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10:44
Happy Monday everyone. We've got a lot of news for you today - there's our last of the CES rundowns with some very lackluster accessories, the latest dirt on the 3DS' batteries and launch titles thanks to Nintendo World, and a relative TON of new info on Elder Scrolls V: Skyrim, thanks to Game Informer. Max also gets to talk about Jade and Goro from Mortal Kombat, so everyone's happy. In some sad news, Gearbox's Alien: Colonial Marines will NOT be seeing a release this year, thanks to Duke Nukem Forever.
12 Jan 2011
4743
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6:57
Jace and crew catch up with old friend and Stargate Executive Producer, Brad Wright on location in Vancouver to get even more insider info on what has kept the Stargate franchise popular with the fans and networks for so many amazing years. And back in Austin, TX we take a tour of Bioware to get even more sneak peaks at their brand new online game, Star Wars: The Old Republic! All this and more including the latest uncovered and exclusive Duke Nukem: Forever footage!
24 Jan 2011
3807
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31:14
Today was our very first ever live show, but in case you missed it we've got the whole thing up for your enjoyment (aside from the post-show chat, sorry!). Max and Tara ran down their most anticipated games of 2011, including Dead Space 2, Portal 2, Duke Nukem Forever, LA Noire, Elder Scrolls Skyrim, and Bulletstorm. Let us know what YOUR most anticipated game of the year is in the comments, and let us know what you thought of the live format.
25 Jan 2011
535
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6:51
The “EPIC” Cliffy B. himself has taken up the KABOOM! open challenge on the office Atari to test if he really did put the FUN in fundamentals. And back in Canada, Stargate Executive Producer Brad Wright is getting flashbacks when he gives Jace an exclusive tour of the bridge of “Destiny”, where at the suggestion of the cast of “V”, we end up finding an uninvited guest. At the NGAME.tv studios have come to a very hostile climax. Good thing we have “signed” waivers. Also more exclusive Duke Nukem: Forever footage and Insomniac Games’ Ted Price breaks down the Supreme Court violent games case so that even Jace can understand it. There will be tears.
30 Jan 2011
4035
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7:01
Jace meets up with the legendary Dave Perry at his “Shiny” new company, Gaikai, that promises to reshape game delivery, as we know it. Groovy! At Sony Online Entertainment, we check out the PvP (player vs player) action in DC Universe Online. And back at the ranch, Todd and Jace are still waiting on Cung to come out the barn, I think we need some hot tacos. In Las Vegas, at the Duke Nukem: Forever shindig, Jace tracks down Randy Pitchford to confirm that Duke does indeed have a release date, which will finally let us in the Crystal Dynamics’ secret room of epicness! But first Jace has to wish a happy birthday to Randy’s son over the phone. Pubes.
22 Feb 2011
39884
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10:54
The Jace Hall Show is back for a Season Finale so 1337 it just couldn’t fit into a single episode. In part 1 of our Jace Hall sized send off for Season 4, we take a special trip to the home of Gears of War and Cliffy B himself in North Carolina, EPIC GAMES where Jace is looking to cash in on the “favor for a favor” that Cliffy promised him. Climbing an indoor mountain can dehydrate a guy, and Jace may just need some lemonade…… Next Jace and Todd hop back on the GoodYear blimp (pwnage) and head to Texas to catch up with Randy Pitchford at Gearbox Software to FINALLY get the scoop on how Duke Nukem ended up with Randy and his team in the first place. All the exclusive info, from the CEO himself. All this and more exclusive goodness like only the Jace Hall Show can bring it on part 1 of 2 of the Season 4 Finale!
27 Mar 2011
2305
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10:23
Play Starcraft with Kinect?! Hentai on Steam?! And Duke Nukem forever involves throwing literal pieces of shit? This is one crazy news day.
2 Apr 2011
6546
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15:17
The Jace Hall Show closes it’s 4th season with an Epic sized finale (is there any other way?) Showcased is Exclusive footage from the new Mortal Kombat game in all of its gory goodness, as well as perfectly inappropriate Duke Nukem: Forever footage in all of its “Glory”. Randy Pitchford walks us through the yet to be released Demo of Duke while Cliffy B gives us a musical tour of the Epic Games HQ. We also learn what it means to “Chobot” a production thanks to show Producer, Todd Roy. Jace and Todd then take one last ride on the Goodyear Blimp to have Jace record a voice for the next Fallout: New Vegas DLC as a surprisingly fitting character. And finally, Jace collaborates with YOU, the fans of the Jace Hall Show, in a brand new verse for “I Play W.O.W.” All of this and more in our Season 4 Finale!
4 Apr 2011
23491
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1:14
Race against awesome bosses like Duke Nukem and get wicked cool weapons, plus the explosions are cool too in Death Rally.
11 Apr 2011
389
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12:27
We're back in the studio, and back to our regular format! It feels good to be home. Although the craziness of E3 is over, the video game news train keeps on rolling, so we've got the latest on War of the Worlds, Earth Defense Force, the WiiU, and of course the reviews of Duke Nukem Forever. Plus, a new preview of Catherine! Sadly it lacks the boobs that Max felt he was promised.
16 Jun 2011
13976
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11:10
Shadows of the Damned features feces, urine, a gun called "The Boner," and battles between light and dark. We've got the full reivew. Plus, demos abound for Sonic Generations and Duke Nukem Forever, two games with interesting parallels, and the Vatican finally gets a Facebook game. Finally!
23 Jun 2011
454
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4:36
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From http://www.tigerm.net Download Link: http://dancedancetigerm.com BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix.org [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix.org Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O http://www.tigerm.net Angel Arc & Company
25 Jul 2011
298
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4:36
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From http://www.tigerm.net Download Link: http://dancedancetigerm.com BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix.org [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix.org Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O http://www.tigerm.net Angel Arc & Company
24 Jul 2011
110
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4:36
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From http://www.tigerm.net Download Link: http://dancedancetigerm.com BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix.org [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix.org Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O http://www.tigerm.net Angel Arc & Company
24 Jul 2011
138
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4:36
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From http://www.tigerm.net Download Link: http://dancedancetigerm.com BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix.org [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix.org Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O http://www.tigerm.net Angel Arc & Company
25 Jul 2011
227
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4:21
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From http://www.tigerm.net Download Link: http://dancedancetigerm.com BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix.org [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix.org Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O http://www.tigerm.net Angel Arc & Company
25 Jul 2011
203
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