Results for: unreal-engine Search Results
Family Filter:
0:47
Gears of War 4 - The Coalition – Motiga – Microsoft Studios – Unreal Engine 4 - Director Chuck Osieja – Producer Walter de Torres – Programmer Kirk Gibbons – Writer Tom Bissell – Composer Ramin Djawadi - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Gears of War 4 is a third-person shooter video game developed by The Coalition and published by Microsoft Studios for Microsoft Windows and Xbox One.[2] It is the fourth main installment in the Gears of War series, and the first entry not to be developed by Epic Games. The game was released worldwide on October 11, 2016. Upon release, the game received generally positive reviews, with critics praising the game's combat, visuals and set pieces, while criticism was directed towards the campaign and writing. Gears of War 4 runs at 30 frames per second in its single player modes, and 60 in its multiplayer modes, both at 1080p. The game uses Unreal Engine 4. Similarly to Halo 5: Guardians,[28] the game will employ a dynamic scaling system to maintain a consistent frame rate, under which the resolution will be automatically decreased and upscaled back to 1080p during more intensive scenes. Ferguson stated that the Xbox One Shad an improved CPU and GPU which would be capable of more consistent resolution on Gears of War 4. During its E3 2016 press conference, Microsoft announced that Gears of War 4 would be released on PC exclusively for Windows 10 Windows Store. It will be an Xbox Play Anywhere game, with digital cross-buys and cross-platform multiplayer available between Windows 10 and Xbox versions. In August 2016, Game of Thrones composer Ramin Djawadi confirmed he would be involved as the main creator of Gear of War 4's soundtrack. In an interview, Djawadi spoke about the sound of the score, "Obviously, I want to make it very different to Game of Thrones.
11 Jun 2018
196
Share Video

0:55
Gears of War 4 - The Coalition – Motiga – Microsoft Studios – Unreal Engine 4 - Director Chuck Osieja – Producer Walter de Torres – Programmer Kirk Gibbons – Writer Tom Bissell – Composer Ramin Djawadi - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Gears of War 4 is a third-person shooter video game developed by The Coalition and published by Microsoft Studios for Microsoft Windows and Xbox One.[2] It is the fourth main installment in the Gears of War series, and the first entry not to be developed by Epic Games. The game was released worldwide on October 11, 2016. Upon release, the game received generally positive reviews, with critics praising the game's combat, visuals and set pieces, while criticism was directed towards the campaign and writing. Gears of War 4 runs at 30 frames per second in its single player modes, and 60 in its multiplayer modes, both at 1080p. The game uses Unreal Engine 4. Similarly to Halo 5: Guardians,[28] the game will employ a dynamic scaling system to maintain a consistent frame rate, under which the resolution will be automatically decreased and upscaled back to 1080p during more intensive scenes. Ferguson stated that the Xbox One Shad an improved CPU and GPU which would be capable of more consistent resolution on Gears of War 4. During its E3 2016 press conference, Microsoft announced that Gears of War 4 would be released on PC exclusively for Windows 10 Windows Store. It will be an Xbox Play Anywhere game, with digital cross-buys and cross-platform multiplayer available between Windows 10 and Xbox versions. In August 2016, Game of Thrones composer Ramin Djawadi confirmed he would be involved as the main creator of Gear of War 4's soundtrack. In an interview, Djawadi spoke about the sound of the score, "Obviously, I want to make it very different to Game of Thrones.
11 Jun 2018
367
Share Video

0:30
Gears 5 - The Coalition – Motiga – Microsoft Studios – Unreal Engine 4 - Creator Cliff Bleszinski - Director Chuck Osieja – Producer Walter de Torres – Programmer Kirk Gibbons – Writer Tom Bissell – Composer Ramin Djawadi - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Gears 5 is a sequel to Gears of War 4 that is scheduled to be released in 2019. Unlike its predecessor, Gears 5 focuses on Kait Diaz, the daughter of Reyna Diaz, who was an Outsider of Locust descent. As Kait, the player must journey across planet Sera to uncover the origins of the Locust and fight with the player's own squad. Humanity on Sera is decreasing and the reliance on technology is causing weakness to the COG as enemies combine to wipe out all survivors. Gears 5 allows players to travel across different terrains, such as skimming across glaciers, sailing over deserts and descending into sunken ruins to discover the largest and most diverse Gears world The world is crumbling. Humanity’s reliance on technology has become their downfall and enemies are uniting to wipe out all survivors. As Kait you must journey across the biggest, most beautiful Gears world to uncover the origins of the Locust, and fight with your squad to protect what’s left. Never Fight Alone Play solo or with a friend in local split-screen co-op, or online co-op. Battle alongside your friends anywhere with cross-play between Xbox One and PC. Explore Sera Skim across glaciers, sail over deserts and descend into sunken ruins to discover the largest and most diverse Gears world ever created. Visual Showcase Play every mode in 4K Ultra HD resolution with stunning HDR at a smooth 60 frames per second.
12 Jun 2018
242
Share Video

0:32
Forza Horizon 4 – Forza - Playground Games – Microsoft Studios – Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Forza Horizon 4 is an open world racing video game developed by Playground Games and published by Microsoft Studios. It will be released on 2 October 2018 on Xbox One and Windows 10 after being announced at Xbox's E3 2018 conference. The game will be set in a fictionalized representation of the United Kingdom. It is the eleventh instalment in the Forza series and the fourth title in the Forza Horizon spin-off series. Forza Horizon 4 features over 450 licensed cars and a route creator, enabling players to create their own races. The game takes place in a synchronized shared world, compared to the AI driven Drivatars from its predecessors, with each server supporting up to 72 cars. The game is also playable in offline mode. Players have the opportunity to buy properties from across the map, which unlock new items and gameplay perks. The game features a dynamic weather system that also depicts the change of season. The game world changes depending on the season: for example, lakes will freeze over in winter and allow players the ability to explore regions of the game world that would be inaccessible during other seasons. The seasons are fixed across the game's servers, meaning that all players will experience the same conditions at the same time.
12 Jun 2018
264
Share Video

6:41
Gigantic – Walkthrough Trailer – Perfect World Entertainment – Designer Carter McBee Unreal Engine 3 - Xbox One – Microsoft Windows – Xbox One X – PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Gigantic is a free-to-play strategic hero shooter video game developed by the independent game studio Motiga and published by Perfect World Entertainment.[2] The game focuses on team-based action combat with heroes battling alongside a massive guardian. Players must protect their guardian along with their team and attempt to destroy the opposing team and their guardian. The game's beta was launched in August 2015. Gigantic was fully released on Steam, Arc, Xbox One, and Windows 10 on July 20, 2017. On January 31, 2018, it was announced that further development for Gigantic had ceased and that the game's servers would be discontinued on July 31, 201 Teams of five players unite along with a magical behemoth known as a Guardian with the ultimate goal to destroy the opposing team and their Guardian. There are 20 playable Heroes for players to choose from, all with a wide variety of abilities.
11 Jun 2018
306
Share Video

3:54
Gears of War 4 - The Coalition – Motiga – Microsoft Studios – Unreal Engine 4 - Director Chuck Osieja – Producer Walter de Torres – Programmer Kirk Gibbons – Writer Tom Bissell – Composer Ramin Djawadi - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Gears of War 4 is a third-person shooter video game developed by The Coalition and published by Microsoft Studios for Microsoft Windows and Xbox One.[2] It is the fourth main installment in the Gears of War series, and the first entry not to be developed by Epic Games. The game was released worldwide on October 11, 2016. Upon release, the game received generally positive reviews, with critics praising the game's combat, visuals and set pieces, while criticism was directed towards the campaign and writing. Gears of War 4 runs at 30 frames per second in its single player modes, and 60 in its multiplayer modes, both at 1080p. The game uses Unreal Engine 4. Similarly to Halo 5: Guardians,[28] the game will employ a dynamic scaling system to maintain a consistent frame rate, under which the resolution will be automatically decreased and upscaled back to 1080p during more intensive scenes. Ferguson stated that the Xbox One Shad an improved CPU and GPU which would be capable of more consistent resolution on Gears of War 4. During its E3 2016 press conference, Microsoft announced that Gears of War 4 would be released on PC exclusively for Windows 10 Windows Store. It will be an Xbox Play Anywhere game, with digital cross-buys and cross-platform multiplayer available between Windows 10 and Xbox versions. In August 2016, Game of Thrones composer Ramin Djawadi confirmed he would be involved as the main creator of Gear of War 4's soundtrack. In an interview, Djawadi spoke about the sound of the score, "Obviously, I want to make it very different to Game of Thrones.
11 Jun 2018
369
Share Video

1:54
PlayerUnknown’s Battlegrounds – PUBG - Bluehole Studios – Director Brendan Greene – Producer Chang-han Kim – Composer Tom Salta – Unreal Engine 4 - Microsoft Windows – PlayStation 4 – Xbox One X – Xbox One– Activision – Esports - Overwatch League – Warcraft – Unity – Unity Engine – Gamescom – E3 – Tokyo Game Show – Brazil Game Show - BlizzCon PlayerUnknown's Battlegrounds (PUBG) is an online multiplayer battle royale game developed and published by PUBG Corporation, a subsidiary of publisher Bluehole. The game is based on previous mods that were created by Brendan "PlayerUnknown" Greene for other games using the film Battle Royale for inspiration, and expanded into a standalone game under Greene's creative direction. In the game, up to one hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The available safe area of the game's map decreases in size over time, directing surviving players into tighter areas to force encounters. The last player or team standing wins the round. The game was released for Microsoft Windows via Steam's early access beta program in March 2017, with a full release on December 20, 2017. That same month, the game was released by Microsoft Studios for the Xbox One via its Xbox Game Preview program. A few months later, it was localized and released by Tencent Games in China, while two mobile versions based on the game for Android and iOS were also released. By March 2018, the game sold over forty million copies across all platforms, with the Windows version having sold over thirty million and holding a peak concurrent player count of over three million on Steam, an all-time high on the platform, while the Xbox version sold over five million itself.
12 Jun 2018
360
Share Video

0:30
Just Cause 4 – Avalanche Studios – Square Enix – Director Franchesco Antolini – Writer Omar Shakir - Microsoft Studios – Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Just Cause 4 is an upcoming action-adventure game developed by Avalanche Studios and published by Square Enix. The game is scheduled to be released for PlayStation 4, Windows, and Xbox One on December 4, 2018. Just Cause 4 is a third-person action-adventure game set in an open world environment. The player assumes the role of series protagonist Rico Rodriguez. The game is set in a fictional South American country called Solis. Rico Rodriguez takes on a paramilitary group called the Black Hand, run by a lady named Gabriella. Just Cause 4 is being developed by Avalanche Studios and published by Square Enix. The game is being developed with a new version of Avalanche's game engineApex. The new technology allows the game to have diverse and extreme weather effects including blizzards, sandstorms, tornadoes and more. Developers of the game noted that improvements had been made to the game's artificial intelligence over Just Cause 3. These changes were intended to make non-player characters smarter so that they behave more tactically and pose more of threat to the player. Other improvements to the game engine include physics-based rendering and a new animation system. The game was announced during Microsoft's press conference at E3 2018, and also appeared later at Square Enix's showcase and the PC Gaming Show. The game is scheduled to be released for PlayStation 4, Windows, and Xbox One on December 4, 2018.
12 Jun 2018
7225
Share Video

2:40
Fallout 76 – Bethesda Game Studios – Bethesda Softworks – Director Todd Howard – Creation Engine - Microsoft Studios – Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Fallout 76 is an upcoming online multiplayer action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks for Microsoft Windows, PlayStation 4 and Xbox One. It will be a prequel to the Fallout series and is scheduled for release on November 14, 2018. Fallout 76 is a narrative prequel to earlier Fallout games, set in the year 2102 in an alternate timeline, 25 years after nuclear war devastated the Earth. Prior to this war, nuclear proliferation in the 20th and 21st centuries led to the United States government creating a number of fallout shelters, also known as "vaults", for long-term survival. Vault 76, the shelter from which the player's character originates from, was built in West Virginia and opened by the government on America's tricentennial in 2076. Vault 76 had been mentioned in previous Fallout games as an experimental control to test against secret experiments performed at other Vaults. The game will feature real world locations such as West Virginia State Capitol, The Greenbrier, Woodburn Circle, New River Gorge Bridge and Camden Park. The game will also feature numerous mutated monsters, with several, such as the Mothman and the Flatwoods monster, taken from West Virginian folklore.
12 Jun 2018
461
Share Video

1:09
Fallout 76 – Bethesda Game Studios – Bethesda Softworks – Director Todd Howard – Creation Engine - Microsoft Studios – Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Fallout 76 is an upcoming online multiplayer action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks for Microsoft Windows, PlayStation 4 and Xbox One. It will be a prequel to the Fallout series and is scheduled for release on November 14, 2018. Fallout 76 is a narrative prequel to earlier Fallout games, set in the year 2102 in an alternate timeline, 25 years after nuclear war devastated the Earth. Prior to this war, nuclear proliferation in the 20th and 21st centuries led to the United States government creating a number of fallout shelters, also known as "vaults", for long-term survival. Vault 76, the shelter from which the player's character originates from, was built in West Virginia and opened by the government on America's tricentennial in 2076. Vault 76 had been mentioned in previous Fallout games as an experimental control to test against secret experiments performed at other Vaults. The game will feature real world locations such as West Virginia State Capitol, The Greenbrier, Woodburn Circle, New River Gorge Bridge and Camden Park. The game will also feature numerous mutated monsters, with several, such as the Mothman and the Flatwoods monster, taken from West Virginian folklore.
12 Jun 2018
343
Share Video

3:09
Prey: Mooncrash – Arkane Studios – Bethesda Softworks – Director Raphaël Colantonio – Producer Susan Kaith – Designer Ricardo Bare – Programmer Stevan Hird – Writers Richard Bare, Chris Avellone & Raphaël Colantonio – Composer Mark Gordon - CryEngine - Creation Engine - Microsoft Studios – Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference In Prey: Mooncrash, TranStar’s secret moon base stopped transmitting shortly after the events of Prey. Now Peter, a hacker stationed aboard a spy satellite tasked with intercepting TranStar communications, must find out why. Trapped and under a ruthless contract with KASMA Corp, Peter’s only hope of ever seeing his family again is uncovering the moon base’s lost secrets. Fight overwhelming odds to escape a secret TranStar moon base where the enemies you encounter, the hazards you face, the goals you complete, and the loot you collect are different each time you play. With changing environments as dangerous as they are dynamic, the Mooncrash campaign for Prey will offer a fun, infinitely replayable challenge to test even the most skilled players.
12 Jun 2018
411
Share Video

1:05
Wolfenstein: Youngblood – MachineGames – Bethesda Softworks – Director Jens Matthies - Producer John Jennings – Designer Andreas Öjerfors & Arcde Berg - Programmer Jim Kjellin – Artist Axel Torvenius - Writers Jens Matthies & Tommy Tordsson Björk – Composers Mick Gordon & Martin Stig Andersen – id Tech 6 Engine - CryEngine - Creation Engine - Microsoft Studios – Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Wolfenstein: Youngblood™ is a brand-new co-op experience from MachineGames, the award-winning studio that developed the critically acclaimed Wolfenstein® II: The New Colossus™. Set in 1980, 19 years after BJ Blazkowicz ignited the second American Revolution, Wolfenstein: Youngblood introduces the next Blazkowicz generation to the fight against the Nazis. Play as one of BJ’s twin daughters, Jess and Soph, as you search for your missing father in Nazi-occupied Paris.
12 Jun 2018
408
Share Video