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1:31
character demo for upcoming sci fi animation... (NOTE: this character model is still unfinished)
10 Nov 2009
464
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7:25
Rufus Character Demo - Street Fighter X Tekken
1 Mar 2012
225
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5:55
Sagat Character Demo Street Fighter x Tekken
1 Mar 2012
179
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8:31
Dhalsim Character Demo Street Fighter x Tekken
1 Mar 2012
272
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5:33
Guile Character Demo Street Fighter x Tekken
1 Mar 2012
231
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6:58
Cammy Character Demo - Street Fighter X Tekken
1 Mar 2012
257
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9:04
Yoshimitsu Character Demo Street Fighter x Tekken
2 Mar 2012
140
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10:39
Hwoarang Character Demo Street Fighter x Tekken
2 Mar 2012
320
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13:29
Orge Character Demo - Street Fighter X Tekken
3 Mar 2012
178
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12:22
Marduk Character Demo Street Fighter x Tekken
4 Mar 2012
142
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13:29
Ogre Character Demo - Street Fighter X Tekken
7 Mar 2012
200
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12:26
Jin Character Demo - Street Fighter X Tekken
7 Mar 2012
270
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0:35
Martial arts, gymnastics, modeling, acting, stunt. This guy's got it all... www.theflipside.tv
12 Oct 2006
2404
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8:56
Join Voice Over Expert Pat Fraley in his podcast lesson, "Anatomy of a Character Voice Demo." Have you ever wondered how a character voice demo is produced? Wonder no more! Listen in as new, unique characters are brought to life vocally and appropriate background music is selected for Pamela Cholet's character demo.
4 Sep 2009
136
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2:10
Check out this character demo from Activision's R&D team.
28 Mar 2013
518
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2:11
This animated character is being rendered in real-time on current video card hardware, using standard bone animation. The rendering techniques, as well as the animation pipeline are being presented at GDC 2013, "Next Generation Character Rendering" on March 27. The original high resolution data was acquired from Light Stage Facial Scanning and Performance Capture by USC Institute for Creative Technologies, then converted to a 70 bones rig, while preserving the high frequency detail in diffuse, normal and displacement composite maps. It is being rendered in a DirectX11 environment, using advanced techniques to faithfully represent the character's skin and eyes. You can find more detail on the rendering aspect here : *******www.iryoku****/blog This demo is running at 180 fps on current gtx 680 cards. Note: Yes, this is the same source data from ICT used by Nvidia at GTC, but rendered using a completely different tech.
27 Apr 2013
13213
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