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4:27
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From *******www.tigerm**** Download Link: *******dancedancetigerm**** BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix**** [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix**** Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O *******www.tigerm**** Angel Arc & Company
25 Jul 2011
170
Share Video

4:27
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From *******www.tigerm**** Download Link: *******dancedancetigerm**** BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix**** [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix**** Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O *******www.tigerm**** Angel Arc & Company
25 Jul 2011
161
Share Video

4:22
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From *******www.tigerm**** Download Link: *******dancedancetigerm**** BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix**** [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix**** Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O *******www.tigerm**** Angel Arc & Company
25 Jul 2011
75
Share Video

4:22
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From *******www.tigerm**** Download Link: *******dancedancetigerm**** BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix**** [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix**** Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O *******www.tigerm**** Angel Arc & Company
25 Jul 2011
90
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4:22
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From *******www.tigerm**** Download Link: *******dancedancetigerm**** BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix**** [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix**** Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O *******www.tigerm**** Angel Arc & Company
25 Jul 2011
186
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4:22
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From *******www.tigerm**** Download Link: *******dancedancetigerm**** BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix**** [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix**** Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O *******www.tigerm**** Angel Arc & Company
25 Jul 2011
156
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2:41
*******www.crimesolutionsstore****/game-face-gf5a2-aeg-military-sub-machine-airsoft-gun.html?action=preview Give Game Face™ GF5A2 AEG Military Sub-Machine Airsoft Gun a shot, this gun has the authentic look and feel of the real MP5. Simply squeeze the trigger and the 100-shot magazine reliably cycles the ammo with no jamming problems as the metal gear box action blasts out rounds at over 400 fps. Game Face™ GF5A2 AEG Military Sub-Machine Airsoft Gun has a fire rate of 910 rpm in full-auto mode. This is the perfect choice for close quarter skirmishes or field gaming especially since this is equipped with an adjustable hop-up system for that extended range shooting when needed.
13 Dec 2011
360
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2:31
In this full video guide will show you how to download Call of Duty: Black Ops Escalation Map Pack free on your xbox 360. You know already Black Ops Escalation DLC codes Leaked. Now its time to get one key and redeem it in your xbox Live and Downlaod Black Ops Escalation Map pack for free. To get redeem code for Black Ops Escalation map pack visit following web site; *******www.escalationdownload****/ Once you have your key on hand, visit xbox live market place and redeem the key. After redeem Successfully, you will abale to download and install Black Ops Escalation map pack on your xbox 360!. ExtraTags escalation behind the scenes trailer first look COD black ops zombies call of duty DLC mp online live match multiplayer fps game xbox 360 xbox360 microsoft playstation3 ps3 playstation sony computer entertainment scea soe pc steam activision treyarch modern warfare person shooter new exclusive gametrailers tv Vietnam 2011 xbox xbox 360 xbox live call of duty black ops call of duty black ops cod cod black ops escalation first strike map pack dlc downloadable content map multiplayer zombies zoo hotel convoy stockpile treyarch preview trailer
23 Jan 2012
125
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2:31
In this full video guide will show you how to download Call of Duty: Black Ops Escalation Map Pack free on your xbox 360. You know already Black Ops Escalation DLC codes Leaked. Now its time to get one key and redeem it in your xbox Live and Downlaod Black Ops Escalation Map pack for free. To get redeem code for Black Ops Escalation map pack visit following web site; *******www.escalationdownload****/ Once you have your key on hand, visit xbox live market place and redeem the key. After redeem Successfully, you will abale to download and install Black Ops Escalation map pack on your xbox 360!. ExtraTags escalation behind the scenes trailer first look COD black ops zombies call of duty DLC mp online live match multiplayer fps game xbox 360 xbox360 microsoft playstation3 ps3 playstation sony computer entertainment scea soe pc steam activision treyarch modern warfare person shooter new exclusive gametrailers tv Vietnam 2011 xbox xbox 360 xbox live call of duty black ops call of duty black ops cod cod black ops escalation first strike map pack dlc downloadable content map multiplayer zombies zoo hotel convoy stockpile treyarch preview trailer
23 Jan 2012
86
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1:57
Syndicate launch trailer. Syndicate looks like a great FPS game. Download song *******on.fb.me/pbjl2F Our- Facebook - *******tinyurl****/84zz4bl Twitter - *******twitter****/dinkyco Website - *******dinkyco.webs****
16 Feb 2012
170
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0:59
Turok, a Sci-Fi First Person Shooter (FPS) game for PC, is being released by Avanquest Software Publishing in June 2008. The player takes on the role of Joseph Turok, a former black ops commando, now part of an elite Special Forces squad known as Whiskey Company. The game is set in the future on a dark, mysterious planet inhabited by Roland Kane and his army. Whiskey Company has been tasked with 'taking down' Kane, an escaped war criminal and Turok's former mentor. However, as their ship approaches the planet it is shot down, scattering all of its passengers including Turok across the planet's wilderness, making the mission near possible to complete. Turok is stranded on the planet and must locate other crash survivors while confronting Kane's army of Mendel-Gruman soldiers, dinosaurs, huge insects and other ravenous creatures. Only by using his elite military training will Turok be able to survive the wild environment he finds himself in and complete his mission.
24 Mar 2012
1642
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6:00
Download Link:*******tinyurl****/7a8b6jd Most Awaited FPS Game is now arrived on Android,i have played this game and it is definitely awesome game,Most advanced graphics and smoother gameplay, I am Playing this game on my XPERIA PLAY This is an Adreno version of this game and this version will only work on BELOW Mentioned devices only,this is a tested game This Game will work on: Sony Ericsson Xperia Play Sony Ericsson Xperia Neo or NEO V Sony Ericsson Xperia arc Sony Ericsson Xperia x10 HTC EVO 3D HTC EVO 4G HTC DESIRE HTC DESIRE HD HTC EVO View 4G HTC AMAZE 4G HTC Rhyme, Bliss HTC Sensation HTC Incredible 2 HTC EVO Shift 4G HTC myTouch 4G HTC Desire Z Game Description: When war hits home, abandon all fear. ** This game requires 1.37 GB of free storage space.
29 Mar 2012
238
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2:11
Whether you need to play the campaign, cooperative or multiplayer, call of duty totally changed the way in which for that first person shooter genre. For individuals of sufficient age to keep in mind the how much of a FPS game were Disaster, it had been the granddad of first person photographer's until Cod walked as many as home plate and dethroned it. Among the primary points of interest in the Cod series are the fact that things are easy to customize. Out of your weapons, weapon accessories, grenades are as well as killing streaks! Click *******games.tiscali.cz/call-of-duty-modern-warfare-3-14125 to know more about Call of Duty
6 Jul 2012
127
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5:00
Classic Game Room reviews the PS3 EAGLE EYE mouse and keyboard converter for Playstation 3 PS3. From Penguin United, the Eagle Eye for PS3 allows you to play first person shooters on your PS3 with a mouse and keyboard like you were playing on a PC. Players map keys to the eagle eye by connecting it to a PC and using the supplied software. Then the Eagle Eye is connected to a PS3 with a lengthy USB cable and mouse and keyboard are plugged into the Eagle Eye. Boom! Pow! Mouse and keyboard PC gaming style on the PS3, just remember to adjust the sensitivity settings in the FPS game that you are playing. This review shows the Eagle Eye being used in PS3 shooters like Resistance 2, FEAR 2 and Singularity.
24 Jul 2012
437
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7:15
Part 2. Classic Game Room HD reviews the amazing BIOSHOCK. This version of the game is for the Xbox 360. This review should also cover the Playstation 3 PS3 release, so this video should excite everyone about Bioshock by reviewing the game, audio and amazing adventure contained within. PS3, PC or Xbox 360, Bioshock is awesome! Bioshock is a first person shooter style FPS game that sinks your character into an amazing underwater city called Rapture. Who are you, why are you there, what's up with this messed up place and how do I get out?? All things you'll learn in Bioshock. Classic Game Room reviews Bioshock with a close attention to detail because Bioshock has an amazing attention to detail. The music is stunning, the graphics thrust you into a crumbling 1930's era art deco environment and the voice acting is top notch... not to mention the awesome story and incredible gameplay. You wield a variety of weapons like pistols, machine guns, grenade launchers and crossbows in Bioshock, but it is not a standard first person shooter like Halo 3 or Resistance Fall of Man. Bioshock vs those other games is not the same, Bioshock on Xbox or PS3 is an experience wrapped around a FPS (presumably, we haven't played the PS3 version but imagine it to be similar to the 360). Do you want to learn how to defeat and beat Big Daddy's, save the little sisters and bring down Andrew Ryan? This isn't a walkthrough or playalong with Bioshock, this is a review, but shold give you an idea of the gameplay and how to play the game and why you should run out and immediately buy Bioshock. Released in 2007 and available for PS3 in 2008. This is one shooter you don't want to miss. We certainly hope they will make a sequel to Bioshock. Visit the city of Rapture and while you're there.... stay a while.
15 Aug 2012
209
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11:04
Part 1. Classic Game Room HD reviews the amazing BIOSHOCK. This version of the game is for the Xbox 360. This review should also cover the Playstation 3 PS3 release, so this video should excite everyone about Bioshock by reviewing the game, audio and amazing adventure contained within. PS3, PC or Xbox 360, Bioshock is awesome! Bioshock is a first person shooter style FPS game that sinks your character into an amazing underwater city called Rapture. Who are you, why are you there, what's up with this messed up place and how do I get out?? All things you'll learn in Bioshock. Classic Game Room reviews Bioshock with a close attention to detail because Bioshock has an amazing attention to detail. The music is stunning, the graphics thrust you into a crumbling 1930's era art deco environment and the voice acting is top notch... not to mention the awesome story and incredible gameplay. You wield a variety of weapons like pistols, machine guns, grenade launchers and crossbows in Bioshock, but it is not a standard first person shooter like Halo 3 or Resistance Fall of Man. Bioshock vs those other games is not the same, Bioshock on Xbox or PS3 is an experience wrapped around a FPS (presumably, we haven't played the PS3 version but imagine it to be similar to the 360). Do you want to learn how to defeat and beat Big Daddy's, save the little sisters and bring down Andrew Ryan? This isn't a walkthrough or playalong with Bioshock, this is a review, but shold give you an idea of the gameplay and how to play the game and why you should run out and immediately buy Bioshock. Released in 2007 and available for PS3 in 2008. This is one shooter you don't want to miss. We certainly hope they will make a sequel to Bioshock. Visit the city of Rapture and while you're there.... stay a while.
15 Aug 2012
248
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