Prey: Mooncrash – Arkane Studios – Bethesda Softworks – Director Raphaël Colantonio – Producer Susan Kaith – Designer Ricardo Bare – Programmer Stevan Hird – Writers Richard Bare, Chris Avellone & Raphaël Colantonio – Composer Mark Gordon - CryEngine - Creation Engine - Microsoft Studios – Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference
In Prey: Mooncrash, TranStar’s secret moon base stopped transmitting shortly after the events of Prey. Now Peter, a hacker stationed aboard a spy satellite tasked with intercepting TranStar communications, must find out why. Trapped and under a ruthless contract with KASMA Corp, Peter’s only hope of ever seeing his family again is uncovering the moon base’s lost secrets.
Fight overwhelming odds to escape a secret TranStar moon base where the enemies you encounter, the hazards you face, the goals you complete, and the loot you collect are different each time you play. With changing environments as dangerous as they are dynamic, the Mooncrash campaign for Prey will offer a fun, infinitely replayable challenge to test even the most skilled players.
Ghetto Mortal Kombat Launch Trailer
Ghetto Mortal Kombat X Episode 1 Helicopter Battle
Ghetto Mortal Kombat X Episode 2 Racism and Tolerance
Ghetto Mortal Kombat X Episode 3 Johnny Cage Rage
A vid showing a render preview of the Fall '08 GRID DLC car pack for XB360 and PS3.
"I.V." by X Japan, released as part of the 20 free DLC songs for purchasers of RB2 on 11/6/2008, and played by S1ckH4nds in Rock Band 2 on Expert Bass in Local Band Tour mode on 11/4/2008.
PLEASE NOTE: This is not a high score run, and was simply done in order to show the note chart for consumers interested in purchasing this piece of downloadable content to expand their Rock Band experience. If you feel the need to comment on any perceived substandard performance, please don't bother; I already know I suck. :P This run was done as a sightread without any prior knowledge of the chart.
Tracks released on 11/4 (11/6 for PS3) --
Presidents Of The United States Of America Pack 01 (440 MSP / $5.49, or 160 MSP / $1.99 per track)
- The Presidents Of The United States Of America "Dune Buggy"
- The Presidents Of The United States Of America "Feather Pluckn"
- The Presidents Of The United States Of America "Ladybug"
Standalone DLC singles (80 MSP / $.99 per track for a limited time)
- Fall Out Boy "I Don't Care"
- Hinder "Use Me"
Free downloadable content for registered buyers of Rock Band 2
- The 88 "Sons and Daughters"
- Authority Zero "No Regrets"
- Between the Buried and Me "Prequel To The Sequel"
- The Cab "Bounce"
- The Chevelles "Get It On"
- The Cocktail Slippers "Give It To Me"
- Dealership "Database Corrupted"
- Endeverafter "I Wanna Be Your Man"
- The Ghost Hounds "Ashes To Fire"
- Hollywood Undead "Young"
- Kutless "The Feeling"
- The Len Price 3 "If I Ain't Got You"
- Lesley Roy "I'm Gone, I'm Going"
- Opiate for the Masses "Burn You Down"
- Semi-Precious Weapons "Magnetic Baby"
- Shaimus "Like a Fool"
- Thenewno2 "Crazy Tuesday"
- Tickle Me Pink "The Time Is Wrong"
- Underoath "Desperate Times, Desperate Measures"
- X Japan "I.V."
Killzone 2 has just released their first DLC! It's two new maps for us all to enjoy!
The two maps are, Wasteland Bullet, which is a bullet train that transports supplies and troops between Pyrrhus and the Wasteland and the second map is the Vekta Cruiser, which is the ISA starship that they must defend against the attacking Helghast soldiers.
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As far as the design and play of the two maps, I would say I don't have too much to complain about. If you've played through the campaign, you're already familiar with both of these maps so there's not going to be too much of a suprise packaged with your purchase. Like other games, they just moved around a few things and made things smoother so they will work with online play, but other than that they barely changed anything.
Wasteland Bullet is not my favorite map, but I would say I'm glad they included it. It can get pretty crazy sometimes and there's a lot of 'rocket spam' on some of the game modes. This does get very annoying, very quickly, but is easily fought back with if you just come up from behind. The various targets for each game mode were placed pretty well, I think they could have done a better job to prevent some of the rocket abuse or the 'grenade spam', but this map isn't completely trash.
The second map is the Vekta Cruiser which is completely indoors, thus making it quite claustrophobic at times. The only time when I get really frustrated at the placement on this map is during Search and Destroy. I find that this game mode just gets insane and I tend to just try and defend or go for kills instead of trying to complete the objective because both of the points are right in the middle of the room.
I really like the Vekta Cruiser map, I'm not sure why, it is just very appealing to me. I've played it a lot and I think it should have been one of the original maps included with the Killzone 2 game itself.
I really hope that they come out with more DLC for Killzone 2, maybe some more game modes or maps. I think if they added in some new weapons for more ranks that would add a lot of power to the game. Overall I think these maps are good and if you're on the fence about buying them, I would say do it, but if you aren't too interested I would say they're not a must have and the money could be spent on different DLC that would give you more gameplay and add more game value to your PS3.
Get abducted by space aliens and save the Capital Wasteland in Fallout 3's final DLC, Mothership Zeta.
Take on the land of mutated hill-billies in Fallout 3's DLC, Point Lookout.
Infiltrate a city full of slaves and horrifically deformed residents in Fallout 3's new DLC; The Pitt.
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