moon Studios - Microsoft Studios – Composer Gareth Coker - Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Ori and the Will of the Wisps is an upcoming platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios for Microsoft Windows and Xbox One. It is a sequel to the 2015 title Ori and the Blind Forest and was announced during Electronic Entertainment Expo 2017. The game is planned to be a 4K UHD, Xbox One X Enhanced and Xbox Play Anywhere title Players assume control of Ori, a white guardian spirit. To progress in the game, players are tasked to move between platforms and solve puzzles. Similarly to The Blind Forest, Will of the Wisps is expected to feature a system called "soul links", which allows players to save at will, and an upgrade system that gives players the ability to strengthen Ori's skills. The game world unfolds to the player in the fashion of a Metroidvania, with new abilities allowing the player to access previously inaccessible areas. Some of the foundational gameplay elements were inspired by the Rayman and Metroid franchises. The game story is centered on a new adventure to discover the world beyond the forest of Nibel, uncover the truths of the lost ones, and unearth Ori's true destiny.
  • 13 Jun 2018
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Ori and the Will of the Wisps – Ori and the Blind Forest - Moon Studios - Microsoft Studios – Composer Gareth Coker - Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Ori and the Will of the Wisps is an upcoming platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios for Microsoft Windows and Xbox One. It is a sequel to the 2015 title Ori and the Blind Forest and was announced during Electronic Entertainment Expo 2017. The game is planned to be a 4K UHD, Xbox One X Enhanced and Xbox Play Anywhere title Players assume control of Ori, a white guardian spirit. To progress in the game, players are tasked to move between platforms and solve puzzles. Similarly to The Blind Forest, Will of the Wisps is expected to feature a system called "soul links", which allows players to save at will, and an upgrade system that gives players the ability to strengthen Ori's skills. The game world unfolds to the player in the fashion of a Metroidvania, with new abilities allowing the player to access previously inaccessible areas. Some of the foundational gameplay elements were inspired by the Rayman and Metroid franchises. The game story is centered on a new adventure to discover the world beyond the forest of Nibel, uncover the truths of the lost ones, and unearth Ori's true destiny.
  • 13 Jun 2018
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Ori and the Will of the Wisps – Ori and the Blind Forest - Moon Studios - Microsoft Studios – Composer Gareth Coker - Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Ori and the Will of the Wisps is an upcoming platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios for Microsoft Windows and Xbox One. It is a sequel to the 2015 title Ori and the Blind Forest and was announced during Electronic Entertainment Expo 2017. The game is planned to be a 4K UHD, Xbox One X Enhanced and Xbox Play Anywhere title. Players assume control of Ori, a white guardian spirit. To progress in the game, players are tasked to move between platforms and solve puzzles. Similarly to The Blind Forest, Will of the Wisps is expected to feature a system called "soul links", which allows players to save at will, and an upgrade system that gives players the ability to strengthen Ori's skills. The game world unfolds to the player in the fashion of a Metroidvania, with new abilities allowing the player to access previously inaccessible areas. Some of the foundational gameplay elements were inspired by the Rayman and Metroid franchises. The game story is centered on a new adventure to discover the world beyond the forest of Nibel, uncover the truths of the lost ones, and unearth Ori's true destiny.
  • 13 Jun 2018
  • 331
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DOOM ETERNAL – id Software - Bethesda Game Studios – Bethesda Softworks – Creators John Carmack, Tom Hall & John Romero – Creation Engine - Microsoft Studios – Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Developed by id Software, DOOM Eternal is the direct sequel to the award-winning and best-selling DOOM® (2016). Experience the ultimate combination of speed and power with the next leap in push-forward, first-person combat. As the DOOM Slayer, return to take your vengeance against the forces of Hell. Set to an all-new pulse pounding soundtrack composed by Mick Gordon, fight across dimensions as you slay new and classic demons with powerful new weapons and abilities. The Doom (stylized as DOOM) franchise is a series of first-person shooter video games developed by id Software, and related novels, comics, board games, and film adaptation. The series focuses on the exploits of an unnamed space marine operating under the auspices of Union Aerospace Corporation (UAC), who fights hordes of demons and the undead in order to survive. Doom is considered to be one of the pioneering first-person shooter games, introducing to IBM-compatible computers features such as 3D graphics, third-dimension spatiality, networked multiplayer gameplay, and support for player-created modifications with the Doom WAD format. Since the release of Doom in 1993, the series has spawned numerous sequels, expansion packs, and a film. Since its debut, over 10 million copies of games in the Doom series have been sold.
  • 13 Jun 2018
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Wolfenstein: Youngblood – MachineGames – Bethesda Softworks – Director Jens Matthies - Producer John Jennings – Designer Andreas Öjerfors & Arcde Berg - Programmer Jim Kjellin – Artist Axel Torvenius - Writers Jens Matthies & Tommy Tordsson Björk – Composers Mick Gordon & Martin Stig Andersen – id Tech 6 Engine - CryEngine - Creation Engine - Microsoft Studios – Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Wolfenstein: Youngblood™ is a brand-new co-op experience from MachineGames, the award-winning studio that developed the critically acclaimed Wolfenstein® II: The New Colossus™. Set in 1980, 19 years after BJ Blazkowicz ignited the second American Revolution, Wolfenstein: Youngblood introduces the next Blazkowicz generation to the fight against the Nazis. Play as one of BJ’s twin daughters, Jess and Soph, as you search for your missing father in Nazi-occupied Paris.
  • 12 Jun 2018
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Prey: Mooncrash – Arkane Studios – Bethesda Softworks – Director Raphaël Colantonio – Producer Susan Kaith – Designer Ricardo Bare – Programmer Stevan Hird – Writers Richard Bare, Chris Avellone & Raphaël Colantonio – Composer Mark Gordon - CryEngine - Creation Engine - Microsoft Studios – Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference In Prey: Mooncrash, TranStar’s secret moon base stopped transmitting shortly after the events of Prey. Now Peter, a hacker stationed aboard a spy satellite tasked with intercepting TranStar communications, must find out why. Trapped and under a ruthless contract with KASMA Corp, Peter’s only hope of ever seeing his family again is uncovering the moon base’s lost secrets. Fight overwhelming odds to escape a secret TranStar moon base where the enemies you encounter, the hazards you face, the goals you complete, and the loot you collect are different each time you play. With changing environments as dangerous as they are dynamic, the Mooncrash campaign for Prey will offer a fun, infinitely replayable challenge to test even the most skilled players.
  • 12 Jun 2018
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Fallout 76 – Bethesda Game Studios – Bethesda Softworks – Director Todd Howard – Creation Engine - Microsoft Studios – Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Fallout 76 is an upcoming online multiplayer action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks for Microsoft Windows, PlayStation 4 and Xbox One. It will be a prequel to the Fallout series and is scheduled for release on November 14, 2018. Fallout 76 is a narrative prequel to earlier Fallout games, set in the year 2102 in an alternate timeline, 25 years after nuclear war devastated the Earth. Prior to this war, nuclear proliferation in the 20th and 21st centuries led to the United States government creating a number of fallout shelters, also known as "vaults", for long-term survival. Vault 76, the shelter from which the player's character originates from, was built in West Virginia and opened by the government on America's tricentennial in 2076. Vault 76 had been mentioned in previous Fallout games as an experimental control to test against secret experiments performed at other Vaults. The game will feature real world locations such as West Virginia State Capitol, The Greenbrier, Woodburn Circle, New River Gorge Bridge and Camden Park. The game will also feature numerous mutated monsters, with several, such as the Mothman and the Flatwoods monster, taken from West Virginian folklore.
  • 12 Jun 2018
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Fallout 76 – Bethesda Game Studios – Bethesda Softworks – Director Todd Howard – Creation Engine - Microsoft Studios – Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Fallout 76 is an upcoming online multiplayer action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks for Microsoft Windows, PlayStation 4 and Xbox One. It will be a prequel to the Fallout series and is scheduled for release on November 14, 2018. Fallout 76 is a narrative prequel to earlier Fallout games, set in the year 2102 in an alternate timeline, 25 years after nuclear war devastated the Earth. Prior to this war, nuclear proliferation in the 20th and 21st centuries led to the United States government creating a number of fallout shelters, also known as "vaults", for long-term survival. Vault 76, the shelter from which the player's character originates from, was built in West Virginia and opened by the government on America's tricentennial in 2076. Vault 76 had been mentioned in previous Fallout games as an experimental control to test against secret experiments performed at other Vaults. The game will feature real world locations such as West Virginia State Capitol, The Greenbrier, Woodburn Circle, New River Gorge Bridge and Camden Park. The game will also feature numerous mutated monsters, with several, such as the Mothman and the Flatwoods monster, taken from West Virginian folklore.
  • 12 Jun 2018
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Just Cause 4 – Avalanche Studios – Square Enix – Director Franchesco Antolini – Writer Omar Shakir - Microsoft Studios – Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Just Cause 4 is an upcoming action-adventure game developed by Avalanche Studios and published by Square Enix. The game is scheduled to be released for PlayStation 4, Windows, and Xbox One on December 4, 2018. Just Cause 4 is a third-person action-adventure game set in an open world environment. The player assumes the role of series protagonist Rico Rodriguez. The game is set in a fictional South American country called Solis. Rico Rodriguez takes on a paramilitary group called the Black Hand, run by a lady named Gabriella. Just Cause 4 is being developed by Avalanche Studios and published by Square Enix. The game is being developed with a new version of Avalanche's game engineApex. The new technology allows the game to have diverse and extreme weather effects including blizzards, sandstorms, tornadoes and more. Developers of the game noted that improvements had been made to the game's artificial intelligence over Just Cause 3. These changes were intended to make non-player characters smarter so that they behave more tactically and pose more of threat to the player. Other improvements to the game engine include physics-based rendering and a new animation system. The game was announced during Microsoft's press conference at E3 2018, and also appeared later at Square Enix's showcase and the PC Gaming Show. The game is scheduled to be released for PlayStation 4, Windows, and Xbox One on December 4, 2018.
  • 12 Jun 2018
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Forza Horizon 4 – Forza - Playground Games – Microsoft Studios – Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Forza Horizon 4 is an open world racing video game developed by Playground Games and published by Microsoft Studios. It will be released on 2 October 2018 on Xbox One and Windows 10 after being announced at Xbox's E3 2018 conference. The game will be set in a fictionalized representation of the United Kingdom. It is the eleventh instalment in the Forza series and the fourth title in the Forza Horizon spin-off series. Forza Horizon 4 features over 450 licensed cars and a route creator, enabling players to create their own races. The game takes place in a synchronized shared world, compared to the AI driven Drivatars from its predecessors, with each server supporting up to 72 cars. The game is also playable in offline mode. Players have the opportunity to buy properties from across the map, which unlock new items and gameplay perks. The game features a dynamic weather system that also depicts the change of season. The game world changes depending on the season: for example, lakes will freeze over in winter and allow players the ability to explore regions of the game world that would be inaccessible during other seasons. The seasons are fixed across the game's servers, meaning that all players will experience the same conditions at the same time.
  • 12 Jun 2018
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Gears 5 - The Coalition – Motiga – Microsoft Studios – Unreal Engine 4 - Creator Cliff Bleszinski - Director Chuck Osieja – Producer Walter de Torres – Programmer Kirk Gibbons – Writer Tom Bissell – Composer Ramin Djawadi - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Gears 5 is a sequel to Gears of War 4 that is scheduled to be released in 2019. Unlike its predecessor, Gears 5 focuses on Kait Diaz, the daughter of Reyna Diaz, who was an Outsider of Locust descent. As Kait, the player must journey across planet Sera to uncover the origins of the Locust and fight with the player's own squad. Humanity on Sera is decreasing and the reliance on technology is causing weakness to the COG as enemies combine to wipe out all survivors. Gears 5 allows players to travel across different terrains, such as skimming across glaciers, sailing over deserts and descending into sunken ruins to discover the largest and most diverse Gears world The world is crumbling. Humanity’s reliance on technology has become their downfall and enemies are uniting to wipe out all survivors. As Kait you must journey across the biggest, most beautiful Gears world to uncover the origins of the Locust, and fight with your squad to protect what’s left. Never Fight Alone Play solo or with a friend in local split-screen co-op, or online co-op. Battle alongside your friends anywhere with cross-play between Xbox One and PC. Explore Sera Skim across glaciers, sail over deserts and descend into sunken ruins to discover the largest and most diverse Gears world ever created. Visual Showcase Play every mode in 4K Ultra HD resolution with stunning HDR at a smooth 60 frames per second.
  • 12 Jun 2018
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PlayerUnknown’s Battlegrounds – PUBG - Bluehole Studios – Director Brendan Greene – Producer Chang-han Kim – Composer Tom Salta – Unreal Engine 4 - Microsoft Windows – PlayStation 4 – Xbox One X – Xbox One– Activision – Esports - Overwatch League – Warcraft – Unity – Unity Engine – Gamescom – E3 – Tokyo Game Show – Brazil Game Show - BlizzCon PlayerUnknown's Battlegrounds (PUBG) is an online multiplayer battle royale game developed and published by PUBG Corporation, a subsidiary of publisher Bluehole. The game is based on previous mods that were created by Brendan "PlayerUnknown" Greene for other games using the film Battle Royale for inspiration, and expanded into a standalone game under Greene's creative direction. In the game, up to one hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The available safe area of the game's map decreases in size over time, directing surviving players into tighter areas to force encounters. The last player or team standing wins the round. The game was released for Microsoft Windows via Steam's early access beta program in March 2017, with a full release on December 20, 2017. That same month, the game was released by Microsoft Studios for the Xbox One via its Xbox Game Preview program. A few months later, it was localized and released by Tencent Games in China, while two mobile versions based on the game for Android and iOS were also released. By March 2018, the game sold over forty million copies across all platforms, with the Windows version having sold over thirty million and holding a peak concurrent player count of over three million on Steam, an all-time high on the platform, while the Xbox version sold over five million itself.
  • 12 Jun 2018
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The Last Guardian – SIE Japan Studio – Sony Interactive Entertainment – Director Fumito Ueda – Producers Kazunobu Sato & Fumito Ueda – Designers Masanobu Tanaka, Suchol Lee, Satoru Yamabe & Fumito Ueda – Programmers Makoto Izawa – Writers Fumita Ueda, Masami Tanji & Masami Tanji – Composer Takeshi Furukawa – PlayStation 4 – PS4 - Xbox One – Microsoft Windows – Xbox One X – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference The Last Guardian is an action-adventure game developed by SIE Japan Studio and published by Sony Interactive Entertainment for the PlayStation 4. In the game, players control a boy who befriends a giant half-bird-half-mammal creature, Trico. The Last Guardian was released worldwide in December 2016. Team Ico began developing The Last Guardian in 2007. It was designed and directed by Fumito Ueda, and shares stylistic, thematic, and gameplay elements with his previous games Ico (2001) and Shadow of the Colossus (2005). He employed the "design through subtraction" approach he had used for his previous games, removing elements that did not contribute to the core theme of the connection between the boy and Trico. Sony announced The Last Guardian at E3 2009 with a planned release in 2011 exclusively for the PlayStation 3. It suffered numerous delays; Ueda and other Team Ico members departed Sony, and hardware difficulties moved the game to the PlayStation 4 in 2012, drawing speculation that the game would not see release. Ueda and his studio genDESIGN, composed of former Team Ico members, remained as creative consultants, with Ueda as director and Sony's Japan Studio handling technical development. The Last Guardian was reintroduced at E3 2015. Upon release, it received praise for its art direction, story, and depiction of Trico, though some criticized the gameplay.
  • 11 Jun 2018
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