GNOG is a wondrous journey through a universe of playfully interactive monster heads. Explore a myriad of unique interconnected heads and the worlds they carry within, as you try to decipher each one's quirks and advance to the next. Interact with the outside to change the inside and vice versa to reveal the exit!
GNOG is the brainchild of illustrator and toy enthusiast Samuel Boucher. Originally conceiving a 2D puzzle game, Sam teamed up with Montreal's KO-OP collective, and began full-time work experimenting with wild ideas and puzzles. Since collaborating, the game has morphed into a 3D puzzle adventure, where each head contains a unique universe with its own set of rules and puzzles inside of it. Combining natural, physically-based controls with dynamic soundscapes and a mysterious narrative, GNOG is the synthesis of stunning art direction and joyful interaction design. GNOG is funded through the Sony PubFund Program and is supported by Double Fine Productions.
Each Gnoggin is a unique and fully realized micro world of puzzles
A beautifully twisted style that keeps you wanting to play to find out what the next Gnoggin will look like
Puzzles ranging from spatial Rubik's Cube mind benders all the way to time manipulation
This panel brings together a mix of companies and executives from the film and games industries to share ideas about relationship between games and the film industry and how to create new business opportunities at the intersection of these two exciting media industries.
Josh Brooks, SVP, Brand Strategy & Marketing, Jam City
Geremie Camara, Vice President, Sony Pictures Television Networks Games
Franco De Cesare, Director of Global Console & Online Gaming, Facebook
Stan Kwon, Vice President, PSB Research
Matt McMahon, Senior Vice President, Business Development, Seriously
MODERATOR: Ned Sherman, Counsel/Director, Manatt Digital; Founder, Digital Media Wire
REPLICADE AMUSEMENTS is a collection of fully playable arcade art masterpieces by New Wave Toys. Collect all your favorite classic arcade machines to recreate authentic arcade ambience in your own home or office. These premium collectables share all the features of the original vintage full sized cabinet but are miniaturized in sixth scale with modern technology.
Atari Collection / About Atari:
A logical place to start, our first collaboration is with none other than Atari, the company that started it all back in the early 70’s. Our plan is to work with Atari to recreate the most legendry arcade games ever, starting with uber classic, 1981’s Centipede.
Original Centipede Info
Quantity Produced: 46,062 (uprights)
Controls: Trackball and Fire Button
Designed by: Ed Logg and Dona Bailey
Check out the latest Mass Effect 2 trailer straight from Gamescom.
Trailer for Naughty Dog's Uncharted 2: Among Thieves shown at GamesCom 2009.
Fatal1ty speaks about what makes a game great, his gaming news sources, his technique, sponsoring gamers, and more in a series of interviews done with German press at Gamescom 2009. *******www.Fatal1ty****
Fatal1ty discusses new gaming gear at Gamescom in Cologne, Germany. *******www.Fatal1ty****
Dragon Age 2: Gamescom is in full swing in Colonge.
Bioware and EA have released the first Dragons Age 2 Trailer Distributed by Tubemogul.
Gravity Crash comes to the PSP in this slick new GamesCom trailer.
Take a look at some of 2010's upcoming PSP Minis in this slick new GamesCom Trailer.
Check out the GamesCom trailer for this off-the-wall launch title for the PlayStation Move.
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Http://Gamerlive.Tv GamesCom 2010: Ratchet and Clank Preview Interview at GamesCom 2010 - SUBSCRIBE TO OUR METACAFE CHANNEL!*******Metacafe.Com/Gamerlive - Follow us on Twitter: *******Twitter.Com/GamerLiveTV
*******gamerlive.tv GamesCom 2010: Michael Jackson The Experience Preview Interview at GamesCom 2010 - SUBSCRIBE TO OUR METACAFE CHANNEL!*******metacafe****/gamerlive - Follow us on Twitter: *******twitter****/GamerLiveTV
One of the Spartans hi-jacks a covenant ship and shoots up the crew in this Gamescom 2010 demo for Halo: Reach.