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Speed Racer: The Video Game review. Classic Game Room presents a CGRundertow review of Speed Racer: The Video Game from Sidhe and Warner Bros. Interactive for the Nintendo Wii. If you're looking for an F-Zero game on Wii, this is \ your best bet. It's a video game based on the 2008 film adaptation of Speed Racer. And for a movie game, this is as good as it gets. Speed Racer is a racer with more than a dozen vehicles flying by at speeds so fast, they boggle the imagination of everyone except Samurai Goroh. Speed Racer is just F-Zero without the F-Zero. And that's a good thing, because it fills a glaring hole in the Wii's library. Speed Racer isn't as fast or smooth as F-Zero GX, but for those wanted more Captain Falcon on Wii, it's a solid alternative. This video review features video gameplay footage of Speed Racer: The Video Game for the Nintendo Wii and audio commentary from Classic Game Room's Derek.
Game Boy Camera hardware review. Classic Game Room presents a CGR Undertow review of the Game Boy Camera accessory from Nintendo. The Game Boy Camera was released in 1999. Featuring a large spherical camera attached to what is effectively a Game Boy cartridge, the accessory is compatible with most Game Boy systems. It allows users to take photos with a surprisingly robust variety of functions—it has a self timer, a time lapse, trick lenses and even panorama capabilities. The Game Boy Camera also allows for slideshows of your pictures, which are taken at a resolution of 256x224. It also has a handful of games pre-installed, which no digital camera can claim to have. This video review features video gameplay footage of the Game Boy Camera and audio commentary from Classic Game Room's Derek.
Quake review. Classic Game Room presents a CGR Undertow review of Quake for PC developed by id Software and published by Gt Interactive. Quake was developed by id software, and released by GT Interactive in 1996. It was one of the very first true 3D first person shooters, and would go on to usher in the era of muliplayer first person shooting. This game led to the development of Team Fortress, and created many multiplayer moves such as rocket jumping. In order to get this game to work on a modern computer, one must either use dos box or a source port. I have found that Quake works best with the source port Darkplaces, it allows you to set modern controls and also have Quake run in 1080p. This video review features video gameplay footage of Quake for PC and audio commentary from Classic Game Room's Jon.