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*******blog.wolfire****/ Watch the Phoenix Engine live texture and shader updating system that will be supporting Overgrowth. Be sure to check out the latest Overgrowth development news on the Wolfire Blog: *******blog.wolfire****/
6 Feb 2009
306
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1:17
*******blog.wolfire****/ This is a test of dynamic lightmap updating in the Phoenix engine, for our new game Overgrowth!
9 Apr 2009
78
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1:39
*******blog.wolfire**** Initial demonstration of the Phoenix Engine physics editor, powering Wolfire's ninja rabbit fighting game, Overgrowth.
11 Nov 2009
227
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2:05
*******blog.wolfire****/ A demonstration of the Phoenix Engine's new dynamic sky editor controls.
11 Nov 2009
106
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1:43
*******blog.wolfire**** Overgrowth is a ninja rabbit fighting game developed by Wolfire Games, an independent group of four guys. Before we can finish the game, we need to finish the engine which we've dubbed the "Phoenix Engine". This video outlines some of what we have so far!
11 Nov 2009
210
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0:44
*******blog.wolfire****/ Overgrowth's initial blood shader demonstration. Keep up with the latest Overgrowth development news at: *******blog.wolfire****/
6 Feb 2009
348
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1:10
*******blog.wolfire****/ Watch Overgrowth's new and improved initial blood effects. Keep up with the latest Overgrowth development news on the Wolfire Blog: *******blog.wolfire****/
6 Feb 2009
336
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1:21
*******blog.wolfire****/ Catch an early sneak peek at Overgrowth's alpha builds. Be sure to keep up with the latest Overgrowth news on the Wolfire Blog: *******blog.wolfire****/
6 Feb 2009
321
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0:44
*******blog.wolfire**** We just added some sound and camera effects to reinforce the feeling of flying through the air at high speed.
30 Mar 2009
785
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1:24
We just added dynamic physics objects to the Overgrowth engine! Keep up with the latest Overgrowth news at our blog: *******blog.wolfire****/
2 Sep 2009
645
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1:51
*******blog.wolfire****/ This is a detailed user-created map made by Hale for our new game Overgrowth!
30 Mar 2009
142
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1:41
A demonstration of the brush tool for Overgrowth's map editor
11 Nov 2009
125
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1:05
*******blog.wolfire****/ A brief demonstration of hotspot editing in Overgrowth.
11 Nov 2009
192
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1:33
*******blog.wolfire****/ A brief demonstration of how to navigate quickly among multiple levels of subgroup selections in Overgrowth.
11 Nov 2009
56
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1:56
*******blog.wolfire****/ A demonstration of ragdoll physics in Overgrowth.
11 Nov 2009
960
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1:02
*******blog.wolfire****/ An initial demonstration of decal editing in Overgrowth.
11 Nov 2009
87
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