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Anomaly Warzone Earth review. Classic Game Room presents a CGRundertow review of Anomaly Warzone Earth, a downloadable game from 11 Bit Studio on the PlayStation Network for the PlayStation 3. Although its title sounds like a bad movie on the SyFy channel, Anomaly Warzone Earth is actually pretty awesome. It's like tower defense in reverse. Instead of using turrets to keep tanks away from the goal, you're controlling the tanks. You play as a hectic little commander who has to constantly adjust the routes of his tanks, upgrade their abilities and distract enemies. Sounds like a helluva job. This video review features video gameplay footage of Anomaly Warzone Earth for the PlayStation 3 and audio commentary from Classic Game Room's Derek.
Danger Girl review. Classic Game Room presents a CGR Undertow review of Danger Girl for the PlayStation developed by n-Space and published by THQ. Danger Girl is a third-person shooter based on the comic book series. It tells the story of Danger Girl, a team of Bond-like special agents. Who happen to be wearing very little clothing. Danger Girl oozes sex appeal, making it an obvious attention getter. The game itself is a third-person shooter. Playing as various Danger Girls, each mission gives you a new location for the three ladies. As an early 3D shooter, Danger Girl doesn't control as tightly as you'd expect from a more modern game and is certainly hindered by this. But if you're a fan of the comics or the historical relevance of early 3D games, Danger Girl is an interesting shooter. With boobs. This video review features video gameplay footage of Danger Girl for the PlayStation and audio commentary from Classic Game Room's Derek.
Qix Neo review. Classic Game Room presents a CGR Undertow review of Qix Neo for the PlayStation developed and published by Mud Duck Productions. Qix Neo is a modern update on the arcade classic Qix. The gameplay is built from the same basic idea, tasking players with eliminating as much space as possible. Controlling a tiny ship, you must draw lines across the open area to close off as much space as possible. Like Dig Dug II, this causes that space to vanish. Enemies patrol the open space, however, and you’ll have to learn their flight patterns and behaviors if you want to safely draw your lines. As soon as you leave the safety of the level’s borders, you’re vulnerable to enemy attacks. This video review features video gameplay footage of Qix Neo for the PlayStation and audio commentary from Classic Game Room's Derek.