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2:17
Dave goes against a local team of rollergirls to play Jam City Rollergirls for the Wii. Things take a turn for the worse though when Dave oversteps his boundaries.
28 Jan 2011
6238
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3:53
This panel brings together a mix of companies and executives from the film and games industries to share ideas about relationship between games and the film industry and how to create new business opportunities at the intersection of these two exciting media industries. PANELISTS: Josh Brooks, SVP, Brand Strategy & Marketing, Jam City Geremie Camara, Vice President, Sony Pictures Television Networks Games Franco De Cesare, Director of Global Console & Online Gaming, Facebook Stan Kwon, Vice President, PSB Research Matt McMahon, Senior Vice President, Business Development, Seriously MODERATOR: Ned Sherman, Counsel/Director, Manatt Digital; Founder, Digital Media Wire
8 Mar 2018
1178
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5:47
This panel brings together a mix of companies and executives from the film and games industries to share ideas about relationship between games and the film industry and how to create new business opportunities at the intersection of these two exciting media industries. PANELISTS: Josh Brooks, SVP, Brand Strategy & Marketing, Jam City Geremie Camara, Vice President, Sony Pictures Television Networks Games Franco De Cesare, Director of Global Console & Online Gaming, Facebook Stan Kwon, Vice President, PSB Research Matt McMahon, Senior Vice President, Business Development, Seriously MODERATOR: Ned Sherman, Counsel/Director, Manatt Digital; Founder, Digital Media Wire
30 Mar 2018
779
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7:35
LA Games Conference is owned and produced by Digital Media Wire, Inc., a media company that owns and produces conferences and events, publishes daily newsletters, and operates the popular Digital Media Wire news and community portal. VIEW FROM THE TOP: GAMES & ENTERTAINMENT INDUSTRY DEAL-MAKERS ROUNDTABLE This panel of leading game and entertainment executives will discuss the future of the game business as it continues to grow and reach new heights. What kind of deals are being done today? How is the business changing as more entertainment brands and talent are getting involved in the business? What does media consolidation mean for the business? What does the future hold? PANELISTS: Derek Douglas, Head of Video Games Department, Creative Artists Agency Javier Ferreira, Co-CEO, Scopely Jon Goldman, Managing Partner, Skybound / Venture Partner, Greycroft Chris Heatherly, EVP of Games & Digital Platforms, NBCUniversal Delilah Panio, VP, Capital Formation, Toronto Stock Exchange Moderator: Ned Sherman, Partner & Leader, Digital & Technology Transactions, Manatt
14 May 2019
454
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7:35
LA Games Conference is owned and produced by Digital Media Wire, Inc., a media company that owns and produces conferences and events, publishes daily newsletters, and operates the popular Digital Media Wire news and community portal. This panel of leading game and entertainment executives will discuss the future of the game business as it continues to grow and reach new heights. What kind of deals are being done today? How is the business changing as more entertainment brands and talent are getting involved in the business? What does media consolidation mean for the business? What does the future hold? PANELISTS: Derek Douglas, Head of Video Games Department, Creative Artists Agency Javier Ferreira, Co-CEO, Scopely Jon Goldman, Managing Partner, Skybound / Venture Partner, Greycroft Chris Heatherly, EVP of Games & Digital Platforms, NBCUniversal Delilah Panio, VP, Capital Formation, Toronto Stock Exchange Moderator: Ned Sherman, Partner & Leader, Digital & Technology Transactions, Manatt
15 May 2019
300
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9:04
LA Games Conference is owned and produced by Digital Media Wire, Inc., a media company that owns and produces conferences and events, publishes daily newsletters, and operates the popular Digital Media Wire news and community portal. This panel of leading game and entertainment executives will discuss the future of the game business as it continues to grow and reach new heights. What kind of deals are being done today? How is the business changing as more entertainment brands and talent are getting involved in the business? What does media consolidation mean for the business? What does the future hold? PANELISTS: Derek Douglas, Head of Video Games Department, Creative Artists Agency Javier Ferreira, Co-CEO, Scopely Jon Goldman, Managing Partner, Skybound / Venture Partner, Greycroft Chris Heatherly, EVP of Games & Digital Platforms, NBCUniversal Delilah Panio, VP, Capital Formation, Toronto Stock Exchange Moderator: Ned Sherman, Partner & Leader, Digital & Technology Transactions, Manatt
15 May 2019
385
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2:23
Monster Hunter: World[ is an action role-playing game developed and published by Capcom. A part of the Monster Hunter series, it was released worldwide for PlayStation 4 and Xbox One in January 2018, with a Microsoft Windows version in August 2018. In the game, the player takes the role of a Hunter, tasked to hunt down and either kill or trap monsters that roam in one of several environmental spaces. If successful, the player is rewarded through loot consisting of parts from the monster and other elements that are used to craft weapons and armor, amongst other equipment. The game's core loop has the player crafting appropriate gear to be able to hunt down more difficult monsters, which in turn provide parts that lead to more powerful gear. Players may hunt alone, or can hunt in cooperative groups of up to four players via the game's online services. Announced at E3 2017, Monster Hunter: World adopts the series' standard formulas from its older home console roots and recent handheld games to take advantage of the higher processing power provided by modern consoles and computers. Changes made in Monster Hunter: World include creating environmental spaces that are fully connected and removing the "zones" that were necessary for the PlayStation 2 and handheld games, more advanced monster artificial intelligence and physics to create seemingly living ecosystems that could be taken advantage of during hunts, a more persistent cooperative multiplayer experience, and a refinement of the game's user interface, menu systems, and tutorials to help with bringing new players into the series. These changes led Capcom to plan for the game's simultaneous release across both Japan and Western markets, since Monster Hunter as a series has generally languished in the West compared to Japan partially due to disparate release schedules. Capcom also opted to support online play between these different geographic regions for similar reasons.
15 May 2019
284
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5:58
Monster Hunter: World[ is an action role-playing game developed and published by Capcom. A part of the Monster Hunter series, it was released worldwide for PlayStation 4 and Xbox One in January 2018, with a Microsoft Windows version in August 2018. In the game, the player takes the role of a Hunter, tasked to hunt down and either kill or trap monsters that roam in one of several environmental spaces. If successful, the player is rewarded through loot consisting of parts from the monster and other elements that are used to craft weapons and armor, amongst other equipment. The game's core loop has the player crafting appropriate gear to be able to hunt down more difficult monsters, which in turn provide parts that lead to more powerful gear. Players may hunt alone, or can hunt in cooperative groups of up to four players via the game's online services. Announced at E3 2017, Monster Hunter: World adopts the series' standard formulas from its older home console roots and recent handheld games to take advantage of the higher processing power provided by modern consoles and computers. Changes made in Monster Hunter: World include creating environmental spaces that are fully connected and removing the "zones" that were necessary for the PlayStation 2 and handheld games, more advanced monster artificial intelligence and physics to create seemingly living ecosystems that could be taken advantage of during hunts, a more persistent cooperative multiplayer experience, and a refinement of the game's user interface, menu systems, and tutorials to help with bringing new players into the series. These changes led Capcom to plan for the game's simultaneous release across both Japan and Western markets, since Monster Hunter as a series has generally languished in the West compared to Japan partially due to disparate release schedules. Capcom also opted to support online play between these different geographic regions for similar reasons.
15 May 2019
277
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5:45
LA Games Conference is owned and produced by Digital Media Wire, Inc., a media company that owns and produces conferences and events, publishes daily newsletters, and operates the popular Digital Media Wire news and community portal. On May 7, 2019, join the most influential decision-makers in the digital media industry at Digital Media Wire’s Annual LA Games Conference to network, do deals, and share ideas about the future of games and connected entertainment! Held in the iconic W Hollywood Hotel, LA Games Conference (LAGC) is a favorite among game, media and investment leaders for the high energy, focused environment for networking, meetings and deal-making. Featuring two tracks with fireside chats, roundtables, panels and presentations on digital game investment, creation, distribution, marketing and monetization, the event brings together many of the elite in the industry for top sessions and power networking. KEYNOTE CONVERSATION WITH CRAIG DONATO OF ROBLOX SPEAKER: Craig Donato, COO, Roblox INTERVIEWER: Ned Sherman, Partner & Leader, Digital & Technology Transactions, Manatt
15 May 2019
301
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5:37
LA Games Conference is owned and produced by Digital Media Wire, Inc., a media company that owns and produces conferences and events, publishes daily newsletters, and operates the popular Digital Media Wire news and community portal. On May 7, 2019, join the most influential decision-makers in the digital media industry at Digital Media Wire’s Annual LA Games Conference to network, do deals, and share ideas about the future of games and connected entertainment! Held in the iconic W Hollywood Hotel, LA Games Conference (LAGC) is a favorite among game, media and investment leaders for the high energy, focused environment for networking, meetings and deal-making. Featuring two tracks with fireside chats, roundtables, panels and presentations on digital game investment, creation, distribution, marketing and monetization, the event brings together many of the elite in the industry for top sessions and power networking. KEYNOTE CONVERSATION WITH CRAIG DONATO OF ROBLOX SPEAKER: Craig Donato, COO, Roblox INTERVIEWER: Ned Sherman, Partner & Leader, Digital & Technology Transactions, Manatt
15 May 2019
278
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6:41
LA Games Conference is owned and produced by Digital Media Wire, Inc., a media company that owns and produces conferences and events, publishes daily newsletters, and operates the popular Digital Media Wire news and community portal. On May 7, 2019, join the most influential decision-makers in the digital media industry at Digital Media Wire’s Annual LA Games Conference to network, do deals, and share ideas about the future of games and connected entertainment! Held in the iconic W Hollywood Hotel, LA Games Conference (LAGC) is a favorite among game, media and investment leaders for the high energy, focused environment for networking, meetings and deal-making. Featuring two tracks with fireside chats, roundtables, panels and presentations on digital game investment, creation, distribution, marketing and monetization, the event brings together many of the elite in the industry for top sessions and power networking. KEYNOTE CONVERSATION WITH CRAIG DONATO OF ROBLOX SPEAKER: Craig Donato, COO, Roblox INTERVIEWER: Ned Sherman, Partner & Leader, Digital & Technology Transactions, Manatt
15 May 2019
289
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5:37
LA Games Conference is owned and produced by Digital Media Wire, Inc., a media company that owns and produces conferences and events, publishes daily newsletters, and operates the popular Digital Media Wire news and community portal. On May 7, 2019, join the most influential decision-makers in the digital media industry at Digital Media Wire’s Annual LA Games Conference to network, do deals, and share ideas about the future of games and connected entertainment! Held in the iconic W Hollywood Hotel, LA Games Conference (LAGC) is a favorite among game, media and investment leaders for the high energy, focused environment for networking, meetings and deal-making. Featuring two tracks with fireside chats, roundtables, panels and presentations on digital game investment, creation, distribution, marketing and monetization, the event brings together many of the elite in the industry for top sessions and power networking. KEYNOTE CONVERSATION WITH CRAIG DONATO OF ROBLOX SPEAKER: Craig Donato, COO, Roblox INTERVIEWER: Ned Sherman, Partner & Leader, Digital & Technology Transactions, Manatt
15 May 2019
309
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