After losing many hours to Stardew Valley, I needed an intervention. It's such a good game, maybe too good.
Fun fact, I thought I recorded some footage, but actually didn't. I considered going back and recording the needed clips, but I knew I'd get sucked in.
GNOG is a wondrous journey through a universe of playfully interactive monster heads. Explore a myriad of unique interconnected heads and the worlds they carry within, as you try to decipher each one's quirks and advance to the next. Interact with the outside to change the inside and vice versa to reveal the exit!
GNOG is the brainchild of illustrator and toy enthusiast Samuel Boucher. Originally conceiving a 2D puzzle game, Sam teamed up with Montreal's KO-OP collective, and began full-time work experimenting with wild ideas and puzzles. Since collaborating, the game has morphed into a 3D puzzle adventure, where each head contains a unique universe with its own set of rules and puzzles inside of it. Combining natural, physically-based controls with dynamic soundscapes and a mysterious narrative, GNOG is the synthesis of stunning art direction and joyful interaction design. GNOG is funded through the Sony PubFund Program and is supported by Double Fine Productions.
Each Gnoggin is a unique and fully realized micro world of puzzles
A beautifully twisted style that keeps you wanting to play to find out what the next Gnoggin will look like
Puzzles ranging from spatial Rubik's Cube mind benders all the way to time manipulation
This panel brings together a mix of companies and executives from the film and games industries to share ideas about relationship between games and the film industry and how to create new business opportunities at the intersection of these two exciting media industries.
Josh Brooks, SVP, Brand Strategy & Marketing, Jam City
Geremie Camara, Vice President, Sony Pictures Television Networks Games
Franco De Cesare, Director of Global Console & Online Gaming, Facebook
Stan Kwon, Vice President, PSB Research
Matt McMahon, Senior Vice President, Business Development, Seriously
MODERATOR: Ned Sherman, Counsel/Director, Manatt Digital; Founder, Digital Media Wire
REPLICADE AMUSEMENTS is a collection of fully playable arcade art masterpieces by New Wave Toys. Collect all your favorite classic arcade machines to recreate authentic arcade ambience in your own home or office. These premium collectables share all the features of the original vintage full sized cabinet but are miniaturized in sixth scale with modern technology.
Atari Collection / About Atari:
A logical place to start, our first collaboration is with none other than Atari, the company that started it all back in the early 70’s. Our plan is to work with Atari to recreate the most legendry arcade games ever, starting with uber classic, 1981’s Centipede.
Original Centipede Info
Quantity Produced: 46,062 (uprights)
Controls: Trackball and Fire Button
Designed by: Ed Logg and Dona Bailey
Taking the plunge on a high-end machine is enough to make any gamer wary. You’ve always got to make sure that you’re getting your money’s worth, and that what you’re buying suits your specific needs, as it’s most likely going to cost you. Let’s talk about what you should consider when you’re thinking about pulling the trigger on a gaming laptop.
Why would you choose Mac if you are a gamer.
PC Gamer VidCast 10_20_2006
For any gamer who hasnt discovered it yet. Xfire is awesome. Offer many cool features, watch this video!
walking in 5 story arcade in tokyo with the camera on. its a gamers paradise