Classic Game Room reviews the SNK Neo-Geo Pocket Color handheld game console from 1999! This sequel to the black and white NeoGeo Pocket had color and higher hopes but still failed to gain a foothold against the Nintendo Game Boy and Sega Game Gear. Lack of a backlit screen and small software library kept the SNK Neo Geo Pocket Color to a niche market, but that doesn't mean it isn't awesome. The Neo-Geo Pocket Color is a 16-bit hand held videogame console with games like Samurai Shodown and Gals Fighters that have a catchy cartoony look and awesome gameplay. It has a thumbstick instead of a D-pad and two buttons. Because of the non-backlit screen the Neo Geo Pocket has excellent battery life. Its design is pleasing and the SNK NeoGeo Pocket Color has a handy portable size which fits your hands well and makes gameplay comfortable. CGR reviews Neo-Geo Pocket Color video games on Classic Game Room review show.
Classic Game Room presents a CGRundertow video game review of SONIC & SEGA ALL-STARS RACING for the PlayStation 3. Gamers aren't going to find anything new here. SONIC & SEGA ALL-STARS RACING takes its lead from Nintendo's Mario Kart franchise and adapts it to Sega's own slew of characters. This video game review features SONIC & SEGA ALL-STARS RACING PlayStation 3 gameplay footage and commentary. This game was reviewed by CGR reviewer Derek.
Classic Game Room presents a CGRundertow review of SONIC FREE RIDERS for the Xbox 360 and its Kinect motion add-on. The Sonic Rider series goes to the Xbox 360, utilizing it's Kinect with mediocre to lackluster results. This CGRundertow video game review features Sonic Free Riders video gameplay footage and commentary from Classic Game Room's Ray.
Sonic Chaos review. Classic Game Room presents a CGRundertow review of Sonic Chaos for the Sega Master System. Sonic is blue. Fast. And spiny. The blue blur with the 'tude is back in this 8bit 1993 release on the Sega Master System. While the only USA release of this game back in the day was on the Game Gear, Sonic Chaos was released in Europe and other countries on the older Master System after the Genesis/MegaDrive rocked the world. Robotnik has stolen the Red Chaos Emerald, and Sonic the Miles Tails Prower have to get it back and find the other 5 Emeralds. Sonic Chaos is a little easy, but it's still a very impressive example of what 8bit hardware can do. It's not a replacement for say, Sonic 3 on the Genesis, but think of this game as a supplement to the Sonic games you already love. This video review features video gameplay footage of Sonic Chaos on the Sega Master System, as played on the Nintendo Wii's Virtual Console and audio commentary from Classic Game Room's Jonathan.
Sonic The Fighters review. Classic Game Room presents a CGRundertow review of Sonic The Fighters for Arcade, emulated in Sonic Gems Collection for GameCube. This is why you don't let programmers do things I don't like. Sure, it might've been cool to code Sonic into Fighting Vipers, but then to think that it'd be a good idea to make an inaccurate, super-cartoony, button-mashy fighter for the arcades? Anything to make 50 yen or so, I guess. Or a quarter. Or any of a number of European currencies, since this predates the Euro by a good sight. It's... well, the soundtrack's pretty spiffy. The fighting, character models, translation, et cetera? Just leave it to Dr. Robotonic. Robo-tonic. Gin. This video review features video gameplay footage of Mega Man Battle & Chase for Arcade and audio commentary from Classic Game Room's TJ.
Sonic Adventure 2 Battle Review. Classic Game Room presents a CGRundertow review of Sonic Adventure 2 Battle for the Nintendo GameCube. Sonic Adventure introduced us to a fully-fledged 3D Sonic Game, but it was more than putting the blue blur in a 3D realm; voice acting was introduced and more intricate stories were used. While your thoughts on Sonic in a highly sophisticated tale may be on the negative side, it was a concept that hadn't been attempted before with Sega's mascot, and one that showed how Sega wanted to dare the convention of the 'Sonic Game'. Sonic Adventure 2 continued that trend, improving on a lot of aspects of the original, and making things a little more accessible for players. Removing the HUB levels and creating a story the Good and Bad guys (versus a story for each character), and it resulted in a really fun game that, for a lot of us, was our first 3D Sonic game. Sonic Adventure 2 Battle is the re-release of the DreamCast version of the same game on Nintendo's GameCube, only 8 months after the original had hit store shelves. Sonic and Mario put aside their differences and shook hands when Sonic made his Nintendo GameCube debut in this release from 2002. This video review features video gameplay footage of Sonic Adventure 2 Battle on the Nintendo GameCube and audio commentary from Classic Game Room's Jonathan.
Sonic Triple Trouble review. Classic Game Room presents a CGRundertow review of Sonic Triple Trouble for Sega Game Gear, also available on Sonic Gems Collection for the GameCube and the 3DS Virtual Console. Mack was a knife, as Mario RPG taught us, but Nack was a weasel. Or maybe his name was Fang. Point is, you can still do a great Sonic game on the Game Gear. In one of the last 8-bit outings for the hedgehog (or fox, your choice), Triple Trouble starts to play with the format a bit. Dropping score screens to more effectively transition into a boss fight, or adding the snowboard power-up from Sonic 3. Strange that the postmodern interpretation of Sega's flagship series had to come on its comparitively low-power handheld. You think you know old-school Sonic? You can't really say that until you've played this one. (If only for the music.) This video review features video gameplay footage of Sonic Triple Trouble for Game Gear (emulated on GameCube) and audio commentary from Classic Game Room's TJ.
Classic Game Room presents a CGRundertow review of Sonic Colors from SEGA for the Nintendo Wii. Released for the Wii and Nintendo DS, Sonic Colors shows some very smart game design — something we haven't been able to honestly say about a Sonic title since the 16-bit days. With this game, SEGA shows a clear understanding of what works within the Sonic formula, a grasp that hasn't been this clear since he was a 2D sprite. This video review features video gameplay footage of Sonic Colors for the Nintendo Wii and audio commentary from Classic Game Room's Derek.
Classic Game Room presents a CGRundertow video game review of Sonic & Knuckles for the Sega Genesis. As Sonic 3 was released without all the content and features it was originally intended to include, Sega followed up quickly with the release of Sonic & Knuckles in 1994. Utilizing a rarely seen cartridge technology, it was the first and only officially licensed lock-on cart that allowed for previous Sonic games to be plugged into it and expand their original content, most notably the chance to play as Knuckles the Echidna. As a stand-alone game it's not much different from Sonic 3, but adds plenty of new features and platforming gameplay variety to continue Sonic's 16-bit legacy. This review features Sonic & Knuckles gameplay footage and commentary from CGRundertow reviewer Kevin.
CGRundertow SONIC AND THE BLACK KNIGHT for Nintendo Wii Video Game Review
Sonic Jam review. Classic Game Room presents a CGRundertow review of Sonic Jam from Tiger Electronics and SEGA for the game****. Sonic Jam is a collection of older Sonic games. Specifically Sonic 2, Sonic 3 and Sonic and Knuckles. At least, kind of. They're quite different from the Genesis originals, most of all in quality. It's literally impossible to see the game. Sonic moves fast, and the screen turns into a blur. On a console like the Genesis, that's fine. But on the game****, it's just a dot matrix mess. It looks like your calculator threw up all over itself and Sonic is trying to clean it up. This video review features video gameplay footage of Sonic Jam for the game**** and audio commentary from Classic Game Room's Derek.
Sonic Advance 2 review. Classic Game Room presents a CGRundertow review of Sonic Advance 2 for the Game Boy Advance. Released in 2003, this game was developed Sonic Team and Dimps and was published by Sega and THQ. This is a real throwback to the older, classic Sonic games that we all remember from the 16-bit era. It's an awesome mix of super speed and great level design to create one of the only good Sonic games in the last decade. This is definitely a good choice for any disgruntled Sonic fans. This video review features video gameplay footage of Sonic Advance 2 for the GBA and audio commentary from Classic Game Room's Gabe.
Sonic 3 & Knuckles Review. Classic Game Room presents a CGRundertow review of Sonic 3 & Knuckles, developed and published by Sega for the Genesis. This game was played by hundreds of thousands for the novelty of lock-on technology, if not for sheer excellence in platforming gameplay. Play as Sonic, Tails, or Knuckles through both Sonic 3 and Sonic and Knuckles, collect all the Chaos Emeralds, and foil Dr. Robotnik's evil plans once again. This video review features video gameplay footage of Sonic 3 & Knuckles and audio commentary from Classic Game Room's Eric.
Classic Game Room presents a CGRundertow review of Sonic Adventure, developed by Sonic Team and published by Sega for the Dreamcast. Sonic is back in full 3D richness and is speedier than ever as he coasts through detailed adventure stages and fields as he tries to stop Dr. Eggman from collecting the 7 chaos emeralds to awaken Chaos, the water-based god of destruction. Mini-games abound with the Chao-breeding system and mini-adventures that are unique to each playable character. This video review features video gameplay footage of Sonic Adventure and audio commentary from Classic Game Room's Eric.
CGRtrailers, from Classic Game Room®, presents a “Ways to Play” trailer for SONIC & ALL-STARS RACING TRANSFORMED from Sega. Enjoy!
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Classic Game Room presents a CGRundertow review of Sonic Heroes for Nintendo GameCube. Sonic Heroes is a platforming video game published by Sega for multiple platforms. Over the years there have been a lot of good Sonic games, and a few that...weren't so good, and this started to dilute the original experience for all of the world's fastest hedgehog's devoted fans. Fortunately, more often than not, this game falls into the former category. This CGRundertow video game review features gameplay and commentary from CGR's Gabe.