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Dota 2 (Defense of the Ancients 2) is an upcoming action fantasy strategy
video game being developed by Valve Corporation. It is the stand-alone
sequel to the popular Warcraft III custom map Defense of the Ancients. The
title was formally announced on October 13, 2010 via the Game Informer
website. The game currently is scheduled for a full release in 2012, with a
public beta scheduled for the fall of 2011. The game will be released
through both retail and download by Valve's content delivery platform
Steam, which the game has been developed to exclusively run on for both
game launch and update delivery. Dota 2 will operate on Microsoft Windows
and Mac OS X.
The game is comprised exclusively of session-based online multiplayer
activity, with the primary objective of each match being for the teams to
destroy their opposing team's fortified stronghold called an Ancient Fortress.
Each player assumes the role of a "hero", who is given the responsibility of
participating in team combat, which generally takes place along a series of
lanes that connect their opposing bases, lined with defensive towers. The
gameplay elements are largely incorporated from Defense of the Ancients,
with the game's lead designer (known only as "IceFrog") being the
longest-serving and current developer of the Warcraft III mod. Dota 2 marks
Valve's first fantasy, as well as Action RTS game.
Dota 2 combines the real-time strategy element of traditional top-down
perspective, while also incorporating the leveling and itemization system of
a role playing game. Players are pitted against each other into two distinct
factions called the Radiant and the Dire. The Radiant is a light,
nature-oriented faction based at the southwest corner of the map, while the
Dire is a dark, volcanic-themed faction based at the northeast corner.
Players assume the role of a "hero" - a strategically-powerful unit, who,
through combat experience, may progress to a maximum level of 25. The
basic setup of Dota 2 places two strongholds defended by towers and waves
of units which guard the main paths leading to their base with critical
structures called Ancient Fortresses at opposing ends of an evenly-balanced
map with multiple connecting regions identified as "lanes", in which enemy
units primarily traverse, while also combating powerful defensive towers
along the way. Players are split into two teams, ideally in a five-on-five
format, to compete as the primary defenders for each Ancient Fortress.
The overall objective of each match is to battle through the opposing force's
defenses, in order to arrive at and destroy the opponents' Ancient Fortress.
Because Dota 2 is highly team-oriented, players must coordinate with their
teams in order to achieve victory. The towers and stronghold defenses are
invulnerable to attacks so long as the towers nearest to the enemy side still
stand. Periodically, groups of weaker infantry units commonly called "creeps"
are spawned, which move along their lane until they reach an enemy unit or
structure, which they will then attack.
The currency of the game is gold, which is granted periodically, but
accumulates at a practical level by defeating enemy forces. Defeating forces
grants a distributed amount of gold to the offending team, with the greater
portion being retained by the player who delivers the killing blow. A common
technique utilized to prevent the opposing faction from accumulating gold
from a kill is "denying", which constitutes destroying an allied unit or
structure, which is best employed when it is close to death. Players also
gain experience, which accumulates to gain higher levels. The greatest
proportion of gold and experience comes from destroying higher priority
forces, such as enemy heroes and towers.
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