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1:15
Palo Alto, Calif., - October 14, 2009 Veeple (www.veeple****) today announced the ability to add Veeples interactivity to industry leading online video platforms and players, such as JW Player and thePlatform through a free interactive API called Veeple interPlay. For online marketers and content owners this provides an easy-to-deploy solution that can dramatically increase viewer engagement and bolster conversions through the use of interactive video.
14 Oct 2009
67
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3:37
Scott Brromfield, CEO and Co-founder of Veeple answers VidCompare's questions about Veeple's Interactive API, interPlay, announced by Veeple on October 14, 2009.
15 Oct 2009
128
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4:31
the Gist performing Interplay at Stage 84 in Davie, FL on 01/09/10.
21 Jan 2010
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6:12
The crossing the Streams by individualized sentience in manifested physicality is beyond present parameters of this local paradigm. Time Travel and Spatial compression the being must have internally consistent mental emotional bodies that follow the track of multiple life patterns.
1 Feb 2010
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6:38
Here is my new intro that Adminoftrance helped me with..:) and yes thats MY Voice :) This track will also be on the latest Above and Beyond CD coming out in Feb.16th..Anjunadeep:01 And a collection of pop art images, to one of my favorite trance tunes..This was suppose to be in full screen, but not sure what happened..:(
26 Feb 2009
345
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0:15
The late great Rodney Dangerfield gets no respect in this ad for Interplay's game.
23 Jul 2006
2206
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2:39
This is the first demo for the ill-fated "Of Light & Darkness" CDROM game from Interplay. The 3D artwork was all done by Gil Bruvel - but Interplay forgot to ask him to put a story to it - so this is how it could have been... I Produced & Directed in Los Angeles. Insider notes:- One of the actors ended up in jail, another in a sanatorium - just goes to show how wonderful is the world of Hollywood;-)
13 Sep 2006
1139
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0:53
A test done using h264 encoding featuring video captured within the PJ64 emulator. Please note that there is no sound. Something I never really noticed until I captured this was the fine interplay between the water currents and the surrounding architecture. Though the N64 was, by today's standards at least, underpowered compared to systems like the PS3, 360 and Wii, effective little nuances like these can really do a lot to improve a scene's look.
6 Jul 2007
3981
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2:27
1972 Pong (Atari, Arcade) 1980 Space Invaders (Atari, Atari 2600) 1980 Defender (Williams, Arcade) 1981 Pac-Man (Namco, Arcade) 1981 Ultima (California Pacific, Apple II) 1981 Frogger (Konami, Atari 2600) 1982 Pitfall (Atari, Atari 2600) 1982 Donkey Kong (Nintendo, NES) 1984 King's Quest (Sierra, PC) 1985 Super Mario Bros. (Nintendo, NES) 1985 Duck Hunt (Nintendo, NES) 1986 Bubble Bobble (Taito, Arcade) 1987 Leisure Suit Larry (Sierra, PC) 1987 Final Fantasy (Nintendo, NES) 1987 Afterburner (Sega, Arcade) 1988 Double Dragon (Tradewest, NES) 1988 Battle Chess (Interplay, PC) 1989 Prince of Persia (Broderbund, PC) 1989 Tetris (Nintendo, Nintendo Gameboy) 1989 SimCity (Maxis, PC) 1989 Golden Axe (Sega, Arcade) 1990 Commander Keen (ID Software, PC) 1990 Secret of Monkey Island (LucasArts, PC) 1991 Lemmings (Psygnosis, PC) 1991 Sonic the Hedgehog (Sega, Sega Genesis) 1991 Zelda: A Link to the Past (Nintendo, SNES) 1992 Wolfenstein 3D (ID Software, PC) 1992 Indiana Jones & the Fate of Atlantis (LucasArts, PC) 1992 Super Mario Kart (Nintendo, SNES) 1992 Street Fighter II (Capcom, SNES) 1992 Mortal Kombat (Midway, Sega Genesis) 1992 Minesweeper (Windows Desktop Game) 1993 Sam & Max Hit the Road (LucasArts, PC) 1993 Doom (ID Software, PC) 1993 Myst (Broderbund, PC) 1993 FIFA Soccer '94 (Electronic Arts, Sega Genesis) 1994 Earthworm Jim (Shiny Entertainment, Sega Genesis) 1994 Need for Speed (Electronic Arts, 3DO) 1995 Command & Conquer (Westwood Studios, PC) 1995 Rayman (Ubisoft, Atari Jaguar) 1995 Virtua Fighter (Sega, Sega Saturn) 1995 Tekken (Namco, Sony Playstation) 1996 Tomb Raider (Eidos Interactive, Sony Playstation) 1996 Quake (ID Software, PC) 1996 Super Mario 64 (Nintendo, Nintendo 64) 2000 The Sims (Maxis, PC) 2001 Halo (Bungie Studios, Xbox) 2001 Grand Theft Auto III (Rockstar Games, Playstation 2) 2004 Rome Total War (Sega, PC) 2005 World of Warcraft (Blizzard, PC) 2006 Final Fantasy XII (Square Enix, Playstation 2) 2006 FIFA Soccer '07 (Electronic Arts, Xbox 360) 2006 Gears of War (Microsoft, Xbox 360) 2006 Wii Sports (Nintendo, Nintendo Wii) 2007 MotorStorm (Sony, Sony Playstation 3)
23 Apr 2009
3561
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6:07
maniaTV’s newest show, Arcade, jumps into their own War Room. Four Arcade panelists are in the room discussing “interplay” making a comeback. Check out maniaTV at *******maniatv****/shows/arcade
23 Apr 2008
204
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3:57
To buy this music, please visit: *******cdbaby****/cd/judisilvano8 Collective improvisation reminiscent of the loft scene in the 80's in New York City where the musicians seem telepathic and deeply connected in creating arrangements of mostly original songs. Happy and uplifting. Vocalist & Composer/ Lyricist JUDI SILVANO loves to play with fun-loving and swinging musicians that really listen to each other on the bandstand. Her CLEOME Quartet, features GEORGE GARZONE, MIKE FORMANEK & GERRY HEMINGWAY. Concentrating on Silvano's original compositions with lots of Improvisational Interplay throughout, this is a band that knows how to have fun!!! She has played with some of the greats like JOE LOVANO & KENNY WERNER & LEE KONITZ & BILLY HART & BILL FRISELL & VICTOR LEWIS & RATZO B. HARRIS & INGRID JENSEN & DICK OATTS & RUFUS REID, so she has a pretty high standard.
29 Jul 2008
189
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13:26
live.pirillo**** - geeks.pirillo**** - You might remember awhile ago, I took a telemarketing call from a company that claimed to provide Web 2.0 services. I strung them along, just to mess with them. On Sept 10th, I did a remote panel session from my home. The panel discussed Web 2.0 technology and its interplay with the government.
26 Sep 2008
109
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7:18
"We call the shows that we produce 'social shows,' and they're very different from a TV show or a film," says Miles Beckett, a creator of YouTube hit "Lonelygirl15" and the CEO of Eqal Inc., a production company he co-founded earlier this year with fellow "Lonelygirl15" creator Greg Goodfried. "The way that you actually construct the narrative, the way that the plot points flow over the course of the week, the way the site interplays with the video, the way the community works together and talks to the videos and talks to the characters, is all different," Beckett tells Tech Confidential in our Behind the Money video interview with Beckett and Goodfried, who is president of Eqal. Over the weekend, Beckett and Goodfried debuted their new online video show, a serial drama called "LG15: The Resistance." Including some of the original characters -- but not the leading role of Bree -- the new show is a bit like "Hamlet" meets "Buffy the Vampire Slayer" while working on the "Blair Witch Project" in the land of "The Matrix." The initial episodes are prompting considerable discussion, with 5,000-plus comments posted about them on YouTube already. Since the first episode of "Lonelygirl15" went online in June 2006, the show has garnered more than 100 million visits, making it the most popular online video show to date. Its early popularity was fueled by mystery about its origins, with some fans insisting that it was the home-grown product of a lonely teenager and others believing professionals were behind it. Beckett, a former doctor, and Goodfried, a former lawyer, put the speculation but not the controversy to rest when they identified themselves and their cohorts as the creators of the video segments. Beyond attracting a cult following with "Lonelygirl15" and its U.K. counterpart "KateModern," Beckett and Goodfried have attracted serious investors. In April, Boston's Spark Capital led Eqal's $5 million Series A, with angels Ron Conway and Marc Andreessen participating. "I think they could become as big as any media company out there, because what they're doing is absolutely the future of media," Conway told Tech Confidential in a previous interview. "They're designing original content for the Internet, and they're hugely creative in that regard. They're successfully commercializing that content so it's not just user-generated content for the Web like you see a lot on YouTube. It has a whole commercial strategy around it -- advertising, sponsorships, contests -- where they can build a big, viable company." - Mary Kathleen Flynn See April 17 Q&A with Miles Beckett and Greg Goodfried from Tech Confidential See June 16 Q&A with Ron Conway from Tech Confidential
25 Sep 2008
189
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4:04
The second of three videos examining the interplay of defense and attack in a complicated Danish Gambit. You need to watch the first one if you have not done so! This video continues to look at tactical patterns around white's kingside attack; principles will finally be extracted from this analysis in the third part. Full video available at *******www.Chess****/videos
2 Oct 2009
105
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1:37
It is the interplay between the new Siemens Simatic S7-1200 controller,the seamless range of Siemens SIMATIC HMI basic panels and the highly integrated Siemens SIMATIC STEP 7 that makes the difference. *******www.siemens****/automation
3 Aug 2010
1006
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1:04
There are many features on the body that get noticed, but only a few that stay with a person after you leave the room. Gorgeous eyes are at the top of that list. So how can you be sure that you’re remembered for your intensely blue, green, brown or hazel gaze? The Almay Intense i-Color collection with Light Interplay Technology enhances your natural eye color to reveal brighter and more intense eye color. To view Multimedia News Release, go to *******multivu.prnewswire****/mnr/revlon/42169/
1 Apr 2010
488
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