PickupTrucks****'s Mike Levine talks to Chrysler about the Jeep J8.
Shot by: Eric Rossi
Editing & Graphic Design by: Matthew Avery
Watch the Jeep Wrangler J8 Sarge Prototype video by Auto123****.
The Canadian source for new and used cars, automotive news, car reviews, prototypes and much more.
best of the best freekicks from 4 greats
Tony G goes all in with J8 vs 66.
Kent TV takes a look at the controversial Kent International Gateway development and the battle between developers, planners and campaigners over the proposed rail freight depot.
KIG (Kent International Gateway) is a planning application for a rail/road freight interchange incorporating buildings for warehousing and distribution and offices, research and development and light industrial units, on 112 hectares west of M20 J8 Bearsted/Hollingbourne. It includes earthworks, acoustic measures, retaining walls, access works with internal roads and bridges. Put forward by the AXA Group.
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download file here *******loadftp****/Stabilealexagg05/Texas
call_any =AK AQ
call_upto_high =AJ AT KQ KJ KT QJ QT JT T9 98 87
call_upto_mid =A9 A8 A7 K9 Q9 Q8 J9 J8 J7 T8 97 76 65 54 43 32
call_upto_low =A6 A5 A4 A3 A2 K8 K7 K6 K5 K4 K3 K2
call_once =T7 T6 96 95 86 85 84 75 74 73 64 63 62 53 52 42
Savoy Engineering Group offers ACCA Compliant Manual J8 Load Calculations, Manual S HVAC equipment selection and Manual D Duct Design services performed by Masters level engineer utilizing the ACCA Certified WrightSoft Universal software based on Manual J8. We are Fast, Accurate and Affordable! See our easy to understand pricing & project submission process at *******www.load-calculations****/Pricing.html
cartoon about fighters,F22 VS J10+J8+J7+F4,have fun!
Sagen Media and Expeditions West take a first drive in the all new AEV J8 MILSPEC diesel jeep and discuss what makes this a great platform for overlanding and adventure travel and alternative to the Land Rover Defender 110 TDi and Toyota 70-series Land Cruiser.
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By 2010, China will have built TWO nuclear-powered supercarriers. By 2015, China will have THREE nuclear-powered supercarriers. By 2016, China will have an entire super aircraft carrier FLEET.
The People's Liberation Army Navy (中国人民解放军海军 or 中國人民解放軍海軍) is one of the world's largest and deadliest sea forces. It is the third largest in the world in 1987. The PLAN also includes 35,000 Coastal Defence Force and 56,000 Naval infantry/Marines, plus a 56,000 PLA-N Aviation naval air arm operating several hundred land-based aircraft and ship-based helicopters. The PLA-N is building a blue-water navy, and has undergone some MIRACULOUS upgrades and modernisation. The PLA-N is one of the few sea forces with its own Stealth ships. It has fought in six major wars; and the PLA-N won all of these battles. Lesson of the day? DON'T START A WAR WITH CHINA!
China will have two Chinese-designed and Chinese-built aircraft carriers in 2010. China will have an entire aircraft-carrier FLEET by 2015.
My grandfather was an Admiral of the East Sea Fleet in the People's Liberation Army Navy. He had the 2nd most powerful rank in the PLA Navy. He fought in the Chinese Civil War. He took victory in ALL of the battles he fought.
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John Barrowman performing Fleetwood Mac's "Don't stop" during his BBC One Entertainment Show "Tonight's the Night", Series 3, Episode 6 that aired August 13th 2011. :)
I don't own anything, this clip was uploaded for fans all over the world who'd love to see John doing what he's doing best - Entertaining! ;)
v1.01 Patch Note:
I briefly tested these combos and setups, and they should all work except 2A 2A 623C which is now just 2A 623C. Also some moves' startups and recovery might be different so linking combos maybe be easier or harder. Buffering is stricter as well, making combos harder. And not only is the E button shield, but 6E can be used as the 5BC overhead and 236E can be used as the 236BC super.
Knockdown 2D BC (whiff) crossup ...
Throw 2D j8.2B (3-way mixup) ...
- (whiff) crossup 2B 2A 2A 623C
- 5C 214C
- (whiff) 2B j.C 623C
6D j.C (whiff) 2B ...
j.C 5C 5D 214C bounce 236BC
22C 2D 214C bounce 236BC
22C 214C bounce 6D 236BC 623C
22C 214C bounce 2D 236BC 623C
2C 2D j.B crossup 2A 2A 623C
j.B crossup 2A 2A 623C
3A (CH) 2A 623C
j.C 5C 5D 214C 3D 623B 623B 623C
j.C 5C 5D 214C 3D 623B 214B 623C
6D j.C (blocked) instant j.B ...
Throw or 2C 6D (oki):
- 2A 2B 623C
- 2A 2B dash in 2A 2A 623C
- 2A 2B 214C (bounce) ...
- 22C 623C
(or replace 2A 2B with 5BC for overhead)
[214C (bounce) only works near corner]
5BC Oki Mixup:
When an opponent is knocked down, you can use 5BC to cross them up, or you can use it as an overhead, or with great timing, you can cross them up AND hit with the overhead which means they won't block it unless they are walking forward on wakeup. Won't work against Eri after throwing.
j8.2B 3-way Mixup:
After a throw, you can 6D or 2D and use j8.2B to land behind them and 2B, in front of them and 2B, or hit them for an overhead with j.2B as they wake up. Timing depends on the opponent's character. Some characters are smaller and thus you cross them up easier, and some characters wake up sooner and thus you hit them with j.2B easier.
j.C (whiff) 2B Mixup:
You can perform a j.C really close to the ground to shave off some landing recovery time to 2B for a low. Be sure to do 6D before you jump if you want to combo it.
You can use it as a crossup with 6D or 2D into combo or you can use it avoid attacks but you're vulnerable during startup and recovery. 22A will cross up a cornered opponent in the left corner even when they're holding back!
j.B Corner Crossup:
If you do j.B at a certain height, it will cross them up in the corner.
2C Corner Crossup:
If your opponent is backed against the corner, 2C will knock them down and make them fall a bit forward (away from the wall), this creates a gap in which you can jump over and cross them up with j.B.
623B/C (CH) j.C (whiff) or j.B 2A ... Crossup:
Only works on CH or if they don't tech (which is unlikely). You can throw a 6D before you jump if you want to combo. Depending on the spacing and the wakeup time, you may be able to cross up with j.B.
Corner Oki Crossup Vs. Eri:
All you do is walk/run against a grounded Eri. In order for it to work, it has to be against Eri, it has to be in the left corner, and the knockdown can't be from a throw.
She can perform a Fuzzy Guard with either j.B or j.C blocked into instant j.B. Throw a 2D or 6D to combo from it.
236BC Super Freeze:
When this move is performed, Saki freezes both players but not either assists! If you performed an assist and you freeze while they aren't blocking, they can't block the assist. However, if your assist can hit them out of freeze while you're still frozen making them able to block the super if they aren't in hitstun.
Not all setups or combos will work on all characters due to different wakeup durations and hitboxes.
22B will whiff some crouchers.
6D consumes at most 2.2~ levels. If you don't have 2.2~ levels you can still use it as long as you have at least 1 level to use.
2D consumes around 3.3~ levels, 3D consumes around 3 levels, but both takes at least 2 levels to use.
5D and 4D consumes 0.5~ levels but you need to have at least 1 level to use.
Character takes most damage in the air, additional damage when crouching, and least damage when standing. Also CHs add more damage on top of that.
Different characters have different HPs.
I haven't tested everything with all characters, so some things may be wrong. Feel free to point out any mistakes or whatever.
Quick guide for the game and netplay:
1) Make sure all of your folders are in English (C:\blah\vp101\Vanguard Princess).
2) Change ヴァンガードプリンセス.exe and the ヴァンガードプリンセス.kgt to game.exe and game.kgt.
3) Copy the content of LunaPort into the folder with the files in step (2). Backup game.ini before doing this just in case.
4) Configure lunaport.ini.
Run game.exe or LunaPort.exe (netplay) in AppLocale for Japanese.
Quick Links ~
Japanese Wiki: *******vanpri.wikiwiki.jp/
English Wiki: *******vp.mizuumi****/index.php/Main_Page