DJ Max Portable 3 review. Classic Game Room presents a CGRundertow review of DJ Max Portable 3 for Sony PSP. From JRPGs to portable music games, huh? I'm fine with that. Especially since these offerings - including DJ Max Portable 3 - have been quality games in their own rights. Leave it to a Korean studio to once again take up the slack where Konami all-but abandoned the genre. So now you've got 41 different flavors of K-Pop, five button sets (with and without the analog stick for remixing), missions, a unique combo-boosting system, and a wall of groove. This video review features video gameplay footage of DJ Max Portable 3 for Sony PSP and audio commentary from Classic Game Room's TJ.
Hamster Monogatari 64 review. http://www.ClassicGameRoom.com Shop CGR shirts & mugs! http://www.CGRstore.com Classic Game Room presents a CGR Undertow review of Hamster Monogatari 64 for Nintendo 64 developed and published by Culture Brain. After doing a bit of digging, it turns out that Culture Brain's longrunning Hamster Monogatari series started its illustrious run on the PlayStation, then made this brief stop on the N64 in the form of Hamster Monogatari 64 (read as "6-4" according to the box), and finally found its more-or-less forever home on the Game Boy Advance, where it ran for several years. The concept, though, has stayed the same throughout: Raise a hamster, train it in a number of areas through a weekly workout regimen, and eventually let it compete against other neighborhood hamsters. This video review features video gameplay footage of Hamster Monogatari 64 for Nintendo 64 and audio commentary from Classic Game Room's TJ.
EDGE review. http://www.ClassicGameRoom.com Shop CGR shirts & mugs! http://www.CGRstore.com Classic Game Room presents a CGR Undertow review of EDGE on the eShop for the Nintendo Wii U developed by mobigame and published by Two Tribes. Combine Q*bert and BIT*TRIP with a little plane geometry, and voila! You’ve got EDGE. The popular mobile puzzler has made its way to Nintendo’s eShop, and it feels right at home. Players flip a cube through more than 100 levels, each one an obstacle course built from basic shapes. It looks simple, but the levels are in a state of constant motion, with switches that trigger hidden bridges and platforms and conveyor belts. The levels are like LEGO structures being put together by invisible hands. Collect the glowing cubes and get to the exit as fast as you can to get the highest grade possible. Your first run through a level is to learn it and work your way toward that one perfect run. The Wii U version includes off-screen play on the GamePad, as well as all the levels from the EDGE expansion. EDGE is a single-player puzzle-platformer. This video review features video gameplay footage of EDGE on the eShop for the Nintendo Wii U and audio commentary from Classic Game Room's Derek.