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4:21
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From http://www.tigerm.net Download Link: http://dancedancetigerm.com BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix.org [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix.org Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O http://www.tigerm.net Angel Arc & Company
24 Jul 2011
176
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4:21
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From http://www.tigerm.net Download Link: http://dancedancetigerm.com BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix.org [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix.org Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O http://www.tigerm.net Angel Arc & Company
24 Jul 2011
174
Share Video

4:27
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From http://www.tigerm.net Download Link: http://dancedancetigerm.com BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix.org [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix.org Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O http://www.tigerm.net Angel Arc & Company
24 Jul 2011
115
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4:27
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From http://www.tigerm.net Download Link: http://dancedancetigerm.com BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix.org [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix.org Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O http://www.tigerm.net Angel Arc & Company
25 Jul 2011
86
Share Video

4:27
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From http://www.tigerm.net Download Link: http://dancedancetigerm.com BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix.org [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix.org Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O http://www.tigerm.net Angel Arc & Company
25 Jul 2011
145
Share Video

4:27
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From http://www.tigerm.net Download Link: http://dancedancetigerm.com BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix.org [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix.org Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O http://www.tigerm.net Angel Arc & Company
25 Jul 2011
130
Share Video

4:22
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From http://www.tigerm.net Download Link: http://dancedancetigerm.com BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix.org [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix.org Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O http://www.tigerm.net Angel Arc & Company
25 Jul 2011
68
Share Video

4:22
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From http://www.tigerm.net Download Link: http://dancedancetigerm.com BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix.org [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix.org Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O http://www.tigerm.net Angel Arc & Company
25 Jul 2011
74
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4:22
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From http://www.tigerm.net Download Link: http://dancedancetigerm.com BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix.org [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix.org Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O http://www.tigerm.net Angel Arc & Company
25 Jul 2011
162
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4:22
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From http://www.tigerm.net Download Link: http://dancedancetigerm.com BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix.org [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix.org Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O http://www.tigerm.net Angel Arc & Company
25 Jul 2011
128
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5:50
Star Fox 64 3D review. Classic Game Room reviews STAR FOX 64 3D for Nintendo 3DS. Starfox 64 3D is a 3-D remake of the 1997 classic, Star Fox 64, on Nintendo 64. This Star Fox 64 3D video review has StarFox 64 3D gameplay in HD from the NIntendo 3DS. Nintendo's 3D remake of Star Fox 64 is a slick remastering of the original game cartridge with updated visuals, 3D effect, 2 gameplay modes and a local multiplayer played from 1 3DS game pak mode. After players shoot down loads of bad guys an end bosses to beat Star Fox 64 3D they can then enjoy a score attack mode.
12 Jul 2012
432
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5:53
Classic Game Room reviews STAR FOX 64 for Nintendo 64 released in 1997. This CGR video review of Starfox 64 has Star Fox 64 gameplay from N64 showing StarFox 64 in HD action! StarFox is a space ship shooter with a camera behind the Arwing perspective as Fox McCloud saves the Lylat system from evil! Game play in Star Fox 64 is fast and smooth considering the age of this 3D styled game with solid N64 era visuals and awesome action. A Star Fox 64 3D remake for Nintendo 3DS is now available, the original N64 Starfox 64 game cartridge can be readily found but still retains much of its value because of the quality and replayability of the videogame. Star Fox 64 was the first N64 video game to work with the Rumble Pak!
14 Jul 2012
311
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5:58
Classic Game Room reviews STAR FOX for Super Nintendo from 1993, the first Star Fox videogame. Known as Star Wing (or Starwing for SNES) in other parts of the world, Star Fox introduces us to a bunch of talking animals that fly space ships in space! Pilot Arwings against enemies and save the universe in this on rails spaceship shooter using 3D polygons for the 16-bit SNES Super Nintendo. This CGR review of Starfox has gameplay from Star Fox showing Starfox game play on Super Nintendo in HD. CGR video review of Starfox for SNES has a look at the Star Fox game cartridge for Super Nintendo and shows a variety of Starfox levels.
14 Jul 2012
293
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2:03
a super original Nyan Cat cartoon with it's mysterious origin finally revealed! Perry the platypus, Invader Zim, Starfox and Roger the Alien make cameos! An original cartoon by Myk Friedman and Toonsmyth Productions Not just another Nyan Cat variation!
13 May 2013
682
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2:26
Battlefield 3 with StarFox, how much better can this ge- "I'm sorry, I cannot let you do that StarFox!"
25 May 2013
469
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0:00
Suppose the Starfox team were power rangers. What would their megazord look like? Well, I don't necessarily endorse PR, but I do like to play around with robot design. This was the result.
9 Jul 2008
863
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