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Classic Game Room presents a CGRundertow video game review of Dungeons and Dragons: Heroes for the Xbox by Atari. It's a fairly typical action RPG (role-playing game) in the same vein as Baldur's Gate: Dark Alliance, Gauntlet, or Diablo, and you'll explore the usual dungeons, crypts, swamps and castles, and slay spiders, goblins, and orcs in classic fashion, with support for up to four players. You can play as a human warrior, dwarf cleric, elf wizard, or Halfling rogue in an epic battle against the evil wizard Kaedin. Just don't expect the depth of the famous tabletop rpg. This review features Dungeons and Dragons: Heroes gameplay footage and commentary from CGRundertow reviewer Kevin.
Danger Girl review. Classic Game Room presents a CGR Undertow review of Danger Girl for the PlayStation developed by n-Space and published by THQ. Danger Girl is a third-person shooter based on the comic book series. It tells the story of Danger Girl, a team of Bond-like special agents. Who happen to be wearing very little clothing. Danger Girl oozes sex appeal, making it an obvious attention getter. The game itself is a third-person shooter. Playing as various Danger Girls, each mission gives you a new location for the three ladies. As an early 3D shooter, Danger Girl doesn't control as tightly as you'd expect from a more modern game and is certainly hindered by this. But if you're a fan of the comics or the historical relevance of early 3D games, Danger Girl is an interesting shooter. With boobs. This video review features video gameplay footage of Danger Girl for the PlayStation and audio commentary from Classic Game Room's Derek.
Qix Neo review. Classic Game Room presents a CGR Undertow review of Qix Neo for the PlayStation developed and published by Mud Duck Productions. Qix Neo is a modern update on the arcade classic Qix. The gameplay is built from the same basic idea, tasking players with eliminating as much space as possible. Controlling a tiny ship, you must draw lines across the open area to close off as much space as possible. Like Dig Dug II, this causes that space to vanish. Enemies patrol the open space, however, and you’ll have to learn their flight patterns and behaviors if you want to safely draw your lines. As soon as you leave the safety of the level’s borders, you’re vulnerable to enemy attacks. This video review features video gameplay footage of Qix Neo for the PlayStation and audio commentary from Classic Game Room's Derek.