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http://blog.wolfire.com/ Watch the Phoenix Engine live texture and shader updating system that will be supporting Overgrowth. Be sure to check out the latest Overgrowth development news on the Wolfire Blog: http://blog.wolfire.com/
6 Feb 2009
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1:17
http://blog.wolfire.com/ This is a test of dynamic lightmap updating in the Phoenix engine, for our new game Overgrowth!
9 Apr 2009
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1:39
http://blog.wolfire.com Initial demonstration of the Phoenix Engine physics editor, powering Wolfire's ninja rabbit fighting game, Overgrowth.
11 Nov 2009
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2:05
http://blog.wolfire.com/ A demonstration of the Phoenix Engine's new dynamic sky editor controls.
11 Nov 2009
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3:31
http://blog.wolfire.com/ A brief introduction to rigging and animating 3D meshes in Overgrowth's Phoenix Engine.
11 Nov 2009
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1:43
http://blog.wolfire.com Overgrowth is a ninja rabbit fighting game developed by Wolfire Games, an independent group of four guys. Before we can finish the game, we need to finish the engine which we've dubbed the "Phoenix Engine". This video outlines some of what we have so far!
11 Nov 2009
192
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