Results for: microsoft-studios Search Results
Family Filter:
0:32
Forza Horizon 4 – Forza - Playground Games – Microsoft Studios – Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Forza Horizon 4 is an open world racing video game developed by Playground Games and published by Microsoft Studios. It will be released on 2 October 2018 on Xbox One and Windows 10 after being announced at Xbox's E3 2018 conference. The game will be set in a fictionalized representation of the United Kingdom. It is the eleventh instalment in the Forza series and the fourth title in the Forza Horizon spin-off series. Forza Horizon 4 features over 450 licensed cars and a route creator, enabling players to create their own races. The game takes place in a synchronized shared world, compared to the AI driven Drivatars from its predecessors, with each server supporting up to 72 cars. The game is also playable in offline mode. Players have the opportunity to buy properties from across the map, which unlock new items and gameplay perks. The game features a dynamic weather system that also depicts the change of season. The game world changes depending on the season: for example, lakes will freeze over in winter and allow players the ability to explore regions of the game world that would be inaccessible during other seasons. The seasons are fixed across the game's servers, meaning that all players will experience the same conditions at the same time.
12 Jun 2018
253
Share Video

0:30
Ori and the Will of the Wisps – Ori and the Blind Forest - Moon Studios - Microsoft Studios – Composer Gareth Coker - Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Ori and the Will of the Wisps is an upcoming platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios for Microsoft Windows and Xbox One. It is a sequel to the 2015 title Ori and the Blind Forest and was announced during Electronic Entertainment Expo 2017. The game is planned to be a 4K UHD, Xbox One X Enhanced and Xbox Play Anywhere title. Players assume control of Ori, a white guardian spirit. To progress in the game, players are tasked to move between platforms and solve puzzles. Similarly to The Blind Forest, Will of the Wisps is expected to feature a system called "soul links", which allows players to save at will, and an upgrade system that gives players the ability to strengthen Ori's skills. The game world unfolds to the player in the fashion of a Metroidvania, with new abilities allowing the player to access previously inaccessible areas. Some of the foundational gameplay elements were inspired by the Rayman and Metroid franchises. The game story is centered on a new adventure to discover the world beyond the forest of Nibel, uncover the truths of the lost ones, and unearth Ori's true destiny.
13 Jun 2018
288
Share Video

1:11
Ori and the Will of the Wisps – Ori and the Blind Forest - Moon Studios - Microsoft Studios – Composer Gareth Coker - Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Ori and the Will of the Wisps is an upcoming platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios for Microsoft Windows and Xbox One. It is a sequel to the 2015 title Ori and the Blind Forest and was announced during Electronic Entertainment Expo 2017. The game is planned to be a 4K UHD, Xbox One X Enhanced and Xbox Play Anywhere title Players assume control of Ori, a white guardian spirit. To progress in the game, players are tasked to move between platforms and solve puzzles. Similarly to The Blind Forest, Will of the Wisps is expected to feature a system called "soul links", which allows players to save at will, and an upgrade system that gives players the ability to strengthen Ori's skills. The game world unfolds to the player in the fashion of a Metroidvania, with new abilities allowing the player to access previously inaccessible areas. Some of the foundational gameplay elements were inspired by the Rayman and Metroid franchises. The game story is centered on a new adventure to discover the world beyond the forest of Nibel, uncover the truths of the lost ones, and unearth Ori's true destiny.
13 Jun 2018
414
Share Video

2:34
Ori and the Will of the Wisps – Ori and the Blind Forest - Moon Studios - Microsoft Studios – Composer Gareth Coker - Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Ori and the Will of the Wisps is an upcoming platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios for Microsoft Windows and Xbox One. It is a sequel to the 2015 title Ori and the Blind Forest and was announced during Electronic Entertainment Expo 2017. The game is planned to be a 4K UHD, Xbox One X Enhanced and Xbox Play Anywhere title Players assume control of Ori, a white guardian spirit. To progress in the game, players are tasked to move between platforms and solve puzzles. Similarly to The Blind Forest, Will of the Wisps is expected to feature a system called "soul links", which allows players to save at will, and an upgrade system that gives players the ability to strengthen Ori's skills. The game world unfolds to the player in the fashion of a Metroidvania, with new abilities allowing the player to access previously inaccessible areas. Some of the foundational gameplay elements were inspired by the Rayman and Metroid franchises. The game story is centered on a new adventure to discover the world beyond the forest of Nibel, uncover the truths of the lost ones, and unearth Ori's true destiny.
13 Jun 2018
580
Share Video

4:13
Ori and the Will of the Wisps – Ori and the Blind Forest - Moon Studios - Microsoft Studios – Composer Gareth Coker - Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Ori and the Will of the Wisps is an upcoming platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios for Microsoft Windows and Xbox One. It is a sequel to the 2015 title Ori and the Blind Forest and was announced during Electronic Entertainment Expo 2017. The game is planned to be a 4K UHD, Xbox One X Enhanced and Xbox Play Anywhere title Players assume control of Ori, a white guardian spirit. To progress in the game, players are tasked to move between platforms and solve puzzles. Similarly to The Blind Forest, Will of the Wisps is expected to feature a system called "soul links", which allows players to save at will, and an upgrade system that gives players the ability to strengthen Ori's skills. The game world unfolds to the player in the fashion of a Metroidvania, with new abilities allowing the player to access previously inaccessible areas. Some of the foundational gameplay elements were inspired by the Rayman and Metroid franchises. The game story is centered on a new adventure to discover the world beyond the forest of Nibel, uncover the truths of the lost ones, and unearth Ori's true destiny.
13 Jun 2018
534
Share Video

Hello, my name is Ella Albert. I live in California and i have done my studied from University of Technology Los Angeles California. I am a technical engineer at Microsoft Outlook Customer support California. If you have any kind of issues related Outlook technical support you can Call +1-888-664-3555 hassle free.
0:40
Ori and the Will of the Wisps – Ori and the Blind Forest - Moon Studios - Microsoft Studios – Composer Gareth Coker - Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Ori and the Will of the Wisps is an upcoming platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios for Microsoft Windows and Xbox One. It is a sequel to the 2015 title Ori and the Blind Forest and was announced during Electronic Entertainment Expo 2017. The game is planned to be a 4K UHD, Xbox One X Enhanced and Xbox Play Anywhere title Players assume control of Ori, a white guardian spirit. To progress in the game, players are tasked to move between platforms and solve puzzles. Similarly to The Blind Forest, Will of the Wisps is expected to feature a system called "soul links", which allows players to save at will, and an upgrade system that gives players the ability to strengthen Ori's skills. The game world unfolds to the player in the fashion of a Metroidvania, with new abilities allowing the player to access previously inaccessible areas. Some of the foundational gameplay elements were inspired by the Rayman and Metroid franchises. The game story is centered on a new adventure to discover the world beyond the forest of Nibel, uncover the truths of the lost ones, and unearth Ori's true destiny.
13 Jun 2018
683
Share Video

0:10
Ori and the Will of the Wisps – Ori and the Blind Forest - Moon Studios - Microsoft Studios – Composer Gareth Coker - Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Ori and the Will of the Wisps is an upcoming platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios for Microsoft Windows and Xbox One. It is a sequel to the 2015 title Ori and the Blind Forest and was announced during Electronic Entertainment Expo 2017. The game is planned to be a 4K UHD, Xbox One X Enhanced and Xbox Play Anywhere title Players assume control of Ori, a white guardian spirit. To progress in the game, players are tasked to move between platforms and solve puzzles. Similarly to The Blind Forest, Will of the Wisps is expected to feature a system called "soul links", which allows players to save at will, and an upgrade system that gives players the ability to strengthen Ori's skills. The game world unfolds to the player in the fashion of a Metroidvania, with new abilities allowing the player to access previously inaccessible areas. Some of the foundational gameplay elements were inspired by the Rayman and Metroid franchises. The game story is centered on a new adventure to discover the world beyond the forest of Nibel, uncover the truths of the lost ones, and unearth Ori's true destiny.
13 Jun 2018
5171
Share Video

3:54
Gears of War 4 - The Coalition – Motiga – Microsoft Studios – Unreal Engine 4 - Director Chuck Osieja – Producer Walter de Torres – Programmer Kirk Gibbons – Writer Tom Bissell – Composer Ramin Djawadi - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Gears of War 4 is a third-person shooter video game developed by The Coalition and published by Microsoft Studios for Microsoft Windows and Xbox One.[2] It is the fourth main installment in the Gears of War series, and the first entry not to be developed by Epic Games. The game was released worldwide on October 11, 2016. Upon release, the game received generally positive reviews, with critics praising the game's combat, visuals and set pieces, while criticism was directed towards the campaign and writing. Gears of War 4 runs at 30 frames per second in its single player modes, and 60 in its multiplayer modes, both at 1080p. The game uses Unreal Engine 4. Similarly to Halo 5: Guardians,[28] the game will employ a dynamic scaling system to maintain a consistent frame rate, under which the resolution will be automatically decreased and upscaled back to 1080p during more intensive scenes. Ferguson stated that the Xbox One Shad an improved CPU and GPU which would be capable of more consistent resolution on Gears of War 4. During its E3 2016 press conference, Microsoft announced that Gears of War 4 would be released on PC exclusively for Windows 10 Windows Store. It will be an Xbox Play Anywhere game, with digital cross-buys and cross-platform multiplayer available between Windows 10 and Xbox versions. In August 2016, Game of Thrones composer Ramin Djawadi confirmed he would be involved as the main creator of Gear of War 4's soundtrack. In an interview, Djawadi spoke about the sound of the score, "Obviously, I want to make it very different to Game of Thrones.
11 Jun 2018
357
Share Video

0:47
Gears of War 4 - The Coalition – Motiga – Microsoft Studios – Unreal Engine 4 - Director Chuck Osieja – Producer Walter de Torres – Programmer Kirk Gibbons – Writer Tom Bissell – Composer Ramin Djawadi - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Gears of War 4 is a third-person shooter video game developed by The Coalition and published by Microsoft Studios for Microsoft Windows and Xbox One.[2] It is the fourth main installment in the Gears of War series, and the first entry not to be developed by Epic Games. The game was released worldwide on October 11, 2016. Upon release, the game received generally positive reviews, with critics praising the game's combat, visuals and set pieces, while criticism was directed towards the campaign and writing. Gears of War 4 runs at 30 frames per second in its single player modes, and 60 in its multiplayer modes, both at 1080p. The game uses Unreal Engine 4. Similarly to Halo 5: Guardians,[28] the game will employ a dynamic scaling system to maintain a consistent frame rate, under which the resolution will be automatically decreased and upscaled back to 1080p during more intensive scenes. Ferguson stated that the Xbox One Shad an improved CPU and GPU which would be capable of more consistent resolution on Gears of War 4. During its E3 2016 press conference, Microsoft announced that Gears of War 4 would be released on PC exclusively for Windows 10 Windows Store. It will be an Xbox Play Anywhere game, with digital cross-buys and cross-platform multiplayer available between Windows 10 and Xbox versions. In August 2016, Game of Thrones composer Ramin Djawadi confirmed he would be involved as the main creator of Gear of War 4's soundtrack. In an interview, Djawadi spoke about the sound of the score, "Obviously, I want to make it very different to Game of Thrones.
11 Jun 2018
188
Share Video

0:55
Gears of War 4 - The Coalition – Motiga – Microsoft Studios – Unreal Engine 4 - Director Chuck Osieja – Producer Walter de Torres – Programmer Kirk Gibbons – Writer Tom Bissell – Composer Ramin Djawadi - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Gears of War 4 is a third-person shooter video game developed by The Coalition and published by Microsoft Studios for Microsoft Windows and Xbox One.[2] It is the fourth main installment in the Gears of War series, and the first entry not to be developed by Epic Games. The game was released worldwide on October 11, 2016. Upon release, the game received generally positive reviews, with critics praising the game's combat, visuals and set pieces, while criticism was directed towards the campaign and writing. Gears of War 4 runs at 30 frames per second in its single player modes, and 60 in its multiplayer modes, both at 1080p. The game uses Unreal Engine 4. Similarly to Halo 5: Guardians,[28] the game will employ a dynamic scaling system to maintain a consistent frame rate, under which the resolution will be automatically decreased and upscaled back to 1080p during more intensive scenes. Ferguson stated that the Xbox One Shad an improved CPU and GPU which would be capable of more consistent resolution on Gears of War 4. During its E3 2016 press conference, Microsoft announced that Gears of War 4 would be released on PC exclusively for Windows 10 Windows Store. It will be an Xbox Play Anywhere game, with digital cross-buys and cross-platform multiplayer available between Windows 10 and Xbox versions. In August 2016, Game of Thrones composer Ramin Djawadi confirmed he would be involved as the main creator of Gear of War 4's soundtrack. In an interview, Djawadi spoke about the sound of the score, "Obviously, I want to make it very different to Game of Thrones.
11 Jun 2018
358
Share Video

0:30
Gears 5 - The Coalition – Motiga – Microsoft Studios – Unreal Engine 4 - Creator Cliff Bleszinski - Director Chuck Osieja – Producer Walter de Torres – Programmer Kirk Gibbons – Writer Tom Bissell – Composer Ramin Djawadi - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Gears 5 is a sequel to Gears of War 4 that is scheduled to be released in 2019. Unlike its predecessor, Gears 5 focuses on Kait Diaz, the daughter of Reyna Diaz, who was an Outsider of Locust descent. As Kait, the player must journey across planet Sera to uncover the origins of the Locust and fight with the player's own squad. Humanity on Sera is decreasing and the reliance on technology is causing weakness to the COG as enemies combine to wipe out all survivors. Gears 5 allows players to travel across different terrains, such as skimming across glaciers, sailing over deserts and descending into sunken ruins to discover the largest and most diverse Gears world The world is crumbling. Humanity’s reliance on technology has become their downfall and enemies are uniting to wipe out all survivors. As Kait you must journey across the biggest, most beautiful Gears world to uncover the origins of the Locust, and fight with your squad to protect what’s left. Never Fight Alone Play solo or with a friend in local split-screen co-op, or online co-op. Battle alongside your friends anywhere with cross-play between Xbox One and PC. Explore Sera Skim across glaciers, sail over deserts and descend into sunken ruins to discover the largest and most diverse Gears world ever created. Visual Showcase Play every mode in 4K Ultra HD resolution with stunning HDR at a smooth 60 frames per second.
12 Jun 2018
232
Share Video

0:30
Just Cause 4 – Avalanche Studios – Square Enix – Director Franchesco Antolini – Writer Omar Shakir - Microsoft Studios – Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Just Cause 4 is an upcoming action-adventure game developed by Avalanche Studios and published by Square Enix. The game is scheduled to be released for PlayStation 4, Windows, and Xbox One on December 4, 2018. Just Cause 4 is a third-person action-adventure game set in an open world environment. The player assumes the role of series protagonist Rico Rodriguez. The game is set in a fictional South American country called Solis. Rico Rodriguez takes on a paramilitary group called the Black Hand, run by a lady named Gabriella. Just Cause 4 is being developed by Avalanche Studios and published by Square Enix. The game is being developed with a new version of Avalanche's game engineApex. The new technology allows the game to have diverse and extreme weather effects including blizzards, sandstorms, tornadoes and more. Developers of the game noted that improvements had been made to the game's artificial intelligence over Just Cause 3. These changes were intended to make non-player characters smarter so that they behave more tactically and pose more of threat to the player. Other improvements to the game engine include physics-based rendering and a new animation system. The game was announced during Microsoft's press conference at E3 2018, and also appeared later at Square Enix's showcase and the PC Gaming Show. The game is scheduled to be released for PlayStation 4, Windows, and Xbox One on December 4, 2018.
12 Jun 2018
7195
Share Video