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Por que a RÃºssia Ã© a Inimiga NÂº1 para os EUA e o Ocidente?
Autor: Vladimir Gujanicic. Em 5 de Agosto de 2017.
Fonte: Fort Russ. Fonte da traduÃ§Ã£o: Pravda.
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Best of IndieCade 2016 - INFINIT-O: Dreams of Space Game Demo â€“ Designer/Developer - Corazon Del Sol â€“ IndieCade 2016 Visual Design Award Winner â€“ Engineer - Archie Prakash - 3D Artist â€“ Oscar David â€“ IndieCade
Dreams is a video game that will be on display as part of the exhibition, Let Power Take A Female Form. The video game is a conceptual portrait on the life & influence of three generations of women artists, Eugenia Butler, Eugenia P. Butler, Corazon Del Sol. The central character is a pair of three legs that navigates a series of planetary vignettes, with theme elements that oscillate between absurd dreaminess and narrative vehicles that explore the archetypes of woman-hood.
The player in Dreams scampers through the territory of a creative self, she attains material signifiers that raise her stature in the world, but she also holds power to destroy what sheâ€™s created for herself. Dreams embraces the absolute freedom to succeed creatively in respective cultural paradigms.
Corazon Del Solâ€™s video game Dreams is a cross-generational didactic. The game was born by Del Solâ€™s dictation of a premise based on her grandmotherâ€™s life in which the female protagonist employs her status quo to defeat surrounding â€˜bourgeois structuresâ€™ and â€˜ultimately to self-destruct.
Best of IndieCade 2016 - RIOT: Civil Unrest Game Demo â€“ FuTurXTV â€“ Developer/Designer Leonard Menchiari (creator/graphics/narrative/design) - Marco Agricola - Fabrizio Zagaglia (additional programmer/in-game graphics) - Michele Postpischl (sound design) - Giacomo Langella (music composer) - Ivan Venturi (producer) â€“ Merge Games â€“ IV Productions â€“ IndieCade â€“ Italy
RIOT is a crowd control simulation-based game representing real events that have been happening around the world in the past few years. The game focuses on realistic crowd intelligence with very high gameplay variation depending on the tactics (both violent and non-violent) that the player will decide to use.
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