My own interpretation of The Elder Scrolls IV: Oblivion, and The Elder Scrolls III: Morrowind themes.Sheetmusic available for sale at:
When the dawn of Oblivion opened it was only a matter of time until destruction once again ruled the lands in The Elder Scrolls V: Skyrim.
Elder Scrolls V Skyrim Debut Trailer [HD]
Developer: Bethesda Game Studios
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A hero has come to face the fiercest threat to the world of Elder Scrolls in Elder Scrolls V: Skyrim.
Doug Perry gives us his thoughts after he got a first look at the newest game in The Elder Scrolls series, Skyrim.
GamePro editor Jason Wilson explains why The Elder Scrolls V: Skyrim is one of his most anticipated games of E3 2011.
E3 MVG 2011 - Elder Scrolls V: Skyrim interview
We talk with the production director of The Elder Scrolls V: Skyrim about level design, character classes, and lots of dragons.
Jeff Cannata reviews Elder Scrolls V: Skyrim, one of the most highly anticipated releases of 2011 at the Penny Arcade Expo in Seattle! We've got the newest PRE-RELEASE first-hand review of SKYRIM from PAX 2011! Featuring the open-world gameplay from other Elder Scrolls games, check out what other enhancements and upgrades you can look forward to in SKYRIM.
MORE SKYRIM FOR YOU! Max Scoville and Jim Sterling giggle like little schoolgirls over Elder Scrolls V: Skyrim at PAX 2011.
Max Scoville talks to lead artist Matt Carofano about The Elder Scrolls V: Skyrim. Get exclusive first hand info from the creators themselves at PAX 2011!
Descend into a dark dungeon of dragons and fight the denizens within in this part 2 demo for The Elder Scrolls V: Skyrim.
Get introduced to the huge open world and basic fighting techniques in this part one demo for The Elder Scrolls V: Skyrim.
Fight giants and dragons in this part 3 demo for The Elder Scrolls V: Skyrim.
Take a gander at some of the concept art for Elder Scrolls V: Skyrim.
Download file here: *******transferlinked****/MrCass1211/Skyrim
The Elder Scrolls V: Skyrim is a role-playing video game being developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth installment in The Elder Scrolls action role-playing video game series, following The Elder Scrolls IV: Oblivion. It is scheduled to be released on November 11, 2011 for Microsoft Windows, PlayStation 3 and Xbox 360. Skyrim is set two hundred years after the events of Oblivion, in the land of Skyrim. The province has erupted into civil war after the assassination of its king. Concurrently, the god Alduin, who takes the form of a massive dragon, has arisen to destroy the world. The player character is one of the last living Dovahkiin (Dragonborn), and must fend off Alduin and save Tamriel from destruction. The nonlinear gameplay traditional in the Elder Scrolls series is incorporated in Skyrim. The player can explore the open world of Skyrim on-foot or on horseback, and fast-travel to cities, towns and dungeons after they have been discovered. Quests are given to the player by non-player characters (NPCs) in the world, and through the Radiant Story system, the quests can be dynamically altered to accomodate for player actions which may influence the quest's characters and objectives. The Radiant Story system further directs the player's interaction with the world by setting unexplored dungeons as quest locations. When not completing quests, the player can interact with NPCs through conversation, and they may request favors or training in skills from the player. The economy of cities and towns can be stimulated by completing jobs such as farming and mining, or harmed by sabotaging industrial buildings. Character development is a primary element of Skyrim. At the beginning of the game, the player selects one of many human or anthropomorphic races, each of which has different natural abilities, and customizes their character's appearance. A perpetual objective for the player is to improve their character's skills, which are numerical representations of their ability in certain areas. There are eighteen skills divided evenly between the three schools of combat, magic and stealth, and training ten times in these skills allows results in the player's character leveling-up. Previous Elder Scrolls games made use of a class system to determine which skills would contribute to the character's leveling, but its removal in Skyrim allows for a preferred play-style to be developed naturally. When the player character levels, the player may choose to select a skill-specific ability called a perk, or store perks for later use. Upon leveling fifty times, the player character can continue to level, albeit at a reduced rate, but perks can no longer be unlocked.