Animaniacs review. Classic Game Room presents a CGRundertow review of Animaniacs for SNES. It's time for another licensed game, this time starring the titular trio of zany characters from the show Animaniacs. While not as good as some games made to tie-in with other show, Animaniacs avoids falling into the bad side, eventually taking a place comfortably in the middle. It's a fun enough romp to play through, chuckle at some of the pop culture jokes the show was known for, and revisit your favorite characters. This video review features video gameplay footage of Animaniacs for SNES and audio commentary from Classic Game Room's Dennis.
Classic Game Room presents a CGRundertow review of the Lion King from Virgin Interactive for the SEGA Genesis. The Lion King is also available for the NES, Super NES, Amiga, PC, Game Boy, Game Boy Advance and Game Gear. Not only does the Lion King not suck, but it's also not easy, another jarring difference from today's licensed games. In fact, it's quite the opposite of easy, and that's one of the Lion King's most enduring traits. This isn't a tough game for kids — this is tough game for anyone. In some ways, that's a good thing, but it's also ironic that a game based on a movie that promotes a problem-free philosophy would be so arduous. This is anything but hakuna matata. This CGRundertow video review features video gameplay footage of the Lion King for the SEGA Genesis and audio commentary from Classic Game Room's Derek.
Classic Game Room presents a CGRundertow review of Cartoon Network: Punch Time Explosion from Papaya Studios and Crave Entertainment for the Nintendo 3DS. So Cartoon Network: Punch Time Explosion arrives on the Nintendo 3DS with an awesome title and an awesome premise. This is a blatant Smash Bros. clone, only with a roster of Cartoon Network characters instead of Nintendo mascots. You're playing as a variety of Cartoon Network stars, everyone from Dexter and the Powderpuff Girls to newer stars like Chowder. Unfortunately, the execution is a huge disappointment. It's like someone came up with a great idea, but it had to be rushed out the door as quickly as possible. Rushed development of a licensed game. Imagine that. This video review features video gameplay footage of Cartoon Network: Punch Time Explosion for the Nintendo 3DS and audio commentary from Classic Game Room's Derek.
Classic Game Room presents a CGRundertow review of the Secret Saturdays: Beasts of the 5th Sun from High Voltage Software and D3 Publisher for the Nintendo Wii. Beasts of the 5th Sun is basically a 2.5D platformer, but it also has a lot of elements characteristic of 3D beat 'em ups. The levels give you a series of platforming sections only to break them up with small 3D arenas, where you engage in the same beat 'em up action that defines so many of these licensed games. The platforming is actually enjoyable, however relative that may be, but the fighting is just terrible. Mash buttons, generally the same button over and over, until that handful of enemies goes away. To the game's credit, at least they finally go away. This video review features video gameplay footage of the Secret Saturdays: Beasts of the 5th Sun for the Nintendo Wii and audio commentary from Classic Game Room's Derek.
Bionicle review. *******www.ClassicGameRoom**** Shop CGR shirts & mugs! *******www.CGRstore**** Classic Game Room presents a CGR Undertow review of Bionicle for the Xbox developed by Argonaut Games and published by Electronic Arts. Bionicle is a single-player action-platformer based on LEGO’s Bionicle line. The story includes events from the direct-to-video Bionicle film, Mask of Light. The Bohrok have launched an assault on the Mata Nui, and players must help the Bionicle heroes prevail in the conflict. Characters such as Gali, Tahu, Kopaka and Pohatu are playable, and each level introduces a new one. Some characters have full 3D levels to play, while others break up the action with vehicle levels such as mine carts and snowboards. The gameplay follows a typical formula for licensed games, involving basic 3D combat and platforming elements. Bionicle’s combat is shooting-based, allowing players to absord enemy projectiles and fire them back. This video review features video gameplay footage of Bionicle for the Xbox and audio commentary from Classic Game Room's Derek.