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Quake Champions is an upcoming first-person shooter video game developed by id Software and published by Bethesda Softworks, as part of the Quake series of multiplayer shooters. Quake Champions will be the first main entry in the Quake series since 2005's Quake 4. The game is due for release on Microsoft Windows Quake Champions was announced at the Electronic Entertainment Expo 2016, alongside a debut trailer. It will feature a large quantity of playable characters, each boasting their own sets of unique skills. The game is promised to be a "fast paced arena based shooter". It will not be released on consoles due to hardware limitations. At QuakeCon 2016, creative-director Tim Willits revealed that Quake Champions does not run on the id Tech 6 game engine, but instead works on a hybrid engine made up of id tech and Saber tech, which means a number of the features seen in Doom are not native to Quake Champions, such as virtual reality, Vulkan API, SnapMaps and mod support, although mod support is potentially planned after initial release. It was revealed that Quake Champions was originally considered as an expansion to Quake Live, a revamped version of Quake III Arena released in 2010. The game went into closed beta on April 6, 2017. The game was released onto Steam's early access program on August 23, 2017. It is stated that the game would feature a free-to-play option, allowing players to play as Ranger, with additional characters available for purchase, similar to the model used in Killer Instinct.
13 Jun 2018
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Ori and the Will of the Wisps – Ori and the Blind Forest - Moon Studios - Microsoft Studios – Composer Gareth Coker - Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Ori and the Will of the Wisps is an upcoming platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios for Microsoft Windows and Xbox One. It is a sequel to the 2015 title Ori and the Blind Forest and was announced during Electronic Entertainment Expo 2017. The game is planned to be a 4K UHD, Xbox One X Enhanced and Xbox Play Anywhere title Players assume control of Ori, a white guardian spirit. To progress in the game, players are tasked to move between platforms and solve puzzles. Similarly to The Blind Forest, Will of the Wisps is expected to feature a system called "soul links", which allows players to save at will, and an upgrade system that gives players the ability to strengthen Ori's skills. The game world unfolds to the player in the fashion of a Metroidvania, with new abilities allowing the player to access previously inaccessible areas. Some of the foundational gameplay elements were inspired by the Rayman and Metroid franchises. The game story is centered on a new adventure to discover the world beyond the forest of Nibel, uncover the truths of the lost ones, and unearth Ori's true destiny.
13 Jun 2018
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Ori and the Will of the Wisps – Ori and the Blind Forest - Moon Studios - Microsoft Studios – Composer Gareth Coker - Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Ori and the Will of the Wisps is an upcoming platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios for Microsoft Windows and Xbox One. It is a sequel to the 2015 title Ori and the Blind Forest and was announced during Electronic Entertainment Expo 2017. The game is planned to be a 4K UHD, Xbox One X Enhanced and Xbox Play Anywhere title Players assume control of Ori, a white guardian spirit. To progress in the game, players are tasked to move between platforms and solve puzzles. Similarly to The Blind Forest, Will of the Wisps is expected to feature a system called "soul links", which allows players to save at will, and an upgrade system that gives players the ability to strengthen Ori's skills. The game world unfolds to the player in the fashion of a Metroidvania, with new abilities allowing the player to access previously inaccessible areas. Some of the foundational gameplay elements were inspired by the Rayman and Metroid franchises. The game story is centered on a new adventure to discover the world beyond the forest of Nibel, uncover the truths of the lost ones, and unearth Ori's true destiny.
13 Jun 2018
886
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Ori and the Will of the Wisps – Ori and the Blind Forest - Moon Studios - Microsoft Studios – Composer Gareth Coker - Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Ori and the Will of the Wisps is an upcoming platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios for Microsoft Windows and Xbox One. It is a sequel to the 2015 title Ori and the Blind Forest and was announced during Electronic Entertainment Expo 2017. The game is planned to be a 4K UHD, Xbox One X Enhanced and Xbox Play Anywhere title Players assume control of Ori, a white guardian spirit. To progress in the game, players are tasked to move between platforms and solve puzzles. Similarly to The Blind Forest, Will of the Wisps is expected to feature a system called "soul links", which allows players to save at will, and an upgrade system that gives players the ability to strengthen Ori's skills. The game world unfolds to the player in the fashion of a Metroidvania, with new abilities allowing the player to access previously inaccessible areas. Some of the foundational gameplay elements were inspired by the Rayman and Metroid franchises. The game story is centered on a new adventure to discover the world beyond the forest of Nibel, uncover the truths of the lost ones, and unearth Ori's true destiny.
13 Jun 2018
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Ori and the Will of the Wisps – Ori and the Blind Forest - Moon Studios - Microsoft Studios – Composer Gareth Coker - Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Ori and the Will of the Wisps is an upcoming platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios for Microsoft Windows and Xbox One. It is a sequel to the 2015 title Ori and the Blind Forest and was announced during Electronic Entertainment Expo 2017. The game is planned to be a 4K UHD, Xbox One X Enhanced and Xbox Play Anywhere title Players assume control of Ori, a white guardian spirit. To progress in the game, players are tasked to move between platforms and solve puzzles. Similarly to The Blind Forest, Will of the Wisps is expected to feature a system called "soul links", which allows players to save at will, and an upgrade system that gives players the ability to strengthen Ori's skills. The game world unfolds to the player in the fashion of a Metroidvania, with new abilities allowing the player to access previously inaccessible areas. Some of the foundational gameplay elements were inspired by the Rayman and Metroid franchises. The game story is centered on a new adventure to discover the world beyond the forest of Nibel, uncover the truths of the lost ones, and unearth Ori's true destiny.
13 Jun 2018
7698
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Ori and the Will of the Wisps – Ori and the Blind Forest - Moon Studios - Microsoft Studios – Composer Gareth Coker - Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Ori and the Will of the Wisps is an upcoming platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios for Microsoft Windows and Xbox One. It is a sequel to the 2015 title Ori and the Blind Forest and was announced during Electronic Entertainment Expo 2017. The game is planned to be a 4K UHD, Xbox One X Enhanced and Xbox Play Anywhere title Players assume control of Ori, a white guardian spirit. To progress in the game, players are tasked to move between platforms and solve puzzles. Similarly to The Blind Forest, Will of the Wisps is expected to feature a system called "soul links", which allows players to save at will, and an upgrade system that gives players the ability to strengthen Ori's skills. The game world unfolds to the player in the fashion of a Metroidvania, with new abilities allowing the player to access previously inaccessible areas. Some of the foundational gameplay elements were inspired by the Rayman and Metroid franchises. The game story is centered on a new adventure to discover the world beyond the forest of Nibel, uncover the truths of the lost ones, and unearth Ori's true destiny.
13 Jun 2018
459
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0:30
Ori and the Will of the Wisps – Ori and the Blind Forest - Moon Studios - Microsoft Studios – Composer Gareth Coker - Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Ori and the Will of the Wisps is an upcoming platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios for Microsoft Windows and Xbox One. It is a sequel to the 2015 title Ori and the Blind Forest and was announced during Electronic Entertainment Expo 2017. The game is planned to be a 4K UHD, Xbox One X Enhanced and Xbox Play Anywhere title. Players assume control of Ori, a white guardian spirit. To progress in the game, players are tasked to move between platforms and solve puzzles. Similarly to The Blind Forest, Will of the Wisps is expected to feature a system called "soul links", which allows players to save at will, and an upgrade system that gives players the ability to strengthen Ori's skills. The game world unfolds to the player in the fashion of a Metroidvania, with new abilities allowing the player to access previously inaccessible areas. Some of the foundational gameplay elements were inspired by the Rayman and Metroid franchises. The game story is centered on a new adventure to discover the world beyond the forest of Nibel, uncover the truths of the lost ones, and unearth Ori's true destiny.
13 Jun 2018
330
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1:25
DOOM ETERNAL – id Software - Bethesda Game Studios – Bethesda Softworks – Creators John Carmack, Tom Hall & John Romero – Creation Engine - Microsoft Studios – Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Developed by id Software, DOOM Eternal is the direct sequel to the award-winning and best-selling DOOM® (2016). Experience the ultimate combination of speed and power with the next leap in push-forward, first-person combat. As the DOOM Slayer, return to take your vengeance against the forces of Hell. Set to an all-new pulse pounding soundtrack composed by Mick Gordon, fight across dimensions as you slay new and classic demons with powerful new weapons and abilities. The Doom (stylized as DOOM) franchise is a series of first-person shooter video games developed by id Software, and related novels, comics, board games, and film adaptation. The series focuses on the exploits of an unnamed space marine operating under the auspices of Union Aerospace Corporation (UAC), who fights hordes of demons and the undead in order to survive. Doom is considered to be one of the pioneering first-person shooter games, introducing to IBM-compatible computers features such as 3D graphics, third-dimension spatiality, networked multiplayer gameplay, and support for player-created modifications with the Doom WAD format. Since the release of Doom in 1993, the series has spawned numerous sequels, expansion packs, and a film. Since its debut, over 10 million copies of games in the Doom series have been sold.
13 Jun 2018
351
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Wolfenstein: Youngblood – MachineGames – Bethesda Softworks – Director Jens Matthies - Producer John Jennings – Designer Andreas Öjerfors & Arcde Berg - Programmer Jim Kjellin – Artist Axel Torvenius - Writers Jens Matthies & Tommy Tordsson Björk – Composers Mick Gordon & Martin Stig Andersen – id Tech 6 Engine - CryEngine - Creation Engine - Microsoft Studios – Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Wolfenstein: Youngblood™ is a brand-new co-op experience from MachineGames, the award-winning studio that developed the critically acclaimed Wolfenstein® II: The New Colossus™. Set in 1980, 19 years after BJ Blazkowicz ignited the second American Revolution, Wolfenstein: Youngblood introduces the next Blazkowicz generation to the fight against the Nazis. Play as one of BJ’s twin daughters, Jess and Soph, as you search for your missing father in Nazi-occupied Paris.
12 Jun 2018
417
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3:09
Prey: Mooncrash – Arkane Studios – Bethesda Softworks – Director Raphaël Colantonio – Producer Susan Kaith – Designer Ricardo Bare – Programmer Stevan Hird – Writers Richard Bare, Chris Avellone & Raphaël Colantonio – Composer Mark Gordon - CryEngine - Creation Engine - Microsoft Studios – Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference In Prey: Mooncrash, TranStar’s secret moon base stopped transmitting shortly after the events of Prey. Now Peter, a hacker stationed aboard a spy satellite tasked with intercepting TranStar communications, must find out why. Trapped and under a ruthless contract with KASMA Corp, Peter’s only hope of ever seeing his family again is uncovering the moon base’s lost secrets. Fight overwhelming odds to escape a secret TranStar moon base where the enemies you encounter, the hazards you face, the goals you complete, and the loot you collect are different each time you play. With changing environments as dangerous as they are dynamic, the Mooncrash campaign for Prey will offer a fun, infinitely replayable challenge to test even the most skilled players.
12 Jun 2018
427
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Fallout 76 – Bethesda Game Studios – Bethesda Softworks – Director Todd Howard – Creation Engine - Microsoft Studios – Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Fallout 76 is an upcoming online multiplayer action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks for Microsoft Windows, PlayStation 4 and Xbox One. It will be a prequel to the Fallout series and is scheduled for release on November 14, 2018. Fallout 76 is a narrative prequel to earlier Fallout games, set in the year 2102 in an alternate timeline, 25 years after nuclear war devastated the Earth. Prior to this war, nuclear proliferation in the 20th and 21st centuries led to the United States government creating a number of fallout shelters, also known as "vaults", for long-term survival. Vault 76, the shelter from which the player's character originates from, was built in West Virginia and opened by the government on America's tricentennial in 2076. Vault 76 had been mentioned in previous Fallout games as an experimental control to test against secret experiments performed at other Vaults. The game will feature real world locations such as West Virginia State Capitol, The Greenbrier, Woodburn Circle, New River Gorge Bridge and Camden Park. The game will also feature numerous mutated monsters, with several, such as the Mothman and the Flatwoods monster, taken from West Virginian folklore.
12 Jun 2018
352
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2:40
Fallout 76 – Bethesda Game Studios – Bethesda Softworks – Director Todd Howard – Creation Engine - Microsoft Studios – Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Fallout 76 is an upcoming online multiplayer action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks for Microsoft Windows, PlayStation 4 and Xbox One. It will be a prequel to the Fallout series and is scheduled for release on November 14, 2018. Fallout 76 is a narrative prequel to earlier Fallout games, set in the year 2102 in an alternate timeline, 25 years after nuclear war devastated the Earth. Prior to this war, nuclear proliferation in the 20th and 21st centuries led to the United States government creating a number of fallout shelters, also known as "vaults", for long-term survival. Vault 76, the shelter from which the player's character originates from, was built in West Virginia and opened by the government on America's tricentennial in 2076. Vault 76 had been mentioned in previous Fallout games as an experimental control to test against secret experiments performed at other Vaults. The game will feature real world locations such as West Virginia State Capitol, The Greenbrier, Woodburn Circle, New River Gorge Bridge and Camden Park. The game will also feature numerous mutated monsters, with several, such as the Mothman and the Flatwoods monster, taken from West Virginian folklore.
12 Jun 2018
466
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