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5:12
Les médias s'en sont gargarisés mais qu'en est-il réellement ? La loi de programmation militaire pour les années 2019 - 2025 permettra de respecter l'objectif de 2% du PIB consacrés à la Défense en 2025. Toutefois, scrutée dans le détail, cette loi joue en fait le compromis... Entre les impératifs du Budget d'un côté et ceux des Armées de l'autre. En attendant de pouvoir assurer les moyens de sa Défense, les militaires français devront se contenter de la portion congrue !
9 Feb 2018
11
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5:49
I KNOW with certainty and passion I can help you through this devastating time of lost love and abandonment through or after a painful breakup.
29 Jan 2018
15
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1:08
This is a show of 20 minutes of Aerobics workout which used to regulate on GMTV on every morning as a fitness providing programme, I think it should be continued.
22 Jan 2018
384
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2:00
Welcoming new students to The University of Manchester Middle East Centre Global Part-time MBA Induction - January 2018. #Welcome #MBAlife
24 Jan 2018
36
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1:30
WHY IT MAKES SENSE TO DEVELOP AN EFFECTIVE MVP This Video is related to app development. for more for more details please watch this video. for contact us please read the below description. We,at applaunch,have been working together with our clients for over 5 years to develop projects for different ideas such as dating, social media, messenger, utility, food, sharing, services, etc. Our customers are not big agencies or companies but successful entrepreneurs or start-ups with good ideas. The specificity of applaunch is in the personal touch to each individual project. We are self-founders and have developed their own app ideas. We therefore advise each of our customers in the area of ​​marketing, app performance optimization, cooperation with influenza and much more. Anyone who develops app at applaunch will end up with a market-optimized product with a nice design and optimized handling. Throughout the development phase, our customers receive ongoing updates and suggestions for changes to prepare the app for the market. Before any app development, we work together with our customers and go through every detail of the development. Before we begin to develop, each customer gets a complete app prototype in front of a clickable design prototype. The development is only started when the app meets the exact requirements. Our customers value this approach very much and have partly implemented several projects with us. Our core areas are React Native, Ionic, Swift, Native Development and Hybrid Apps with connections to Web Browsers. Contact Details - Name - Deepak Malhan
29 Jan 2018
27
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1:30
WARUM ES MACHT, EINEN EFFEKTIVEN MVP ZU for more for more details please watch this video. for contact us please read the below description. We,at applaunch have been working together with our clients for over 5 years to develop projects for different ideas such as dating, social media, messenger, utility, food, sharing, services, etc. Our customers are not big agencies or companies but successful entrepreneurs or start-ups with good ideas. The specificity of applaunch is in the personal touch to each individual project. We are self-founders and have developed their own app ideas. We therefore advise each of our customers in the area of ​​marketing, app performance optimization, cooperation with influenzers and much more. Anyone who develops app at applaunch will end up with a market-optimized product with a nice design and optimized handling. Throughout the development phase, our customers receive ongoing updates and suggestions for changes to prepare the app for the market. Before any app development, we work together with our customers and go through every detail of the development. Before we begin to develop, each customer gets a complete app prototype in front of a clickable design prototype. The development is only started when the app meets the exact requirements. Our customers value this approach very much and have partly implemented several projects with us. Our core areas are React Native, Ionic, Swift, Native Development and Hybrid Apps with connections to Web Browsers.
29 Jan 2018
35
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2:17
Metro: Last Light – 4A Games – Deep Silver – Metro 2033 – Director Andre Prokhorov – Designer – Viacheslav Aristov – Programmers - Alexander Maximchuk & Oles Shyshkovtsov – Artist - Andrey Tkachenko - Writer Dmitry Glukhovsky, Andre Prokhorov, Andrey Paskhalov, Paul DeMeo & David Slagle - Microsoft Windows – PlayStation 4 – Xbox One X – Xbox One - Activision – eSports - Overwatch League – Unity – 4A Engine - Gamescom – E3 – PAX West – PAX East – Tokyo Game Show – Brazil Game Show Metro: Last Light is a post-apocalyptic-themed, first-person shooter video game with stealth and survival horror elements. It was developed by Ukrainian studio 4A Games, published by Deep Silver, distributed by Square Enix in North America for Microsoft Windows, PlayStation 3 and Xbox 360 in May 2013. A remastered version of the game was released for PlayStation 4 and Xbox One in August 2014 as Metro: Last Light Redux within the Metro Redux package. A sequel to the video game Metro 2033, its story follows Artyom, a Ranger living in Moscow's metro system after a destructive nuclear war. Tasked with finding the mysterious Dark Ones, Artyom must venture to different parts of the metro system, and the surface filled with radiated gases, and fight against different factions and mutated monsters. The game improves on various gameplay mechanics of 2033, and introduces elements such as weapon customization. Developed by a team of about 80 people, Last Light is a direct sequel to 2033, with franchise creator Dmitry Glukhovsky writing the game's dialogue and main story outline. Multiplayer modes were planned but were eventually scrapped in order to focus on single-player, which the developers hoped would "rekindle memories of Half-Life 2". Originally set to be published by THQ, which provided a very limited budget for the game's development, Koch Media acquired it after THQ's bankruptcy. A Wii U version was planned but was ultimately canceled.
20 Jan 2018
1046
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1:34
Metro: Last Light – 4A Games – Deep Silver – Metro 2033 – Director Andre Prokhorov – Designer – Viacheslav Aristov – Programmers - Alexander Maximchuk & Oles Shyshkovtsov – Artist - Andrey Tkachenko - Writer Dmitry Glukhovsky, Andre Prokhorov, Andrey Paskhalov, Paul DeMeo & David Slagle - Microsoft Windows – PlayStation 4 – Xbox One X – Xbox One - Activision – eSports - Overwatch League – Unity – 4A Engine - Gamescom – E3 – PAX West – PAX East – Tokyo Game Show – Brazil Game Show Metro: Last Light is a post-apocalyptic-themed, first-person shooter video game with stealth and survival horror elements. It was developed by Ukrainian studio 4A Games, published by Deep Silver, distributed by Square Enix in North America for Microsoft Windows, PlayStation 3 and Xbox 360 in May 2013. A remastered version of the game was released for PlayStation 4 and Xbox One in August 2014 as Metro: Last Light Redux within the Metro Redux package. A sequel to the video game Metro 2033, its story follows Artyom, a Ranger living in Moscow's metro system after a destructive nuclear war. Tasked with finding the mysterious Dark Ones, Artyom must venture to different parts of the metro system, and the surface filled with radiated gases, and fight against different factions and mutated monsters. The game improves on various gameplay mechanics of 2033, and introduces elements such as weapon customization. Developed by a team of about 80 people, Last Light is a direct sequel to 2033, with franchise creator Dmitry Glukhovsky writing the game's dialogue and main story outline. Multiplayer modes were planned but were eventually scrapped in order to focus on single-player, which the developers hoped would "rekindle memories of Half-Life 2". Originally set to be published by THQ, which provided a very limited budget for the game's development, Koch Media acquired it after THQ's bankruptcy. A Wii U version was planned but was ultimately canceled.
20 Jan 2018
1591
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1:52
Metro: Last Light – 4A Games – Deep Silver – Metro 2033 – Director Andre Prokhorov – Designer – Viacheslav Aristov – Programmers - Alexander Maximchuk & Oles Shyshkovtsov – Artist - Andrey Tkachenko - Writer Dmitry Glukhovsky, Andre Prokhorov, Andrey Paskhalov, Paul DeMeo & David Slagle - Microsoft Windows – PlayStation 4 – Xbox One X – Xbox One - Activision – eSports - Overwatch League – Unity – 4A Engine - Gamescom – E3 – PAX West – PAX East – Tokyo Game Show – Brazil Game Show Metro: Last Light is a post-apocalyptic-themed, first-person shooter video game with stealth and survival horror elements. It was developed by Ukrainian studio 4A Games, published by Deep Silver, distributed by Square Enix in North America for Microsoft Windows, PlayStation 3 and Xbox 360 in May 2013. A remastered version of the game was released for PlayStation 4 and Xbox One in August 2014 as Metro: Last Light Redux within the Metro Redux package. A sequel to the video game Metro 2033, its story follows Artyom, a Ranger living in Moscow's metro system after a destructive nuclear war. Tasked with finding the mysterious Dark Ones, Artyom must venture to different parts of the metro system, and the surface filled with radiated gases, and fight against different factions and mutated monsters. The game improves on various gameplay mechanics of 2033, and introduces elements such as weapon customization. Developed by a team of about 80 people, Last Light is a direct sequel to 2033, with franchise creator Dmitry Glukhovsky writing the game's dialogue and main story outline. Multiplayer modes were planned but were eventually scrapped in order to focus on single-player, which the developers hoped would "rekindle memories of Half-Life 2". Originally set to be published by THQ, which provided a very limited budget for the game's development, Koch Media acquired it after THQ's bankruptcy. A Wii U version was planned but was ultimately canceled.
20 Jan 2018
1253
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0:59
Metro: Last Light – 4A Games – Deep Silver – Metro 2033 – Director Andre Prokhorov – Designer – Viacheslav Aristov – Programmers - Alexander Maximchuk & Oles Shyshkovtsov – Artist - Andrey Tkachenko - Writer Dmitry Glukhovsky, Andre Prokhorov, Andrey Paskhalov, Paul DeMeo & David Slagle - Microsoft Windows – PlayStation 4 – Xbox One X – Xbox One - Activision – eSports - Overwatch League – Unity – 4A Engine - Gamescom – E3 – PAX West – PAX East – Tokyo Game Show – Brazil Game Show Metro: Last Light is a post-apocalyptic-themed, first-person shooter video game with stealth and survival horror elements. It was developed by Ukrainian studio 4A Games, published by Deep Silver, distributed by Square Enix in North America for Microsoft Windows, PlayStation 3 and Xbox 360 in May 2013. A remastered version of the game was released for PlayStation 4 and Xbox One in August 2014 as Metro: Last Light Redux within the Metro Redux package. A sequel to the video game Metro 2033, its story follows Artyom, a Ranger living in Moscow's metro system after a destructive nuclear war. Tasked with finding the mysterious Dark Ones, Artyom must venture to different parts of the metro system, and the surface filled with radiated gases, and fight against different factions and mutated monsters. The game improves on various gameplay mechanics of 2033, and introduces elements such as weapon customization. Developed by a team of about 80 people, Last Light is a direct sequel to 2033, with franchise creator Dmitry Glukhovsky writing the game's dialogue and main story outline. Multiplayer modes were planned but were eventually scrapped in order to focus on single-player, which the developers hoped would "rekindle memories of Half-Life 2". Originally set to be published by THQ, which provided a very limited budget for the game's development, Koch Media acquired it after THQ's bankruptcy. A Wii U version was planned but was ultimately canceled.
20 Jan 2018
1456
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1:42
Metro: Last Light – 4A Games – Deep Silver – Metro 2033 – Director Andre Prokhorov – Designer – Viacheslav Aristov – Programmers - Alexander Maximchuk & Oles Shyshkovtsov – Artist - Andrey Tkachenko - Writer Dmitry Glukhovsky, Andre Prokhorov, Andrey Paskhalov, Paul DeMeo & David Slagle - Microsoft Windows – PlayStation 4 – Xbox One X – Xbox One - Activision – eSports - Overwatch League – Unity – 4A Engine - Gamescom – E3 – PAX West – PAX East – Tokyo Game Show – Brazil Game Show Metro: Last Light is a post-apocalyptic-themed, first-person shooter video game with stealth and survival horror elements. It was developed by Ukrainian studio 4A Games, published by Deep Silver, distributed by Square Enix in North America for Microsoft Windows, PlayStation 3 and Xbox 360 in May 2013. A remastered version of the game was released for PlayStation 4 and Xbox One in August 2014 as Metro: Last Light Redux within the Metro Redux package. A sequel to the video game Metro 2033, its story follows Artyom, a Ranger living in Moscow's metro system after a destructive nuclear war. Tasked with finding the mysterious Dark Ones, Artyom must venture to different parts of the metro system, and the surface filled with radiated gases, and fight against different factions and mutated monsters. The game improves on various gameplay mechanics of 2033, and introduces elements such as weapon customization. Developed by a team of about 80 people, Last Light is a direct sequel to 2033, with franchise creator Dmitry Glukhovsky writing the game's dialogue and main story outline. Multiplayer modes were planned but were eventually scrapped in order to focus on single-player, which the developers hoped would "rekindle memories of Half-Life 2". Originally set to be published by THQ, which provided a very limited budget for the game's development, Koch Media acquired it after THQ's bankruptcy. A Wii U version was planned but was ultimately canceled.
20 Jan 2018
2253
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1:25
MindFree provides the ultimate meditation-hypnosis-therapy app to support you to be stress free, fat free, insomnia free, smoke free and phobia free. Our mindfree programmes allow you to release your past, be present more often and create a positive, compelling and abundant future for yourself your family, your friends and your community.
22 Jan 2018
48
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0:50
Become an international Air Hostess and get high salary with free travel around the world. Aptech is the most leading Air Hostess Training institute in Chandigarh. Aptech institute of Air Hostess training in Chandigarh gives strength and inspiration to the students to touch even more dreams and help them to fly higher and higher. Our Academy entered in the domin with the aim of providing excellent and compatible training programme. We are specialized in the areas of job oriented training and 100% job assistance. Aptech Best Air Hostess Training Institute in Chandigarh offers courses that enable students to pursue careers in Airlines as an Airline Air hostess, Flight steward, Commercial Pilot and also offering course in Tourism & Hospitality Management and other growing sectors of the Service industry. The Aptech Institute of Air Hostess training in Chandigarh is helping interested candidates by training them to meet this demand and warmly welcomes at our world class Air Hostess Training facilities in Chandigarh. We have capability to train 200 students every year as well as learning facilities are sufficient to each of the individuals personally. Our team of professionals is dedicated with determination to provide thorough knowledge of both theoretical and practical part of the course to the students. If you are also looking for the best Air Hostess Training in Chandigarh, then Aptech is known for providing the best Air Hostess training in Chandigarh. Feel Free to contact us 8288931000!!
8 Feb 2018
12
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1:30
ADT Has 7 Plus Years Experience & Good Successful Achievement In Mobile App And Web Development in Hyderabad. With Expertise Programmers In Php, Java, Nodejs, Angularjs , .Net and Wide Range Of Different Domains Like Mortgage , E-money, E-commerce , Online Streaming, Media, Online Shopping Portals, Job Portals and Social Media Integrations, Analytics etc., on Different Platforms Android, Ios, Blackberry , Windows , By Reaching To Millions Of Customers Via All Mobile Apps Stores
8 Feb 2018
6
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2:36
Control and automation panels are used in industrial machinery and household appliances. All control panels receive data from remote sensors. Modular panel mounted controllers are interconnected to distributed control systems. Distributed control systems are equipped with PLC systems. PLC systems come with few controllable loops. These controllable loops are best used in chemical processing industries. Advantage of Using a Discrete Control Panel A discrete control panel is a small discrete controller which operates with a single loop. It does not obstruct the view of the front panel as it is mounted. It can be operated automatically. With the alteration of the control set point, they can be operated manually. It can be modified according to the industrial standard protocol. The controllers can be interlocked by using remote controllers. Benefit of Using a Distributed Control Panel This is a digital processor control system which is commonly used in industries. It can be operated from anywhere within the premise. It belongs to a hierarchy of controllers which are connected by a network. These control panels can be easily configured as it interfaces other controllers. No cable operations are required as it is racked to the network. Benefits of Using SADA Control Panel SADA refers to supervisory control and data acquisition. It is equipped with a graphical user interface for high-level processing. It also uses programmable logic controllers and PID controllers. These controllers interface with the manufacturing plant and machinery. You can use a universal remote to control these systems. Advantages of Using Programmable Logic Control Panels (PLC) This is the most reliable control panel. They are small building block devices which house the integral processor. Visit yellowpages-uae com to contact Control and Automation Panel in UAE i e at https://www yellowpages-uae com/uae/control-and-automation-panels
10 Feb 2018
5
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