Best of E3 & Gamescom 2018 - Steep – Beta Trailer - Directors Amaud Ragot & Igor Monceau – Developer Ubisoft Annecy – Producer Sébastien Arnoult – Designer Arnaud Mametz – Artist Pierre-Olivier Pou – Writer Barry Keating – Composer Zikali – Ubisoft

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Steep is an extreme sports video game developed by Ubisoft Annecy and published by Ubisoft. It was released...
Steep is an extreme sports video game developed by Ubisoft Annecy and published by Ubisoft. It was released worldwide on 2 December 2016 for Microsoft Windows, PlayStation 4 and Xbox One. A version for the Nintendo Switch was originally in development prior to the console's launch, but it was confirmed that development ceased for the platform in August 2018. The game places a great emphasis on online multiplayer, focusing on competing in various winter sporting challenges with other players online. Steep is an extreme sports game set in an open world environment of the Alps and Denali (formerly known as Mount McKinley), which can be explored freely by the players.[1] The game can be played from either a first-person or third-person perspective, which can be switched instantly at players' will. The game also utilizes the GoProcamera during races.[2] The four main activities available in the game include skiing, wingsuit flying, snowboarding and paragliding. Players can switch between these activities by using the game's menu wheel. On 12 January 2017, a version of the game for Nintendo Switch was announced.[23] In June, at E3 2017, Ubisoft announced that a Winter Olympics expansion, Steep: Road to the Olympics, would be released on 5 December 2017.[24] The Switch version is still without a release date, though Ubisoft reaffirmed the game's release on the platform in October 2017, while conceding that the company's priority for 2017 was to finish and release the Road to the Olympics expansion on other platforms first.[25] Despite reaffirmation, on August 9, 2018, the official Steep Twitter announced that development ceased on the Nintendo Switch port of the game to focus on bringing new content to the other platforms.
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