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6:35
Best of IndieCade 2016 - RIOT: Civil Unrest Game Demo – FuTurXTV – Developer/Designer Leonard Menchiari (creator/graphics/narrative/design) - Marco Agricola - Fabrizio Zagaglia (additional programmer/in-game graphics) - Michele Postpischl (sound design) - Giacomo Langella (music composer) - Ivan Venturi (producer) – Merge Games – IV Productions – IndieCade – Italy RIOT is a crowd control simulation-based game representing real events that have been happening around the world in the past few years. The game focuses on realistic crowd intelligence with very high gameplay variation depending on the tactics (both violent and non-violent) that the player will decide to use.
6 Aug 2017
1279
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5:16
Best of IndieCade 2016 - INFINIT-O: Dreams of Space Game Demo – Designer/Developer - Corazon Del Sol – IndieCade 2016 Visual Design Award Winner – Engineer - Archie Prakash - 3D Artist – Oscar David – IndieCade Dreams is a video game that will be on display as part of the exhibition, Let Power Take A Female Form. The video game is a conceptual portrait on the life & influence of three generations of women artists, Eugenia Butler, Eugenia P. Butler, Corazon Del Sol. The central character is a pair of three legs that navigates a series of planetary vignettes, with theme elements that oscillate between absurd dreaminess and narrative vehicles that explore the archetypes of woman-hood. The player in Dreams scampers through the territory of a creative self, she attains material signifiers that raise her stature in the world, but she also holds power to destroy what she’s created for herself. Dreams embraces the absolute freedom to succeed creatively in respective cultural paradigms. Corazon Del Sol’s video game Dreams is a cross-generational didactic. The game was born by Del Sol’s dictation of a premise based on her grandmother’s life in which the female protagonist employs her status quo to defeat surrounding ‘bourgeois structures’ and ‘ultimately to self-destruct.
6 Aug 2017
1208
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12:00
Best of IndieCade 2016 – GameU – The Most Strategic Game Of All – How to Launch A Successful Career in the Video Game Industry – Speaker Kriste Stull - Blizzard Entertainment - EA - Sony Games - Activision - KristeStull – IndieCade 2016 – University of Southern California – IndieCade – USC – Gamescom – E3 – Tokyo Game Show – Brazil Game Show – Los Angeles Game Conference – GamerGate – Google - #TechDiversityMatters Launching a career in the video game industry can be a daunting task. In this session, Kriste Stull will not only outline tips and tricks for breaking into the industry, but will also provide insight as to how to navigate your career once you have landed your dream job. Kriste Stull is a talent and human resources professional with almost 20 years of experience. While working for some of the industry's top developers, including Blizzard Entertainment, Electronic Arts and Sony Interactive Entertainment, Kriste has attracted and hired some of the best in the business.
25 Aug 2017
573
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20:35
Best of IndieCade 2016 – GameU – The Most Strategic Game Of All – How to Launch A Successful Career in the Video Game Industry – Speaker Kriste Stull - Blizzard Entertainment - EA - Sony Games - KristeStull – IndieCade 2016 – University of Southern California – IndieCade – USC – Gamescom – E3 – Tokyo Game Show – Brazil Game Show – Los Angeles Game Conference – GamerGate – Google - #TechDiversityMatters Launching a career in the video game industry can be a daunting task. In this session, Kriste Stull will not only outline tips and tricks for breaking into the industry, but will also provide insight as to how to navigate your career once you have landed your dream job. Kriste Stull is a talent and human resources professional with almost 20 years of experience. While working for some of the industry's top developers, including Blizzard Entertainment, Electronic Arts and Sony Interactive Entertainment, Kriste has attracted and hired some of the best in the business.
25 Aug 2017
812
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20:35
Best of IndieCade 2016 – GameU – The Most Strategic Game Of All – How to Launch A Successful Career in the Video Game Industry – Speaker Kriste Stull - Blizzard Entertainment - EA - Sony Games - KristeStull – IndieCade 2016 – University of Southern California – IndieCade – USC – Gamescom – E3 – Tokyo Game Show – Brazil Game Show – Los Angeles Game Conference – GamerGate – Google - #TechDiversityMatters Launching a career in the video game industry can be a daunting task. In this session, Kriste Stull will not only outline tips and tricks for breaking into the industry, but will also provide insight as to how to navigate your career once you have landed your dream job. Kriste Stull is a talent and human resources professional with almost 20 years of experience. While working for some of the industry's top developers, including Blizzard Entertainment, Electronic Arts and Sony Interactive Entertainment, Kriste has attracted and hired some of the best in the business.
25 Aug 2017
2095
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10:24
Best of IndieCade 2016 - INFINIT-O: Dreams of Space Game Demo – Designer/Developer - Corazon Del Sol – IndieCade 2016 Visual Design Award Winner – Engineer - Archie Prakash - 3D Artist – Oscar David – IndieCade INFINIT-O: Dreams of Space is a video game that will be on display as part of the exhibition, Let Power Take A Female Form. The video game is a conceptual portrait on the life & influence of three generations of women artists, Eugenia Butler, Eugenia P. Butler, Corazon Del Sol. The central character is a pair of three legs that navigates a series of planetary vignettes, with theme elements that oscillate between absurd dreaminess and narrative vehicles that explore the archetypes of woman-hood. The player in Dreams scampers through the territory of a creative self, she attains material signifiers that raise her stature in the world, but she also holds power to destroy what she’s created for herself. Dreams embraces the absolute freedom to succeed creatively in respective cultural paradigms. Corazon Del Sol’s video game Dreams is a cross-generational didactic. The game was born by Del Sol’s dictation of a premise based on her grandmother’s life in which the female protagonist employs her status quo to defeat surrounding ‘bourgeois structures’ and ‘ultimately to self-destruct.
3 Sep 2017
562
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