Super Speed Racing review (aka Flag to Flag review). Classic Game Room reviews SUPER SPEED RACING, a Japanese Sega Dreamcast driving game. This awful videogame was also released in the west as Flag to Flag for Sega Dreamcast. Open wheel racing in the USA that isn't Indy Car?? CART may no longer be around, but this CART licensed game has drivers like Bobby Rahal and others from 1999-2000. While graphically acceptable for an early Sega Dreamcast release, Super Speed Racing (Flag to Flag) has terrible controls that are amplified in awfulness by the Sega Dreamcast controller's touchy thumbstick. This CGR Flag to Flag video review (as it's called in the West) has Super Speed Racing gameplay recorded from Sega Dreamcast with S-Video.
Classic Game Room reviews the ATGAMES SEGA MEGA DRIVE 20 in 1 video game console. 20 officially licensed games are included in the 20-1 Sega Megadrive from AtGames, it also plays American, Japanese and European Sega Mega Drive (aka Sega Genesis) game cartridges. This is also known by some as the Sega Genesis Model 4 Sega Firecore video game console. This particular unit came donated from Qatar (thank you!) and is not available normally in the West. The AtGames Sega Megadrive 20 in 1 game console has a switch to play NTSC and PAL video games, it comes with 2 controllers and a set of RCA cables for composite video and mono audio. Although the inclusion of 20 games including Crack Down, Arrow Flash and Jewel Master is cool, the sound quality and odd compatibility with some games make this console a 2nd rate option even with its excellent features giving flexibility to players around the world.
VG Pocket Caplet review. Classic Game Room presents a CGRundertow hardware review of the VG Pocket Caplet from Pelican Accessories. The VG Pocket Caplet is a portable gaming device. We hesitate to call it a console because, well, it doesn't take cartridges. Some lines can't be crossed. Nonetheless, the VG Pocket Caplet is a later model of the VG Pocket with an improved screen and the addition of three licensed games from Taito. Space Invaders, Bust-a-Move and Burger Time, which is Derek's eternal nemesis. This video review features video gameplay footage of the VG Pocket Caplet and audio commentary from Classic Game Room's Derek.
Brave review. Classic Game Room presents a CGRundertow review of Brave from Behaviour Interactive and Disney Interactive Studios for the PlayStation 3. Brave made a good first impression with us simply because of the way it tells Pixar's story. Rather than retell the film, the game tells its own variation of the story by putting Merida on a quest. She has to travel to eight different lands to eradicate the blight caused by the cursed bear Mor'du. Merida can hack and slash with her sword, and she can fire arrows by shooting with the right analog stick. For a licensed game, Brave is pretty good. This video review features video gameplay footage of Brave for the PlayStation 3 and audio commentary from Classic Game Room's Derek.
Mission Impossible: Operation Surma review. Classic Game Room presents a CGRundertow review of Mission Impossible: Operation Surma for the GameCube. Released in 2003 (2004 for GameCube), this game was developed by Paradign Entertainment and was published by Atari. It's a fairly standard stealth-action game, but it isn't nearly as bad as most licensed games tend to be. In fact, it holds up pretty well more than eight years after its release. However, don't expect for this to really compete against more established franchises in the genre. This video review features video gameplay footage of Mission Impossible: Operation Surma for the GameCube and audio commentary from Classic Game Room's Gabe.
Shaun The Sheep: Fleece Lightning review. Classic Game Room presents a CGRundertow review of Shaun The Sheep: Fleece Lightning from Green Ant Games and Chillingo for the iPhone. Fleece Lightning manages to defy the odds. You know, the ones that say a cheap licensed game on a phone will invariably suck. So much for that. This game is delightful! You play as Shaun, the titular sheep. Each level is a race through one of the most poorly arranged farms in history. Shaun moves forward automatically, and you steer using your choice of three control schemes. The idea is you have to get to the goal before the pigs. We apologize for Derek's awkward Emma Watson worship. This video review features video gameplay footage of Shaun The Sheep: Fleece Lightning for the iPhone and audio commentary from Classic Game Room's Derek.
Animaniacs review. Classic Game Room presents a CGRundertow review of Animaniacs for SNES. It's time for another licensed game, this time starring the titular trio of zany characters from the show Animaniacs. While not as good as some games made to tie-in with other show, Animaniacs avoids falling into the bad side, eventually taking a place comfortably in the middle. It's a fun enough romp to play through, chuckle at some of the pop culture jokes the show was known for, and revisit your favorite characters. This video review features video gameplay footage of Animaniacs for SNES and audio commentary from Classic Game Room's Dennis.
Classic Game Room presents a CGRundertow review of the Lion King from Virgin Interactive for the SEGA Genesis. The Lion King is also available for the NES, Super NES, Amiga, PC, Game Boy, Game Boy Advance and Game Gear. Not only does the Lion King not suck, but it's also not easy, another jarring difference from today's licensed games. In fact, it's quite the opposite of easy, and that's one of the Lion King's most enduring traits. This isn't a tough game for kids — this is tough game for anyone. In some ways, that's a good thing, but it's also ironic that a game based on a movie that promotes a problem-free philosophy would be so arduous. This is anything but hakuna matata. This CGRundertow video review features video gameplay footage of the Lion King for the SEGA Genesis and audio commentary from Classic Game Room's Derek.
Classic Game Room presents a CGRundertow review of Cartoon Network: Punch Time Explosion from Papaya Studios and Crave Entertainment for the Nintendo 3DS. So Cartoon Network: Punch Time Explosion arrives on the Nintendo 3DS with an awesome title and an awesome premise. This is a blatant Smash Bros. clone, only with a roster of Cartoon Network characters instead of Nintendo mascots. You're playing as a variety of Cartoon Network stars, everyone from Dexter and the Powderpuff Girls to newer stars like Chowder. Unfortunately, the execution is a huge disappointment. It's like someone came up with a great idea, but it had to be rushed out the door as quickly as possible. Rushed development of a licensed game. Imagine that. This video review features video gameplay footage of Cartoon Network: Punch Time Explosion for the Nintendo 3DS and audio commentary from Classic Game Room's Derek.
Classic Game Room presents a CGRundertow review of the Secret Saturdays: Beasts of the 5th Sun from High Voltage Software and D3 Publisher for the Nintendo Wii. Beasts of the 5th Sun is basically a 2.5D platformer, but it also has a lot of elements characteristic of 3D beat 'em ups. The levels give you a series of platforming sections only to break them up with small 3D arenas, where you engage in the same beat 'em up action that defines so many of these licensed games. The platforming is actually enjoyable, however relative that may be, but the fighting is just terrible. Mash buttons, generally the same button over and over, until that handful of enemies goes away. To the game's credit, at least they finally go away. This video review features video gameplay footage of the Secret Saturdays: Beasts of the 5th Sun for the Nintendo Wii and audio commentary from Classic Game Room's Derek.
Bionicle review. *******www.ClassicGameRoom**** Shop CGR shirts & mugs! *******www.CGRstore**** Classic Game Room presents a CGR Undertow review of Bionicle for the Xbox developed by Argonaut Games and published by Electronic Arts. Bionicle is a single-player action-platformer based on LEGO’s Bionicle line. The story includes events from the direct-to-video Bionicle film, Mask of Light. The Bohrok have launched an assault on the Mata Nui, and players must help the Bionicle heroes prevail in the conflict. Characters such as Gali, Tahu, Kopaka and Pohatu are playable, and each level introduces a new one. Some characters have full 3D levels to play, while others break up the action with vehicle levels such as mine carts and snowboards. The gameplay follows a typical formula for licensed games, involving basic 3D combat and platforming elements. Bionicle’s combat is shooting-based, allowing players to absord enemy projectiles and fire them back. This video review features video gameplay footage of Bionicle for the Xbox and audio commentary from Classic Game Room's Derek.