Fallout Shelter – Bethesda Game Studios – Bethesda Softworks – Producer Craig Lafferty – Designers Emmanuelle Hardy-Senecal, Tomas Henriquez & Janick Neveu – Programmer Federico Cicchi & Daniel Amthauer – Artist Istvan Pely, Ilya Nazarov & Jaime Villa – Writer Emil Pagliarulo - Unity - Unreal Engine - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference
Fallout Shelter is a free-to-play simulation video game developed by Bethesda Game Studios, with assistance by Behaviour Interactive, and published by Bethesda Softworks. Part of the Fallout series, it was released worldwide for iOS devices in June 2015, for Android devices in August 2015, for Microsoft Windows in July 2016, Xbox One in February 2017, and PlayStation 4 and Nintendo Switch in June 2018. The game tasks the player with building and managing their own Vault, a fallout shelter.
Upon release, Fallout Shelter received mostly positive reviews. Critics enjoyed the game's extension of the Fallout universe, the core gameplay, and its visual style. Common criticisms included the game's lack of depth, its use of unnecessary microtransactions, and its lack of an ending. The game grossed $5.1 million in microtransaction sales in the first two weeks after its release.