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OS: Gentoo Linux. PC: p4, 1.8mhz, 256mb, 40gb(hd). Monitor: waytec 15''. Video: Nvidia 64mb. TouchScreen Device: penmount usb 8-wire. Touchscreen opensource drive for linux: "evtouch" Graphic system: xorg 7.1 + XGL + compiz Yes! Linux is free! This video shows what is possible when you use touchscreen + XGL on linux. Touch the Cube! Bill Barsch - Brasil, Goiãnia, Goiás.
6 Jul 2008
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In this tutorial, I will show how to solve the 4x4 Rubik's Revenge cube. We must first place centers (no algorithm needed), then pair each individual edge (one short algorithm because of parity). After that, the cube is very similar to solving a 3x3. In this video, I first give an introduction into the 4x4 cube and explain what we will need to accomplish before we can actually start to solve the cube. I also go over the notation we will need to become familiar with when performing given algorithms and then start to show you how to position/solve the six 'centers' of the cube. (NOTE* If you do not want to watch the introduction and notation, you can fast forward to 2:55 where I begin going over the centers*) The three main things we will be doing are: 1) Making 2x1 blocks within the center regions of the cube 2) Combining two 2x1 blocks to form a 2x2 center block 3) Adding a single center component to a 3 piece L. *NOTE* to do this, I recommend having the single center piece either in the lower left or lower right region and positioning the corner of the L (see video*) in the same location as that single piece. *NOTE* A good way to pick three centers to place in a clockwise direction (If you don't want to use red/white/blue) is to look at any corner on the cube and place the three centers in the same orientation/position as the colors on the corner. You do not have to worry about the corner when placing centers, you would just be using it to pick those three colors only. PLEASE LEAVE FEEDBACK AND/OR COMMENTS ON THE TUTORIAL VIDEOS OR SEND ME A MESSAGE AND I WILL ANSWER AS SOON AS I CAN (USUALLY WITHIN A DAY OR TWO)! I WOULD LIKE TO HEAR IF IT IS HELPING PEOPLE OUT. THANK YOU VERY MUCH How to solve a 4x4 Rubik's Cube How to Solve a 4x4x4 Rubik's Cube How to Solve a Rubik's Revenge How to Solve a 4x4 4x4x4 5x5 5x5x5 Rubik's Cube Rubix Rubics Rubick Rubiks Rubik Cube Revenge Tutorial Beginners learn Centers Edges dedges tredges algorithm method step by speed speedsolve fast easy notation Erno Parity errors parody parities Fridrich cage Professor
20 May 2009
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Disabling grav balls. From part 1: All shader is work is mine, apart from the water and bloom, TV's looked nice enough without me rewriting. Shadow mapping. Spec mapping. ( lyon ) Parallax mapping. Radial blurring. Physics rigged( newton dynamics ). Music by Kevin MacLeod provided by Creative Commons license. Visit his royalty free archive( *******incompetech****/m/c/royalty-free/index.html ) Spheres, Sky and particle textures were created by me in photoshop. The cubes and the floor textures were gained via google image search.
7 Aug 2008
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Changed lighting a little bit. I think it's better now. This shows more close up and less of the wide angle cam. Purple balls are repelled by the player ball. -------- From part 1: ll shader is work is mine, apart from the water and bloom, TV's looked nice enough without me rewriting. Shadow mapping. Spec mapping. ( lyon ) Parallax mapping. Radial blurring. Physics rigged( newton dynamics ). Music by Kevin MacLeod provided by Creative Commons license. Visit his royalty free archive( *******incompetech****/m/c/royalty-fr... ) Spheres, Sky and particle textures were created by me in photoshop. The cubes and the floor textures were gained via google image search.
7 Aug 2008
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2) This is a tutorial on how to pair the edges of the 4x4 to eventually convert the 4x4 into what resembles a mixed up 3x3. We will have to know how to position edges opposite from one another and with switched orientations (colors on the same face). The algorithm we will use for this step is: (Dd) R F' U R' F (Dd)' *NOTE* In my video, I was a little ambiguous/unclear on how to position the last two pairs of edge pieces before performing the above algorithm. When I said we "need the same color on the same face".. I meant to say "both identical pairs of edges should have the same color on the same face as its complementary piece and be situated in the same layer as well".. I believe that the example in the cube cleared it up, but I just wanted to put it here too in case someone actually reads all this :-) This algorithm will be used to fix the remaining 2 pairs of edges. You may not have to even use this algorithm depending on how you match the last pairs of edges. IF YOU FIND THIS TUTORIAL HELPFUL PLEASE COMMENT. I WOULD LIKE TO KNOW IF PEOPLE FOUND THE VIDEO HELPFUL.
29 Apr 2009
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Linux software driving multiple USB Missile Launchers at once. The cube cold war just got hot.
20 Aug 2008
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21 May 2009
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3:49
<p>a sample of how you can mod your win xp to make it more and more funny! :)<br /><br />the softwares I used are:<br />- Yod'm3D (for the Cube Desktop, like Compiz in Linux)<br />*******www.softpedia****/progDownload/Yod-m-3D-Download-70702.html<br />[there are more recent versions of it, but they are no more free]<br /><br />- TopDesk (Vista's Flip3d effect for WinXP)<br />*******www.otakusoftware****/topdesk/<br />[this is not freeware, it's a 14 days shareware]<br /><br />- UberIcon (funny effects on the icons)<br />*******ubericon****/<br /><br />- Glass2k (for windows trasparency)<br />*******chime.tv/products/glass2k.shtml<br />[ATTENTION: someone've said me that there is a trojan in this sw, so dowload it with all shield on! ;) ]<br /><br />- Madotate (to make windows blending over the desktop)<br />*******madotate.en.softonic****/<br /><br />- Vista Inspirat 2 (for make Win XP looking like Vista)<br />*******www.crystalxp****/galerie/en.id.130.htm</p>
12 Sep 2008
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7:29
Harris Chan (me) solves the cube 12 times, with an average of 10 of 10.46 seconds. The scrambles were kinda easy...so that doesn't mean that I broke any WR anyways. Enjoy the video! ----- JNetCube Best Average for Wed Mar 14 20:15:05 EDT 2007 ----- Average: 10.46 Fastest Time: 08.66 Slowest Time: 14.91 Standard Deviation: 01.28 Individual Times: 1) 08.96 L2 U2 B D U' R D2 F' D' B F2 R U L' B2 F' R2 D2 R' D2 B' F2 L' R' B' 2) (08.66) B2 L2 B' L B L U' B D2 L' F' L2 B R B D2 R' L' U F2 D2 R2 L' D L' 3) 11.04 D2 R U' B2 R2 D' B F2 L2 U' D' F' B D2 R' D R D2 F B D U' F' R2 D2 4) 10.14 R' L' D' U2 F' L' B2 D L B' R' D' U' L2 D2 L' F' U' F L' U R L2 B2 L' 5) 08.97 B L' R2 U' B F D2 R' L U F2 D2 L' D R' U2 F2 L' R D' F' D2 L2 U2 R2 6) 11.13 U L' U2 L' B D' U2 L' D' U2 R2 B U2 L' B U' R' D2 F2 B' L2 F' U' D F 7) 10.44 U B' U' R U R2 F' R D' L B2 R U D' R' F L F' D2 R U F U R' B2 8) 08.77 R L2 F' U2 L2 B2 F' L U' B2 R2 L2 U' R' D2 R F D2 F2 U D R2 U2 L B 9) 12.51 F D' L2 U D R U B2 F2 U' R2 F2 R2 U' F U2 F' R' L2 U2 D B2 U R2 F' 10) 10.60 U2 F2 R2 F R2 B' L2 U2 B' F' L2 F' D2 F' D' B2 R B2 R U R2 B2 F2 U B 11) 12.00 D' F' D2 U R' U' F' L F2 L2 R U' L2 D' B' F R' B2 R D' F D2 L2 B2 F 12) (14.91) D' L R' B2 F' L F2 U2 L2 F2 U2 R2 U' B F U' F2 D B2 R U2 R' B2 D F'
18 Oct 2008
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3:01
9 Nov 2008
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7:42
A basic tutorial on using Cube Explorer to create your own custom algs for different 3x3x3 Rubik's Cube patterns. ** NOTE **: I forgot to say in the video that in order to grey-out a cube square and make it undefined you right-click. I do this several times in the video but neglected to say what I'm doing - all I'm doing is right clicking the cube squares to get them undefined (grey). REMEMBER: you have to leave one piece, for example both sides of the white/red edge piece, grey'd out in order to get the multiple alg window when solving. If the cube is fully defined (no grey) then you will only get one alg in the main window. Cube Explorer from: *******kociemba****/cube.htm There are lots more features to the software that I don't cover here. Shout out to: *******www.masterthecube**** go there :)
24 May 2009
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8:04
Ever since Hans Peter Schmidt had a passionate interest in the study of 3D forms and in exploring the hidden possibilities of combinations of forms and material in theory and practice. Back in 1981 he was the youngest Rubik Cube solver ever (7 years old). Although he often did the Cube, he could not explain how. Later (at the age of 12) it was him, who found out that the number of different unsolved configurations that can be reached on the original Rubik's Cube is a prime number. Now lay back and watch this guy as he solves one Rubik Puzzle after the other... Directed by Alexandra Rothert
10 Nov 2008
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10:16
This step goes over the remaining 2 parity error cases (*There are really 3 more, but we basically skip the corners parity error when using my Step 6 algorithm) that you may see when solving the 4x4 and also shows how to solve the 4x4 as a 3x3 cube thus allowing you to finish solving the cube completely! **IMPORTANT** FOR MOST OF THE 3X3 ALGORITHMS, THERE ARE CERTAIN WAYS YOU MUST POSITION THE CUBE BEFORE YOU PERFORM THE ALGORITHM. I DO NOT GO INTO DETAIL ON HOW TO PERFORM THESE MOVES AND SO HAVE INCLUDED THE STEPS IN THE 3X3 TUTORIAL WHICH CORRESPOND TO THESE MOVES. PLEASE SEE MY 3X3 TUTORIAL FOR MORE DETAILS IF YOU ARE HAVING DIFFICULTY USING MY ALGORITHMS. THANK YOU! *NOTE* If you do NOT use my 3x3 method to solve the 4x4, you may come across a FOURTH parity error. This error affects the position and/or orientation of the top CORNER pieces. ALL YOU HAVE TO DO is use the algorithm I have listed below and also demonstrated in THIS tutorial...the one that corresponds to STEP 6 of my 3x3 tutorial. That algorithm to CORRECT CORNER PARITY is R' F R' B2 R F' R' B2 R2 That will CORRECT any CORNER parity case you may have. If you are UNSURE of how to use that algorithm exactly, please see my step 6 of my 3x3 tutorial. Algorithms (IN ORDER): Interchanging the two parity cases you see before finishing the top face (from step 4 of 3x3 tutorial). *If you have the 2x3 block, you want to hold it horizontally so that the 2x3 is all the way to the LEFT on the TOP face (see video*)- Orienting Last Layer (OLL) F U R U' R' F' ____________________________________________ Flipping over the top edge piece (the second PARITY case we see)*Hold the flipped edge pair on the FRONT face in the TOP middle edge pair position (see video*)- Orienting the Last Layer (OLL) - **ONLY SEEN IN 4X4 and also 5x5 cubes** (Rr)2 B2 U2 (Ll) U2 (Rr)' U2 (Rr) U2 F2 (Rr) F2 (Ll)' B2 (Rr)2 ____________________________________________ Finishing the top face (3x3 tutorial step 5)- Orienting the Last Layer (OLL) R U R' U R U2 R' ____________________________________________ Positioning Top Corners (3x3 tutorial step 6)- Permuting Last Layer (PLL)***IMPORTANT NOTE*** THIS MOVE ALSO CORRECTS ANY CORNER PARITY ERROR YOU HAVE. If you are unsure of exactly how to use it, please see my step 6 of my 3x3 tutorial. You basically just have to find two corners which have the same color on the same face and set that face as your BACK** If you don't have two corners next to each other that have the same color, then ANY face can be the BACK**** R' F R' B2 R F' R' B2 R2 ____________________________________________ Last PARITY Case (flipping two opposite top layer edge pairs) - Permuting Last Layer (PLL)- **ONLY SEEN IN 4X4 ALSO** r2 U2 r2 (Uu)2 r2 (Uu)2 U2 ____________________________________________ Allan (Fixing the top layer edges - might not need to perform this move, 3x3 tutorial step 7)- Permuting Last Layer (PLL) L2 U' B F' L2 B' F U' L2
21 Dec 2008
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CONGRATULATIONS! You made it! This is the last part and if you got here, you've done a great job! ALGORITHMS ----------------- 1) Ri, U, Fi, Ui 2) Ri, Di, R, D 3) Going Right - U, R, Ui, Ri, Ui, Fi, U, F Going Left - Ui, Li, U, L, U, F, Ui, Fi 4) F, R, U, Ri, Ui, Fi 5) R, U, Ri, U, R, U, U, Ri 6) U, R, Ui, Li, U, Ri, Ui, L 7) Ri, Di, R, D (Same as #2) Reminder again: If you are messing up when using algorithm #7, you are probably mixing up the "down inverted" and "down." If I say "down," I want you to literally tilt the cube up so that the down side is facing you, and then turn it clockwise. If I say "down inverted," then face the down side and turn it Counter-Clockwise. If thats not the reason, make sure you are actually completing the entire algorithm. For example, if you're doing the algorithm and you finally get the blue to show up on top, don't forget to complete the ENTIRE algorithm and complete the "down" step. i.e. Maybe you're doing "Ri, Di, R" and then you see the blue and you stop? But you must continue and do the "Down" step, and then move on to the next corner. Or else you will mess up the cube. Alternatively, and more easily, you can and should use the finger flicks because it's much easier to remember the motions that way. Again, congratulations if you solved the rubik's cube for the first time! If you have any questions on ANY specific part of the cube or if I went too fast on some parts and you want some clarification, please don't hesitate to leave a comment or even message me personally to my inbox, and I will be glad to help!
24 May 2009
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Hey guys! Here's part 2. For Algorithm #3, I apologize for going so fast, but just use the right or left algorithm and you should be fine. If you have any questions about the algorithms, or if you just completely do not understand what to do with the algorithms, please ask me and I'll help you, guaranteed. Remember: If you are messing up when using algorithm #2, you are probably mixing up the "down inverted" and "down." If I say "down," I want you to literally tilt the cube up so that the down side is facing you, and then turn in clockwise. If I say "down inverted," then face the down side and turn it Counter-Clockwise. Or, more conveniently, use the finger flick method that I showed you. ALGORITHMS ----------------- 1) Ri, U, Fi, Ui 2) Ri, Di, R, D 3) Going Right - U, R, Ui, Ri, Ui, Fi, U, F Going Left - Ui, Li, U, L, U, F, Ui, Fi 4) F, R, U, Ri, Ui, Fi 5) R, U, Ri, U, R, U, U, Ri 6) U, R, Ui, Li, U, Ri, Ui, L 7) Ri, Di, R, D (Same as #2)
24 May 2009
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9:46
Part 1 for a tutorial on how to solve the Rubik's Cube faster. Be sure you know how to solve the cube normally before watching. All algorithms used are shown at the end of part two: *******www.youtube****/watch?v=mszBgR-eyZI I have also made an advanced tutorial here, but note, learning it renders this tutorial almost useless: *******www.youtube****/watch?v=KVKlz0vUUBo If you don't know how to solve the Rubik's Cube normally, check out my video how: *******www.youtube****/watch?v=u0x5vHTEeFU If you'd like to take apart your cube, see: *******www.youtube****/watch?v=jdS_uvdl_JU
21 Dec 2008
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