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Classic Game Room - MARIO KART Wii Review Part 1 [HD]
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Parlor! Mini 2 review. Classic Game Room presents a CGRundertow import review of Parlor! Mini 2 for Super Famicom. What kind of Parlor!? A pachinko parlor. Why Mini 2? Well, because SFC carts are kinda small, and there's only two machines. Only two. One of them's a generic fruit-flavored monstrosity, and one's got some kind of weird Bert and Ernie vibe going, with some dude jumping, or maybe getting thrown, into the ocean. And then there's riceballs, And a beautiful woman doing something with her hands that I'm not sure I can bring up in the context of one of these reviews, but there you are. Let the chaos theory roll. This video review features video gameplay footage of Parlor! Mini 2 for Super Famicom and audio commentary from Classic Game Room's TJ.
Game Boy Camera hardware review. Classic Game Room presents a CGR Undertow review of the Game Boy Camera accessory from Nintendo. The Game Boy Camera was released in 1999. Featuring a large spherical camera attached to what is effectively a Game Boy cartridge, the accessory is compatible with most Game Boy systems. It allows users to take photos with a surprisingly robust variety of functions—it has a self timer, a time lapse, trick lenses and even panorama capabilities. The Game Boy Camera also allows for slideshows of your pictures, which are taken at a resolution of 256x224. It also has a handful of games pre-installed, which no digital camera can claim to have. This video review features video gameplay footage of the Game Boy Camera and audio commentary from Classic Game Room's Derek.
Quake review. Classic Game Room presents a CGR Undertow review of Quake for PC developed by id Software and published by Gt Interactive. Quake was developed by id software, and released by GT Interactive in 1996. It was one of the very first true 3D first person shooters, and would go on to usher in the era of muliplayer first person shooting. This game led to the development of Team Fortress, and created many multiplayer moves such as rocket jumping. In order to get this game to work on a modern computer, one must either use dos box or a source port. I have found that Quake works best with the source port Darkplaces, it allows you to set modern controls and also have Quake run in 1080p. This video review features video gameplay footage of Quake for PC and audio commentary from Classic Game Room's Jon.