Prey: Mooncrash – Arkane Studios – Bethesda Softworks – Director Raphaël Colantonio – Producer Susan Kaith ...
Prey: Mooncrash – Arkane Studios – Bethesda Softworks – Director Raphaël Colantonio – Producer Susan Kaith – Designer Ricardo Bare – Programmer Stevan Hird – Writers Richard Bare, Chris Avellone & Raphaël Colantonio – Composer Mark Gordon - CryEngine - Creation Engine - Microsoft Studios – Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference
In Prey: Mooncrash, TranStar’s secret moon base stopped transmitting shortly after the events of Prey. Now Peter, a hacker stationed aboard a spy satellite tasked with intercepting TranStar communications, must find out why. Trapped and under a ruthless contract with KASMA Corp, Peter’s only hope of ever seeing his family again is uncovering the moon base’s lost secrets.
Fight overwhelming odds to escape a secret TranStar moon base where the enemies you encounter, the hazards you face, the goals you complete, and the loot you collect are different each time you play. With changing environments as dangerous as they are dynamic, the Mooncrash campaign for Prey will offer a fun, infinitely replayable challenge to test even the most skilled players.