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Kabounce available now on PS4!
31 May 2018
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Forza Horizon 4 – Forza - Playground Games – Microsoft Studios – Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Forza Horizon 4 is an open world racing video game developed by Playground Games and published by Microsoft Studios. It will be released on 2 October 2018 on Xbox One and Windows 10 after being announced at Xbox's E3 2018 conference. The game will be set in a fictionalized representation of the United Kingdom. It is the eleventh instalment in the Forza series and the fourth title in the Forza Horizon spin-off series. Forza Horizon 4 features over 450 licensed cars and a route creator, enabling players to create their own races. The game takes place in a synchronized shared world, compared to the AI driven Drivatars from its predecessors, with each server supporting up to 72 cars. The game is also playable in offline mode. Players have the opportunity to buy properties from across the map, which unlock new items and gameplay perks. The game features a dynamic weather system that also depicts the change of season. The game world changes depending on the season: for example, lakes will freeze over in winter and allow players the ability to explore regions of the game world that would be inaccessible during other seasons. The seasons are fixed across the game's servers, meaning that all players will experience the same conditions at the same time.
12 Jun 2018
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1:01
Far Cry 3 is out now on PS4
1 Jun 2018
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0:59
Cuphead Trailer – StudioMDHR – Directors Chad Moldenhauer & Jared Moldenhauer – Producers Marja Moldenhauer & Ryan Moldenhauer – Designer Jared Moldenhauer – Artist Chad Moldenhauer – Writer Evan Skolnick - Programmers Eric Billingsly, Kenzi Adamo, Tony Coculuzzi & Thomas Pryde – Composer Kristofer Maddigan – Unity Engine - PlayStation 4 – PlayStation 3 - Xbox One – Microsoft Windows – Xbox One X – PlayStation 4 Pro - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation 3 – LA Games Conference Cuphead is a run and gun indie video game developed and published by StudioMDHR. As the title character Cuphead, along with his brother, Mugman, up to two players fight a series of bosses in order to repay a debt to the devil. The game was heavily inspired by the rubber hose style of animation used in cartoons of the 1930s, such as the work of studios Fleischer and Walt Disney Animation, seeking to emulate their subversive and surrealist qualities. Cuphead was released on Microsoft Windows and Xbox One on September 29, 2017. Praised for its art style and noted for its challenging difficulty, it was both a critical and commercial success, selling over two million copies by the end of 2017. Entertainment Weekly placed Cuphead fifth on the list of its "Best Games of 2017", while GamesRadar ranked it ninth on their list of the 25 Best Games of 2017", and Polygon ranked it 14th on their list of the "50 best games of 2017". In Game Informer's Reader's Choice Best of 2017 Awards, the game won the "Best Microsoft Game" and "Best Co-op Multiplayer" categories, while it came in third place for "Best Action Game". The website also gave it the awards for "Best Microsoft Exclusive" in their "Best of 2017 Awards", and for "Best Bosses" in their 2017 Action Game of the Year Awards. EGMNow ranked the game at #2 on their list of the 25 best games of 2017, while Ben "Yahtzee" Croshaw of Zero Punctuation ranked it third on his list of the Best Games of 2017.
11 Jun 2018
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Gigantic – Walkthrough Trailer – Perfect World Entertainment – Designer Carter McBee Unreal Engine 3 - Xbox One – Microsoft Windows – Xbox One X – PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Gigantic is a free-to-play strategic hero shooter video game developed by the independent game studio Motiga and published by Perfect World Entertainment.[2] The game focuses on team-based action combat with heroes battling alongside a massive guardian. Players must protect their guardian along with their team and attempt to destroy the opposing team and their guardian. The game's beta was launched in August 2015. Gigantic was fully released on Steam, Arc, Xbox One, and Windows 10 on July 20, 2017. On January 31, 2018, it was announced that further development for Gigantic had ceased and that the game's servers would be discontinued on July 31, 201 Teams of five players unite along with a magical behemoth known as a Guardian with the ultimate goal to destroy the opposing team and their Guardian. There are 20 playable Heroes for players to choose from, all with a wide variety of abilities.
11 Jun 2018
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3:54
Gears of War 4 - The Coalition – Motiga – Microsoft Studios – Unreal Engine 4 - Director Chuck Osieja – Producer Walter de Torres – Programmer Kirk Gibbons – Writer Tom Bissell – Composer Ramin Djawadi - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Gears of War 4 is a third-person shooter video game developed by The Coalition and published by Microsoft Studios for Microsoft Windows and Xbox One.[2] It is the fourth main installment in the Gears of War series, and the first entry not to be developed by Epic Games. The game was released worldwide on October 11, 2016. Upon release, the game received generally positive reviews, with critics praising the game's combat, visuals and set pieces, while criticism was directed towards the campaign and writing. Gears of War 4 runs at 30 frames per second in its single player modes, and 60 in its multiplayer modes, both at 1080p. The game uses Unreal Engine 4. Similarly to Halo 5: Guardians,[28] the game will employ a dynamic scaling system to maintain a consistent frame rate, under which the resolution will be automatically decreased and upscaled back to 1080p during more intensive scenes. Ferguson stated that the Xbox One Shad an improved CPU and GPU which would be capable of more consistent resolution on Gears of War 4. During its E3 2016 press conference, Microsoft announced that Gears of War 4 would be released on PC exclusively for Windows 10 Windows Store. It will be an Xbox Play Anywhere game, with digital cross-buys and cross-platform multiplayer available between Windows 10 and Xbox versions. In August 2016, Game of Thrones composer Ramin Djawadi confirmed he would be involved as the main creator of Gear of War 4's soundtrack. In an interview, Djawadi spoke about the sound of the score, "Obviously, I want to make it very different to Game of Thrones.
11 Jun 2018
364
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0:47
Gears of War 4 - The Coalition – Motiga – Microsoft Studios – Unreal Engine 4 - Director Chuck Osieja – Producer Walter de Torres – Programmer Kirk Gibbons – Writer Tom Bissell – Composer Ramin Djawadi - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Gears of War 4 is a third-person shooter video game developed by The Coalition and published by Microsoft Studios for Microsoft Windows and Xbox One.[2] It is the fourth main installment in the Gears of War series, and the first entry not to be developed by Epic Games. The game was released worldwide on October 11, 2016. Upon release, the game received generally positive reviews, with critics praising the game's combat, visuals and set pieces, while criticism was directed towards the campaign and writing. Gears of War 4 runs at 30 frames per second in its single player modes, and 60 in its multiplayer modes, both at 1080p. The game uses Unreal Engine 4. Similarly to Halo 5: Guardians,[28] the game will employ a dynamic scaling system to maintain a consistent frame rate, under which the resolution will be automatically decreased and upscaled back to 1080p during more intensive scenes. Ferguson stated that the Xbox One Shad an improved CPU and GPU which would be capable of more consistent resolution on Gears of War 4. During its E3 2016 press conference, Microsoft announced that Gears of War 4 would be released on PC exclusively for Windows 10 Windows Store. It will be an Xbox Play Anywhere game, with digital cross-buys and cross-platform multiplayer available between Windows 10 and Xbox versions. In August 2016, Game of Thrones composer Ramin Djawadi confirmed he would be involved as the main creator of Gear of War 4's soundtrack. In an interview, Djawadi spoke about the sound of the score, "Obviously, I want to make it very different to Game of Thrones.
11 Jun 2018
195
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0:55
Gears of War 4 - The Coalition – Motiga – Microsoft Studios – Unreal Engine 4 - Director Chuck Osieja – Producer Walter de Torres – Programmer Kirk Gibbons – Writer Tom Bissell – Composer Ramin Djawadi - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Gears of War 4 is a third-person shooter video game developed by The Coalition and published by Microsoft Studios for Microsoft Windows and Xbox One.[2] It is the fourth main installment in the Gears of War series, and the first entry not to be developed by Epic Games. The game was released worldwide on October 11, 2016. Upon release, the game received generally positive reviews, with critics praising the game's combat, visuals and set pieces, while criticism was directed towards the campaign and writing. Gears of War 4 runs at 30 frames per second in its single player modes, and 60 in its multiplayer modes, both at 1080p. The game uses Unreal Engine 4. Similarly to Halo 5: Guardians,[28] the game will employ a dynamic scaling system to maintain a consistent frame rate, under which the resolution will be automatically decreased and upscaled back to 1080p during more intensive scenes. Ferguson stated that the Xbox One Shad an improved CPU and GPU which would be capable of more consistent resolution on Gears of War 4. During its E3 2016 press conference, Microsoft announced that Gears of War 4 would be released on PC exclusively for Windows 10 Windows Store. It will be an Xbox Play Anywhere game, with digital cross-buys and cross-platform multiplayer available between Windows 10 and Xbox versions. In August 2016, Game of Thrones composer Ramin Djawadi confirmed he would be involved as the main creator of Gear of War 4's soundtrack. In an interview, Djawadi spoke about the sound of the score, "Obviously, I want to make it very different to Game of Thrones.
11 Jun 2018
364
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2:03
Spider-Man – Insomniac Games – Sony Interactive Entertainment – Directors Bryan Intihar & Ryan Smith – Artist Jacinda Chew – Writers Jon Paquette, Christos Gage, Ben Arfmann & Dan Slott – Playstation 4 – Playstation 3 - Xbox One – Microsoft Windows – Xbox One X – PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Spider-Man is an upcoming action-adventure game based on the Marvel Comics superhero Spider-Man, developed by Insomniac Games and published by Sony Interactive Entertainment for PlayStation 4. It will be the first licensed game developed by Insomniac. The game will tell a new story about Spider-Man that is not tied to an existing comic book, video game, or film. It will cover both the Peter Parker and Spider-Man aspects of the character and will feature an older and more experienced Spider-Man. The game is scheduled to be released worldwide on September 7, 2018. Peter Parker is 23 years old and interning at a laboratory while about to graduate from college. Peter has been Spider-Man for eight years and has settled into his role as protector of New York City. Early in the story, Spider-Man defeats Wilson Fisk. Afterwards, a new gang emerges known as the Inner Demons who are now taking over Fisk's territory. Spider-Man then arrives at a construction site owned by Kingpin and must defend Kingpin's men who are under attack by the Inner Demons. While fending off the Inner Demons from the construction site, Peter learns that Martin Li, one of New York's most prominent philanthropists leads the Inner Demons under his alter-ego Mister Negative. Martin runs the F.E.A.S.T. shelters located across the city which complicates things for Peter's personal life as his Aunt May works at F.E.A.S.T.
11 Jun 2018
5719
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4:37
The Last Guardian – SIE Japan Studio – Sony Interactive Entertainment – Director Fumito Ueda – Producers Kazunobu Sato & Fumito Ueda – Designers Masanobu Tanaka, Suchol Lee, Satoru Yamabe & Fumito Ueda – Programmers Makoto Izawa – Writers Fumita Ueda, Masami Tanji & Masami Tanji – Composer Takeshi Furukawa – PlayStation 4 – PS4 - Xbox One – Microsoft Windows – Xbox One X – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference The Last Guardian is an action-adventure game developed by SIE Japan Studio and published by Sony Interactive Entertainment for the PlayStation 4. In the game, players control a boy who befriends a giant half-bird-half-mammal creature, Trico. The Last Guardian was released worldwide in December 2016. Team Ico began developing The Last Guardian in 2007. It was designed and directed by Fumito Ueda, and shares stylistic, thematic, and gameplay elements with his previous games Ico (2001) and Shadow of the Colossus (2005). He employed the "design through subtraction" approach he had used for his previous games, removing elements that did not contribute to the core theme of the connection between the boy and Trico. Sony announced The Last Guardian at E3 2009 with a planned release in 2011 exclusively for the PlayStation 3. It suffered numerous delays; Ueda and other Team Ico members departed Sony, and hardware difficulties moved the game to the PlayStation 4 in 2012, drawing speculation that the game would not see release. Ueda and his studio genDESIGN, composed of former Team Ico members, remained as creative consultants, with Ueda as director and Sony's Japan Studio handling technical development. The Last Guardian was reintroduced at E3 2015. Upon release, it received praise for its art direction, story, and depiction of Trico.
11 Jun 2018
350
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2:09
The Last Guardian – SIE Japan Studio – Sony Interactive Entertainment – Director Fumito Ueda – Producers Kazunobu Sato & Fumito Ueda – Designers Masanobu Tanaka, Suchol Lee, Satoru Yamabe & Fumito Ueda – Programmers Makoto Izawa – Writers Fumita Ueda, Masami Tanji & Masami Tanji – Composer Takeshi Furukawa – PlayStation 4 – PS4 - Xbox One – Microsoft Windows – Xbox One X – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference The Last Guardian is an action-adventure game developed by SIE Japan Studio and published by Sony Interactive Entertainment for the PlayStation 4. In the game, players control a boy who befriends a giant half-bird-half-mammal creature, Trico. The Last Guardian was released worldwide in December 2016. Team Ico began developing The Last Guardian in 2007. It was designed and directed by Fumito Ueda, and shares stylistic, thematic, and gameplay elements with his previous games Ico (2001) and Shadow of the Colossus (2005). He employed the "design through subtraction" approach he had used for his previous games, removing elements that did not contribute to the core theme of the connection between the boy and Trico. Sony announced The Last Guardian at E3 2009 with a planned release in 2011 exclusively for the PlayStation 3. It suffered numerous delays; Ueda and other Team Ico members departed Sony, and hardware difficulties moved the game to the PlayStation 4 in 2012, drawing speculation that the game would not see release. Ueda and his studio genDESIGN, composed of former Team Ico members, remained as creative consultants, with Ueda as director and Sony's Japan Studio handling technical development. The Last Guardian was reintroduced at E3 2015. Upon release, it received praise for its art direction, story, and depiction of Trico, though some criticized the gameplay.
11 Jun 2018
396
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0:30
Gears 5 - The Coalition – Motiga – Microsoft Studios – Unreal Engine 4 - Creator Cliff Bleszinski - Director Chuck Osieja – Producer Walter de Torres – Programmer Kirk Gibbons – Writer Tom Bissell – Composer Ramin Djawadi - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Gears 5 is a sequel to Gears of War 4 that is scheduled to be released in 2019. Unlike its predecessor, Gears 5 focuses on Kait Diaz, the daughter of Reyna Diaz, who was an Outsider of Locust descent. As Kait, the player must journey across planet Sera to uncover the origins of the Locust and fight with the player's own squad. Humanity on Sera is decreasing and the reliance on technology is causing weakness to the COG as enemies combine to wipe out all survivors. Gears 5 allows players to travel across different terrains, such as skimming across glaciers, sailing over deserts and descending into sunken ruins to discover the largest and most diverse Gears world The world is crumbling. Humanity’s reliance on technology has become their downfall and enemies are uniting to wipe out all survivors. As Kait you must journey across the biggest, most beautiful Gears world to uncover the origins of the Locust, and fight with your squad to protect what’s left. Never Fight Alone Play solo or with a friend in local split-screen co-op, or online co-op. Battle alongside your friends anywhere with cross-play between Xbox One and PC. Explore Sera Skim across glaciers, sail over deserts and descend into sunken ruins to discover the largest and most diverse Gears world ever created. Visual Showcase Play every mode in 4K Ultra HD resolution with stunning HDR at a smooth 60 frames per second.
12 Jun 2018
240
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