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High Definition gameplay footage of GTA IV PC v1.0.4.0 on Windows 7 x64 running 2 PC-Only modifications. The mods are: -First Person View -Time Sync to System Clock Both mods are by C06alt The mods can be found at: ******* = First Person Mod ******* = System Time Sync Mod ******* = Scripthook: REQUIRED FOR MODS *******www.gtagaming****/downloads/download/1976 = ASI Loader: REQUIRED FOR MODS Place the "dsound.dll", "ScriptHook.dll", "ScriptHookDotNet.asi", "firstperson.asi", "firstperson.ini" and lastly the "systemtimesync.asi" files into your root GTA IV folder, the one which has the exe's "LaunchGTAIV.exe" and "GTAIV.exe". For steam users this is in: "..\steam\steamapps\common\grand theft auto iv\GTAIV\ For retail users this is in: "..\Program Files (x86)\Rockstar\GTAIV\" In-game settings are shown at the beginning of video. System specs are as follows: Intel Q6600 3.2GHz EVGA nForce 780i SLI 3x EVGA GTX 285 1GB Tri SLI 720/1540/1300 OC each Patriot DDR2 800 8GB I normally run the game at 1920x1200 but decided to drop it to 720p for recording purposes. FRAPS also chewed up a good amount of my framerate, bringing it down to approx 15-20. Just a quick run through Time Square in first person perspective and some gun fights to demonstrate a mod allowing GTA IV to take on a FPS style gameplay. It adds a level of immersion that is undeniable even to people who've already played GTA IV through-and-through. I also have Time Sync up and running however I do not discreetly demonstrate it in this video. Niko: "Great Roman, I see you in next hour." With this mod you get a true 60 minutes of real life time to pick up your friends, ideal for avoiding the thumbs down reputation loss from already picking up a friend and having to turn down another. With this mod you can now enjoy having all the time in the world to play the game as you like. Both mods combined GTA IV now truly is a whole new gaming experience. Enjoy the video and happy modding. Semper Fi
1 Jul 2011
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Call of Duty 5 World at War Gameplay PART1 (PC) Part2: ***********/watch?v=z3w0eh6px5g Part3: ***********/watch?v=IMDdII3hC5E Part4: ***********/watch?v=6hc0GeFS3vY My System: CPU: AMD Athlon 64 X2 Dual Core 6400+ 3,2 GHZ RAM: Corsair 4 Gigabyte 800Mhz 5-5-5-12 Hard Drive: 250 GB Serial ATA 3 Gbit/s, 7.200 U/Min mit 16 MB Cache GPU: Nvidia GeForce 8800 GTX 768 Mb OS: Windows Vista Home Premium SP1 x64 Motherboard: Foxconn nForce 590 AMD SLI Call of Duty: World at War is a first-person shooter video game developed by Treyarch and published by Activision for Microsoft Windows, PlayStation 3, Wii, Xbox 360, Nintendo DS, and PlayStation 2.[1] It is the fifth installment in the main Call of Duty series.[2] The game is set in the Pacific theater and Eastern front of World War II.[2][3] The game shipped in North America on November 11, 2008,[4] in Australia on November 12, 2008,[6] and in Europe on November 14, 2008.[5] The story focuses on the final battles of World War II in the Pacific and Eastern Europe involving the United States, the Empire of Japan, the Soviet Union, and Nazi Germany.[2] It is told from the perspectives of a Marine Raider and a Red Army soldier, and is based on several historical battles, including the Makin Island raid, the Battle of Peleliu, and the Battle of Berlin.[1][10] The multiplayer portion of the game contains various game modes, and contains a leveling system that allows the player to unlock additional weapons and rewards as they progress, which was originally implemented in Call of Duty 4: Modern Warfare. A new feature to the Call of Duty series is the co-op mode, which can support up to four players online and two offline.[3] World at War features a more mature theme than previous installments in the series.[11] The game is more open-ended than previous games in the series, as there are multiple ways to complete objectives.[12] The gameplay of World at War shares several features with previous iterations of the franchise. Once again, players fight alongside AI-controlled teammates. They help during the game's missions by providing cover fire, shooting down enemies, and clearing rooms for entry.[13] The game's return to World War II-era warfare reintroduces weapons and technology that have been seen in other games in the Call of Duty franchise, including the Thompson submachine gun, flamethrowers, the Mosin-Nagant rifle, and the Panzerschreck anti-tank rocket. The player gains access to these over the course of the game, but may only carry up to two weapons in addition to grenades. Weapons from fallen foes can be picked up to replace weapons in a player's arsenal. Players can also find weapons with additional attachments, including guns equipped with rifle grenades, telescopic sights, and bayonets.[13] A character can be positioned in one of three stances: standing, crouching, or prone; each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health powerups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player to either flee or toss it back to the enemy.[13] A special mode called "Nacht der Untoten (Night of the Undead)" is unlocked once the player completes the single player campaign. In it, up to four players must attempt to defend themselves from limitless waves of undead Nazi soldiers. The players are confined to a dilapidated house divided into three sections, two of which must be unlocked; each section contains different weapons and more places for enemies to enter. Players can unlock the rest of the house and purchase new weapons by spending points, which are earned by shooting and killing enemies as well as repairing barriers. The mode can be played in single-player, splitscreen co-op, or online co-op.[14]
7 Jul 2011
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A short movie ( machinima ) in cryengine 2 ( crysis ) made with the sandbox 2 editor. Made by me. It turned out pretty well. I worked on it for two days (not the whole day obviously xD) This great song is: Rachid Taha - Barra Barra Software used: Crysis sandbox 2 Editor for crysis wars (warhead MP) Fraps Sony Vegas Pro 8 Console commands used: e_shadows_max_texture_size 4096 cl_hud 0 r_useedgeaa 2 e_view_dist_ratio 1000 e_view_dist_ratio_detail 1000 e_view_dist_ratio_vegetation 1000 fixed_time_step 0.0333333 (0.005 for slow motion) then record with fraps nosync mode Some custom assets used, all downloaded www.crymod**** My Specs: 2x Asus GTX 260 core 216 in SLI Intel Core 2 Quad q6600 3.2GHz EVGA nforce SLI 750i FTW edition Corsair 2x2 Gb XMS2 Ram Corsair 650w PSU Antec Nine Hundred Western Digital 640gb HD Black edition Thermalright Ultra 120 Extreme With noctua PF-12 Samsung Syncmaster T220
8 Dec 2012
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Nforce all my life . " I will never find another love sweeter than you sweeter than you , and i will never find another lover more precious than you more precious than you ohh you are close to me youre like my mother close to me youre like my brother close to me youre like my sister close to me youre like my father . you are the only one my everything and for you this song i sing all my life i prayed for someone like you and i thank god that i that i finally found you
18 Mar 2013
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