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LA Games Conference is owned and produced by Digital Media Wire, Inc., a media company that owns and produces conferences and events, publishes daily newsletters, and operates the popular Digital Media Wire news and community portal. On May 7, 2019, join the most influential decision-makers in the digital media industry at Digital Media Wire’s Annual LA Games Conference to network, do deals, and share ideas about the future of games and connected entertainment! Held in the iconic W Hollywood Hotel, LA Games Conference (LAGC) is a favorite among game, media and investment leaders for the high energy, focused environment for networking, meetings and deal-making. Featuring two tracks with fireside chats, roundtables, panels and presentations on digital game investment, creation, distribution, marketing and monetization, the event brings together many of the elite in the industry for top sessions and power networking. VIEW FROM THE TOP: MONETIZING THE THE NEXT WAVE OF ESPORTS Competitive gaming tournaments have been packing stadiums and drawing record viewers online for some time, and are increasingly becoming part of the network and cable television mix. What do the next few years look like for the growth of Esports programming in television broadcast? How are esports rights deals likely to evolve? What is the opportunity for shoulder and behind the scenes content? When will we see the first mainstream cross-over talent? What is the expected esports monetization mix in the years to come? PANELISTS: Chris Hopper, Head of Esports for North America, Riot Games Jeff Liboon, Co-Founder and President, ESP Gaming Andrew Paradise, CEO, Skillz Josh Swartz: COO, Popdog Kent Wakeford, Co-Founder & COO, Gen.G Esports, Co-Founder, Kabam Games Moderator: Felix LaHaye, Founder & CEO, United Esports
17 May 2019
293
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8:55
LA Games Conference is owned and produced by Digital Media Wire, Inc., a media company that owns and produces conferences and events, publishes daily newsletters, and operates the popular Digital Media Wire news and community portal. On May 7, 2019, join the most influential decision-makers in the digital media industry at Digital Media Wire’s Annual LA Games Conference to network, do deals, and share ideas about the future of games and connected entertainment! Held in the iconic W Hollywood Hotel, LA Games Conference (LAGC) is a favorite among game, media and investment leaders for the high energy, focused environment for networking, meetings and deal-making. Featuring two tracks with fireside chats, roundtables, panels and presentations on digital game investment, creation, distribution, marketing and monetization, the event brings together many of the elite in the industry for top sessions and power networking. VIEW FROM THE TOP: MONETIZING THE THE NEXT WAVE OF ESPORTS Competitive gaming tournaments have been packing stadiums and drawing record viewers online for some time, and are increasingly becoming part of the network and cable television mix. What do the next few years look like for the growth of Esports programming in television broadcast? How are esports rights deals likely to evolve? What is the opportunity for shoulder and behind the scenes content? When will we see the first mainstream cross-over talent? What is the expected esports monetization mix in the years to come? PANELISTS: Chris Hopper, Head of Esports for North America, Riot Games Jeff Liboon, Co-Founder and President, ESP Gaming Andrew Paradise, CEO, Skillz Josh Swartz: COO, Popdog Kent Wakeford, Co-Founder & COO, Gen.G Esports, Co-Founder, Kabam Games Moderator: Felix LaHaye, Founder & CEO, United Esports
17 May 2019
333
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6:38
LA Games Conference is owned and produced by Digital Media Wire, Inc., a media company that owns and produces conferences and events, publishes daily newsletters, and operates the popular Digital Media Wire news and community portal. On May 7, 2019, join the most influential decision-makers in the digital media industry at Digital Media Wire’s Annual LA Games Conference to network, do deals, and share ideas about the future of games and connected entertainment! Held in the iconic W Hollywood Hotel, LA Games Conference (LAGC) is a favorite among game, media and investment leaders for the high energy, focused environment for networking, meetings and deal-making. Featuring two tracks with fireside chats, roundtables, panels and presentations on digital game investment, creation, distribution, marketing and monetization, the event brings together many of the elite in the industry for top sessions and power networking. VIEW FROM THE TOP: MONETIZING THE THE NEXT WAVE OF ESPORTS Competitive gaming tournaments have been packing stadiums and drawing record viewers online for some time, and are increasingly becoming part of the network and cable television mix. What do the next few years look like for the growth of Esports programming in television broadcast? How are esports rights deals likely to evolve? What is the opportunity for shoulder and behind the scenes content? When will we see the first mainstream cross-over talent? What is the expected esports monetization mix in the years to come? PANELISTS: Chris Hopper, Head of Esports for North America, Riot Games Jeff Liboon, Co-Founder and President, ESP Gaming Andrew Paradise, CEO, Skillz Josh Swartz: COO, Popdog Kent Wakeford, Co-Founder & COO, Gen.G Esports, Co-Founder, Kabam Games Moderator: Felix LaHaye, Founder & CEO, United Esports
17 May 2019
365
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1:57
Fallout 76 is an online multiplayer action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks for Microsoft Windows, PlayStation 4 and Xbox One. It will be a prequel to the Fallout series and is scheduled for release on November 14, 2018. Fallout 76 is a narrative prequel to earlier Fallout games, set in the year 2102 in an alternate timeline, 25 years after nuclear war devastated the Earth. Prior to this war, nuclear proliferation in the 20th and 21st centuries led to the United States government creating a number of fallout shelters, also known as "vaults", for long-term survival. Vault 76, the shelter from which the player's character originates from, was built in West Virginia and opened by the government on America's tricentennial in 2076. Vault 76 had been mentioned in previous Fallout games as an experimental control to test against secret experiments performed at other Vaults. The game will feature real world locations such as West Virginia State Capitol, The Greenbrier, Woodburn Circle, New River Gorge Bridge and Camden Park. The game will also feature numerous mutated monsters, with several, such as the Mothman and the Flatwoods monster, taken from West Virginian folklore.
12 Jun 2019
207
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2:32
Terminator: Dark Fate is an upcoming American science fiction action film directed by Tim Miller, with a screenplay by David Goyer, Justin Rhodes, and Billy Ray, from a story by James Cameron, Charles Eglee, Josh Friedman, Goyer, and Rhodes. The film was produced by Cameron and David Ellison. It will be the sixth installment in the Terminator franchise and the first since Terminator 2: Judgment Day (1991) to have franchise creator James Cameron involved. Cameron considers the film a direct sequel to his films The Terminator (1984) and Terminator 2: Judgment Day, with the other Terminator films being described as "a bad dream" or occurring in alternate timelines.[4] The film will star Linda Hamilton and Arnold Schwarzenegger returning in their iconic roles of Sarah Connor and the T-800 "Model 101", alongside Mackenzie Davis, Natalia Reyes, Gabriel Luna, and Diego Boneta. It will be the first on-screen role by Hamilton in a Terminator film, since the second film. Distributed by Paramount Pictures in North America and Walt Disney Studios Motion Pictures in other territories, the film is scheduled to be theatrically released in the United States on November 1, 2019. In May 2019, Cameron said the film is intended to be the first R-rated film in the franchise since Terminator 3: Rise of the Machines (2003).
8 Jun 2019
93
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1:37
IndieCade, the premier international festival of independent games, has revealed the Official Nominees for the IndieCade Awards at IndieCade Festival 2015, to be held in Culver City, CA October 23-25. The annual IndieCade Festival celebrates some of the most creative and diverse independent games of the year while also establishing a leading voice in the promotion, cultivation, and community of independent games development. The 2015 award nominees feature 36 games on most major video game platforms, including PC, Mac, Linux, Xbox One, PlayStation®4, Wii U™, IomPE, Neurosky, Leap Motion and including Alternate Reality Games and Augmented Reality, as well as additional categories such as table top games, card games, sports, performance art, live action role playing, and even an interactive art installation. “We’re thrilled to celebrate the strongest, most creative lineup of independently developed games at the Festival to date, while at the same time, providing the resources, peer mentoring, and sessions that can help indie devs succeed,” said Stephanie Barish, chief executive officer, IndieCade. “This year we will fearlessly tackle topics that will push the boundaries of design, discuss intimacy and consent, and explore all of the unique viewpoints and diversity of independent games. To see what’s next for gaming, come join us at IndieCade Festival 2015!” The Official Award Nominees for IndieCade Festival 2015 represent the best and most exciting indie games of the year, as determined by the IndieCade Jury. IndieCade jurors include past IndieCade finalists, professional developers, fine artists, researchers and academics, curators, journalists and game writers, and students with past game development history. This is truly a Festival for the indie community by the indie community.
11 Jun 2019
152
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1:25
IndieCade, the premier international festival of independent games, has revealed the Official Nominees for the IndieCade Awards at IndieCade Festival 2015, to be held in Culver City, CA October 23-25. The annual IndieCade Festival celebrates some of the most creative and diverse independent games of the year while also establishing a leading voice in the promotion, cultivation, and community of independent games development. The 2015 award nominees feature 36 games on most major video game platforms, including PC, Mac, Linux, Xbox One, PlayStation®4, Wii U™, IomPE, Neurosky, Leap Motion and including Alternate Reality Games and Augmented Reality, as well as additional categories such as table top games, card games, sports, performance art, live action role playing, and even an interactive art installation. “We’re thrilled to celebrate the strongest, most creative lineup of independently developed games at the Festival to date, while at the same time, providing the resources, peer mentoring, and sessions that can help indie devs succeed,” said Stephanie Barish, chief executive officer, IndieCade. “This year we will fearlessly tackle topics that will push the boundaries of design, discuss intimacy and consent, and explore all of the unique viewpoints and diversity of independent games. To see what’s next for gaming, come join us at IndieCade Festival 2015!” The Official Award Nominees for IndieCade Festival 2015 represent the best and most exciting indie games of the year, as determined by the IndieCade Jury. IndieCade jurors include past IndieCade finalists, professional developers, fine artists, researchers and academics, curators, journalists and game writers, and students with past game development history. This is truly a Festival for the indie community by the indie community.
11 Jun 2019
252
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1:43
Shovelware Games was formed in 2014 by 18 year industry veteran, Jake Sones. The studio was founded on the ideals of creating highly polished and well designed experiences, with the studio’s name serving as a reminder to not falter in that pursuit. addition to creating original titles, Shovelware also offers a full spectrum of game design consulting services, at every stage of development. Zombie Match Defense is a Match-3/Lane Defense game. Yes, that's a really weird mash-up of two very popular genres that don't seem like they would work together. This game is actually the result of a bet to do just that, but that's a story for another time. The point is, they DO work well together. Scroll down to see the award(s) we've won and read some quotes from websites you've heard of!
11 Jun 2019
211
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1:25
Wonderland: A Solvitur Ambulando Mystery [iOS] by No Media Kings: an audio drama set circa 1914, in Toronto’s rough-and-tumble Junction neighborhood. The end of each chapter poses a puzzle — solve it with what you learned in the previous chapter, and unlock the next one. But if you’re stuck, there’s an unusual hinting mechanic — you put your iPhone in your pocket and go for a walk… every 100 steps, one of the letters in the puzzle is filled in. IndieCade, the premier international festival of independent games, has revealed the Official Nominees for the IndieCade Awards at IndieCade Festival 2015, to be held in Culver City, CA October 23-25. The annual IndieCade Festival celebrates some of the most creative and diverse independent games of the year while also establishing a leading voice in the promotion, cultivation, and community of independent games development.
11 Jun 2019
294
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2:23
Tribal & Error [PC] by: Grotman — Discover, use and master an extinct language to help cavemen survive the ice age. Tribal & Error is a game about language, without language. You are a robot sent back to observe the ancient times, but the ice age is coming and in order to save humanity you need to learn their language first. Observe, repeat and master the cavemen tongue! As the player, you observe and copy symbols of the Cavemen. Repeat the symbols to the Cavemen in order to figure out their meaning. Translation can be added by your own interpretation and can be used to instruct the Cavemen to teach them new skills. Embark on a relaxing but challenging quest, enjoy the story and bond with those pre-hysterical Cavemen! History Back in 2009 the groundwork for Tribal and Error was lain. Born from a science fiction fascination, specifically coming from the question If you (the player) would play as a machine and became intelligent through learning how would that work? Jump to 2014 Oskar Moleman, joined with Tim Haerkens and Joel Sjouke to build this concept that would become the ambitious game called Tribal and Error Features: A language learning mechanic. Build your own Caveman vocabulary Handcrafted environments and Caveman animations. No language barrier: This game can be played by anyone in the world! Multiple solutions to the puzzles. Grotman is an indie studio based in the Utrecht school of Arts. We innovate by going back to designs primordial soup, freeing us from the limitations of genres. We initially banded together for a second year student project, which was the very start of Tribal & Error
11 Jun 2019
66
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2:04
Rage 2 is an upcoming first-person shooter video game developed by Avalanche Studios in conjunction with id Software and published by Bethesda Softworks. The game is the sequel to the 2010 game Rage. The game is set to be released for Microsoft Windows, PlayStation 4 and Xbox One in Q1/Q2 2019. In the game, players assume control of the last ranger, Walker, who must survive in a world inhabited by dangerous mutants after it was hit by an asteroid.[4] The game will take place 30 years after the original game, and feature a cast of both new and existing characters. The game is a first-person shooter. Players assume control of ranger Walker, who is free to explore the game's post-apocalyptic open world. Players will have access to various firearms and a wingstick to fight against enemies. Players can further maximize these firearms power by activating the Overdrive mode, which will also increase gameplay rewards. Nanotrites from the first game, which act as special powers and ability boosts, can also be used to increase combat efficiency. The game also features vehicular combat, with the player being able to drive any vehicle in the game's world.
12 Jun 2019
72
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2:00
From the team at Arkane Lyon comes an innovative take on first-person action. “DEATHLOOP” transports players to the lawless island of Blackreef in an eternal struggle between two extraordinary assassins. Explore stunning environments and meticulously designed levels in an immersive gameplay experience that lets you approach every situation any way you like. Hunt down targets all over the island in an effort to put an end to the cycle once and for all, and remember, if at first you don’t succeed… die, die again.
12 Jun 2019
102
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2:02
Inside Out Boy (IOB) is a comic book inspired 2 D beat'em up platformer with puzzle elements. IOB shoots out his intestines to fling throughout the city. This unique fling mechanic is used to platform, fight thugs and solve puzzles. Obtain and upgrade organs such at veins for throwing enemies or the skull for bashing obstacles at the Black Market and become the best hero you can be and stop the seven main villains terrorizing the city. Inside Out Boy (IOB) is just a man, a man who when struck with cosmic radiation from a falling meteor gains amazing powers! Unfortunately there's a side effect to all this, his powers turn him inside out (thus Inside Out Boy! So clever). In addition to himself, others were endowed with both powers and curses from the meteor. Now these would-be super villains are wreaking havoc on the city and only IOB has the power to stop them. IndieCade, the premier international festival of independent games, has revealed the Official Nominees for the IndieCade Awards at IndieCade Festival 2015, to be held in Culver City, CA October 23-25. The annual IndieCade Festival celebrates some of the most creative and diverse independent games of the year while also establishing a leading voice in the promotion, cultivation, and community of independent games development.
12 Jun 2019
134
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