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Noesis Interactive Trailer - Choreography and In-Game Cinematics

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Noesis Interactive Trailers 3D Choreography Ingame Cinematics 3D Modelling Interface Source Engines Valve Half-Life 2 Half Life EP1 Episodes Orangebox EP2 Video Design Games Development Mod Modding Mods Education Educational
Noesis Interactive
  • International Basic English
  • Comments: 0
  • Views: 205
  • Added: 08-Apr-09

http://tinyurl.com/cpllus

Source® Choreography & In-Game Cinematics, part of the Noesis Interactive™ MOD Your World™ training series, allows you to Command Your World by adding emotion filled dialog and elaborate gameplay experiences to the worlds you build.

Explore Valves® dynamic FacePoser™ toolset to develop choreographed NPC sequences, including custom dialog, facial animation and blended gestures - each containing multiple actors, conditionals, and events. Various sequences are then connected and additional interactivity can be integrated via the powerful input/output response system in Hammer™ for endless possibilities. You can even harness the in-game camera to dictate how players can or should experience the action as it unfolds.

This guide is essential for anyone looking to create a single player campaign or add a cinematic experience to their mod. It also builds on techniques explored in other Noesis level design modules using practical examples typical in award-winning games such as Half-Life®2 and Portal®.

DVD topics covered include:

* Interoperability between Hammer and FacePoser




* Setting up a new mod




* Dialog preparation and recording




* Creating captions




* LCS (logic choreographed scene) and VCD (valve choreography data)




* Animating facial expressions and lip-syncing




* Adding loops, relays and triggers




* Debugging guide

http://tinyurl.com/cpllus

  1. Categories: How To, Art & Animation
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Noesis Interactive Trailer - Choreography and In-Game Cinematics

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