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0:10
If this was a real video game scene he would have lost his life. Thank God he just hit his head hard, he will still live.
22 Jul 2018
819
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0:44
This way of playing a video game seems really fun. Those who have a cat and a tab, you have something new to try with your cat. But this cat seemed to have not much interest in playing.
27 Jul 2018
1726
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0:21
There used to be action games controlled by people before the digital technology was invented. Here is how it used to go down.
15 Aug 2018
504
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0:14
This doggos here are watching their reality become a hilarious videogame scene. Does anyone remember the original game from the music ?
15 Aug 2018
903
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9:29
Agents of mayhem to fallout 76.
26 Jul 2018
48
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0:40
In case you are a rookie to play domino ceme then you have to select specialist and trustworthy gambling site simply because they can supply only large high quality of support.
3 Aug 2018
9
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6:30
Glitch Gaming Apparel is the premier brand for video game t-shirts and apparel. Glitch Gaming Apparel is a Lifestyle Brand for gamers, creating original and licensed t-shirts, accessories, and much more -- developed by gamers, for gamers. It's our mission to capture everything you love about your favorite games. From leveling your main character into an unstoppable juggernaut to scoring the match-winning headshot for your team, we channel our passion for gaming into stylish, quality threads worthy of an Achievement hunting, Trophy hoarding hero such as yourself. For the best gear from the games you've conquered in white-knuckled, thumb blistering triumph, Glitch is here for you. Game on. Anime Expo, abbreviated AX, is an American anime convention held in Los Angeles, California and organized by the non-profit Society for the Promotion of Japanese Animation (SPJA). With rare exceptions, the convention is traditionally held on the first weekend in July, which typically coincides with the 4th of July, and lasts for four days. While currently hosted at the Los Angeles Convention Center.
25 Jul 2018
2971
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3:49
The House of the Dead is a first-person light gun arcade game, released by Sega in Japan on September 13, 1996, and later internationally on March 4, 1997. It is the first game in The House of the Dead series. Players assume the role of agents Thomas Rogan and "G" in their efforts to combat the products of the dangerous, inhumane experiments of Dr. Curien, a mad scientist. The House of the Dead is a rail shooter light gun game. Players use a light gun (or mouse, in the PC version) to aim and shoot at approaching zombies. The characters' pistols use magazines which hold 6 rounds; players reload by shooting away from the screen. A set of torches next to the magazine of each player represents remaining health. When a player sustains damage or shoots a hostage, one of their torches is removed. The player dies when all torches are lost. First-aid packs are available throughout the game which restore one torch; some can be obtained from rescued hostages, while others are hidden inside certain breakable objects. Special items can be found within other breakables, granting a bonus to the player who shoots them. Throughout the course of the game, players are faced with numerous situations in which their action (or inaction) will have an effect on the direction of gameplay. This is exemplified in the opening stage of the game when a hostage is about to be thrown from the bridge to his death. If the player saves the hostage, they will enter the house directly through the front door; however, if the player fails to rescue the hostage, the character is redirected to an underground route through the sewers. If the player rescues all hostages, a secret room full of lives and bonuses is revealed toward the end of the game. Sega Games Co., Ltd., originally short for Service Games and officially styled as SEGA, is a Japanese multinational video game developer and publisher headquartered in Tokyo, Japan, with offices around the world.
25 Jul 2018
6577
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0:56
Tom Clancy’s Rainbow Six Siege – Idris Elba Siege Day Video – Developer Ubisoft Montreal – Ubisoft – Director Xavier Marquis – Producers Sébastien Labbé – Designer Daniel Drapeau - AnvilNext 2.0 Engine – Programmers Jalal Eddine El Mansouri – Writers Li Kuo – Artist - Po Yuen Kenny Lam – Composers Paul Haslinger & Ben Frost - PlayStation 4 – PS4 - Xbox One – Microsoft Windows – Xbox One X – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Tom Clancy’s Rainbow Six Siege also features a technological breakthrough that redefines the way players interact with a game environment. Leveraging Ubisoft Montreal’s proprietary Realblast engine, Tom Clancy’s Rainbow Six Siege incorporates procedural destruction that is realistic and unscripted, meaning the environment reacts authentically, distinctively and dynamically, based on variables like the caliber of bullets or the amount of explosives used. This advance allows players to leverage destruction in meaningful ways. Walls can be shattered, opening new lines of fire. Ceilings and floors can be breached to create new access points. This ability to modify the level design in real time enables players to create new gameplay opportunities directly within the game level. “As fans of Tom Clancy’s Rainbow Six and tactical shooters in general, we set out to create the game we always wanted to play within the counter-terrorism universe. We asked ourselves ‘how could we capture the incredible tension and unique tactics of these confrontations?’ We found the answer in the Siege gameplay and procedural destruction.” said Xavier Marquis, creative director at Ubisoft. “Tom Clancy’s Rainbow Six Siege is the game that Tom Clancy’s Rainbow Six fans have been waiting for, and first-person shooter players will be drawn to its unique gameplay.“
27 Jul 2018
2582
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1:15
Tom Clancy’s Rainbow Six Siege – Operators Gameplay Trailer– Developer Ubisoft Montreal – Ubisoft – Director Xavier Marquis – Producers Sébastien Labbé – Designer Daniel Drapeau - AnvilNext 2.0 Engine – Programmers Jalal Eddine El Mansouri – Writers Li Kuo – Artist - Po Yuen Kenny Lam – Composers Paul Haslinger & Ben Frost - PlayStation 4 – PS4 - Xbox One – Microsoft Windows – Xbox One X – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Tom Clancy’s Rainbow Six Siege also features a technological breakthrough that redefines the way players interact with a game environment. Leveraging Ubisoft Montreal’s proprietary Realblast engine, Tom Clancy’s Rainbow Six Siege incorporates procedural destruction that is realistic and unscripted, meaning the environment reacts authentically, distinctively and dynamically, based on variables like the caliber of bullets or the amount of explosives used. This advance allows players to leverage destruction in meaningful ways. Walls can be shattered, opening new lines of fire. Ceilings and floors can be breached to create new access points. This ability to modify the level design in real time enables players to create new gameplay opportunities directly within the game level. “As fans of Tom Clancy’s Rainbow Six and tactical shooters in general, we set out to create the game we always wanted to play within the counter-terrorism universe. We asked ourselves ‘how could we capture the incredible tension and unique tactics of these confrontations?’ We found the answer in the Siege gameplay and procedural destruction.” said Xavier Marquis, creative director at Ubisoft. “Tom Clancy’s Rainbow Six Siege is the game that Tom Clancy’s Rainbow Six fans have been waiting for, and first-person shooter players will be drawn to its unique gameplay.“
27 Jul 2018
2498
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1:58
Tom Clancy’s Rainbow Six Siege – Celebrity Reactions Trailer– Hank Baskett, Joe B. Harris, Giancarlo Esposito, Kendra Wilkinson, Lisa and Rick Malambri, Alexandra Shipp, Developer Ubisoft Montreal – Ubisoft – Director Xavier Marquis – Producers Sébastien Labbé – Designer Daniel Drapeau - AnvilNext 2.0 Engine – Programmers Jalal Eddine El Mansouri – Writers Li Kuo – Artist - Po Yuen Kenny Lam – Composers Paul Haslinger & Ben Frost - PlayStation 4 – PS4 - Xbox One – Microsoft Windows – Xbox One X – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference Tom Clancy’s Rainbow Six Siege also features a technological breakthrough that redefines the way players interact with a game environment. Leveraging Ubisoft Montreal’s proprietary Realblast engine, Tom Clancy’s Rainbow Six Siege incorporates procedural destruction that is realistic and unscripted, meaning the environment reacts authentically, distinctively and dynamically, based on variables like the caliber of bullets or the amount of explosives used. This advance allows players to leverage destruction in meaningful ways. Walls can be shattered, opening new lines of fire. Ceilings and floors can be breached to create new access points. This ability to modify the level design in real time enables players to create new gameplay opportunities directly within the game level. “As fans of Tom Clancy’s Rainbow Six and tactical shooters in general, we set out to create the game we always wanted to play within the counter-terrorism universe. We asked ourselves ‘how could we capture the incredible tension and unique tactics of these confrontations?’ We found the answer in the Siege gameplay and procedural destruction.” said Xavier Marquis, creative director at Ubisoft. “Tom Clancy’s Rainbow Six Siege is the game that Tom Clancy’s Rainbow Six fans have been waiting for, and first-person shooter players will be drawn to its unique gameplay.“
28 Jul 2018
18135
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7:20
Tom Clancy's The Division is an action role-playing video game developed by Massive Entertainment and published by Ubisoft, with assistance from Red Storm Entertainment and Ubisoft Annecy, for Microsoft Windows, PlayStation 4 and Xbox One. It was announced during Ubisoft's E3 2013 press conference and was released worldwide on 8 March 2016. It is set in a near future New York City in the aftermath of a smallpox pandemic; the player, who is a Special Agent of the eponymous Strategic Homeland Division, commonly referred to simply as "Division", is tasked with helping the group rebuild its operations in Manhattan, investigate the nature of the outbreak, and combating criminal activity in its wake. The Division is structured with elements of role-playing games, as well as cooperative and player versus player online multiplayer. The game received generally positive reviews, and was a commercial success, with Ubisoft stating that the game broke the company's record for highest number of first-day sales. Furthermore, one week after the game's release, Ubisoft stated that The Division was the company's best-selling game, and the industry's biggest first-week launch for a new game franchise, which generated an estimated amount of $330 million globally. A sequel, Tom Clancy's The Division 2, is scheduled to be released in March 2019.
30 Jul 2018
2221
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