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0:49
Falcões chegam à nossa consola este Outono. Apesar de ter sido exibido no Ubidays, o vídeo de Tom Clancy's HAWX não teve direito a publicação. Todavia, graças a um vídeo filmado por Snoopers (um dos muitos que assistiu à conferência de imprensa), nem tudo se perdeu! Fiquem com o vídeo...
1 Jun 2008
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2:30
Tom Clancy's EndWar RTS game.
7 Oct 2007
5073
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0:59
La vidéo des Lapins Cretins dédiée à Wii Fit nous avait déjà mis sur la voie, mais ce teaser confirme bien ce à quoi tout le monde s'attendait : les lapins crétins seront bientôt de retour pour un troisième volet.
29 May 2008
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8:50
this looks fun... with my butt...... i wanna get myself a wii too
30 May 2008
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5:22
The Prince is finally going next-gen! Find out what to expect from this highly stylized game in this new developer interview.
13 Sep 2009
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5:10
Check out the expansive 50 square miles of playable African terrain in Far Cry 2.
13 Sep 2009
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0:49
Trailer of Naruto - Rise of a ninja available exclusively on Xbox 360. Delivered during the Ubidays 2007.
12 Oct 2007
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1:49
The Far Cry 2 Ubidays 2008 trailer. Every man has his price, know that for you, that price may be your soul.
5 Mar 2009
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1:07
NEW PRINCE OF PERSIA 4 OFFICIAL TRAILER RELEASED TODAY ON UBIDAYS THIS IS A FREAKING REVOLUTION AND CRAZIEST THING EVER DONE PRINCE OF PERSIA 4 WILL BE AWESOME
26 Nov 2008
1955
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5:21
Randy Pitchford and the colonel take us through another walkthough of Brothers in arms hell's highway at Ubisoft's Ubidays. (Offscreen recording) FAQ:Why the hell doesn't he die? A:The devs have set it so that he can't die, because if he did the recording would be bogus. Why does he talk like I'm a retard? I.E. "My mission is to kill the enemy" A:Because he has to say something and this was probably the first thing to come to his mind. Note: I had to cut down on the quality of the video in order to get it on youtube. For the full video go to playsyde****
23 Sep 2008
1119
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7:15
Randy Pitchford and the colonel take us through another walkthough of Brothers in arms hell's highway at Ubisoft's Ubidays. (Offscreen recording) FAQ:Why the hell doesn't he die? A:The devs have set it so that he can't die, because if he did the recording would be bogus. Why does he talk like I'm a retard? I.E. "My mission is to kill the enemy" A:Because he has to say something and this was probably the first thing to come to his mind. Note: I had to cut down on the quality of the video in order to get it on youtube. For the full video go to playsyde****
23 Sep 2008
1198
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1:02
Prince of Persia 4 : Next Gen Ubidays 2008: Debut Trailer HD. Prince and his game undergo a huge makeover. *The plagued prince returns in his first next-gen adventure. Ubisoft has planned a number of adjustments to the series, with a new design for the prince, a new armored gauntlet with incredible powers, and a renewed focus on platforming and physical challenges rather than fighting.* *Now the darkness spreads.* *Ubisoft released the first video of new Prince of Persia. This time the Prince feels Amano-inspired. Looks like a celluloid/animated character (a bit like SFIV). The style itself is still in progress. The story is much more "1001 Nights"-like, more fantasy, less grounded in reality but instead more magical yet still credible, more poetic. Player must unleash light-wells to heal the corrupted world, which shoots light into the sky, reminiscent of SotC and Okami. The transformation of the world is in real-time, with plants growing back to life as the world heals back and as the player can still move, instead of a mere cutscene, sky changes back to its normal color, etc., to give a strong sense of control and success to the player. * *This time, thers no more time rewind and such. The art style was difficult to pass through the management, but they never refused it, and eventually loved it. The story is: Orhmaz and Arhiman, twin gods, one good one evil, celestial battle, Orhmaz locks Arhiman away in a box which he hides into an faraway oasis deep within a desert. Centuries pass, and comes a troublesome thief (The Prince) and Arhiman is freed somehow. The Prince must undo his mistake. This is what they refer to as a more "1001 Nights" kind of story, like a fable.* *This new Pop has more open/organic environments. It has a Zelda-esque feel, old-school in themes. Bosses/player use backgrounds during fights (one shot shows an enemy pushing the prince against a wall as if trying to choke him, or another throwing him in the air). The game went through a few iterations; originally too open (felt big but not enough to do), at one point it was more like Assassin's Creed, (going where you want), but players would get lost and wander aimlessly and dynamism suffered as a result. Now instead it is more focussed with a clear road, but multiple paths can be taken (free to move from one map to another, back and forth, etc., more open than previous PoPs).* *The demo map shown to the journalist, old of a few months, has been scrapped design-wise because it was too Assassin-like, now it's more fantasy design-wise.* *Game world is made of nodes connected by paths, and you can go from one node to another as you wish (this is what they mean by less open, but non-linear; you can see the paths, but you don't have to going from A to B to C). The game adapts as a result (enemies from later visited locations might be more difficult, etc., for example zone A might be more difficult if you access it at the end, but if you accessed it at the beginning then it is easier, even bosses, depending on what order you fight them, adapt as such). The Prince can slide along any walls using his glove. The Game is as much vertical as horizontal.* *And now, The Prince has more possibilities of movement. The Bosses were inspired by MGS' boss quality; they are fewer but they have a story, a reason to be, they leave more of an impression on the player. Some are former nobles, sometimes acting against their will. They wondered if they should make just more enemies and try to do a God of War game and try to beat it on its own ground, or go for something different. They went with fewer enemies instead and a new combat style. Combats are duels. You can see the expression on the faces of the characters/bosses. Movement/action in fights is more like Advent Children, more cinematic in presentation. 140 people are working on it, and more to come, too.*
21 Mar 2010
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11:17
Splinter Cell conviction gameplay footage from ubidays
18 Sep 2011
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0:00
an amv i made of the new Prince of Persia 4 game trailer song:pendulum - the tempest Prince of Persia 4 is an upcoming video game developed by Ubisoft Montreal and published by Ubisoft. It is scheduled to be released on late 2008 for Windows, PlayStation 3 and Xbox 360. It is a new chapter in the Prince of Persia universe and it introduces a new gameplay,along with a fresh "illustrative" visual style. According to Ubidays Interview,a new Prince of Persia will be depicted as a wanderer at first, who while returning home from an adventure with his "bearings" and a donkey named "Lady with Treasure", to spend his rest of life in peace. But all of a sudden, he is caught by a fierce sandstorm, which throws him off of his original path, and he finds himself in a forbidden land - a mythical garden of beauty, dominated at its center by a massive Tree of Life. Imprisoned in the Tree of Life is Ahriman, the "Ancient Evil God of Darkness", who was imprisoned within the tree by his twin brother Ormazd, the "Ancient God of Light". The Prince accidentally unleashes Ahriman from the Tree. After being set free, Ahriman starts corrupting the lands with darkness and evil. The Prince is about to leave the lands and allow the consequences of his mistake to spread on the whole world, he is encountered by a young woman named Elika, a descendant of the Ahuras, a group of people who guarded the imprisonment of Ahriman. Elika asks the The Prince for his help to undo what he had done and bring back peace to the world by stopping Ahriman, and cleansing the world of it's darkness. Proof of development for the game was found when, on September 21, 2006 a leaked RAR file contained concept images, although no comment was made by Ubisoft. Also, on January 23, 2008, some screenshots from the game were leaked onto the internet, and again Ubisoft made no comments. On April 1, 2008, Ubisoft registered the domain www.princeofpersiaprodigy****, confirming the name of the game. In May, 2008, Ubisoft confirmed the game as a work-in-progress. They stated to expect a release at the end of 2008, and gave many details about the plot and gameplay in this game. In one such interview, they stated that the general staples of the gameplay are to remain intact, including platforming, and combat. Although the game focuses more on one-on-one combat, similar to the original Prince of Persia trilogy, rather then fighting almost dozens of enemies, like in the Sands of Time trilogy. On May 8, 2008, Ubisoft released an official video of a concept artist designing the Prince character for the game. The "speed art" video shows a full-bodied new prince to be created on Photoshop. There was another fast-forward concept art drawing video released on May 22, detailing a female character Elika. The game will use a heavily modified version of the Schmitar Engine, which was also used in Assassin's Creed. Developers chose to implement an illustrative graphical style, similar to cel-shaded graphics. Other features include improved artificial intelligence, detailed graphics, rich environments and an open-world, that will allow to create a non-linear gameplay.
21 May 2009
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