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This is a speedrun of Resident Evil 4 for the GameCube. This is part 14 of 19(one part per chapter) so be sure to watch them all! To see more videos like this, visit speeddemosarchive.com and check out the Game List to see the runs we currently have, and head over to the forum to preview and support upcoming runs. The original source can be found here: http://speeddemosarchive.com/demo.pl?ResidentEvil4_20624
Author:Tim Bright
Time:2:06:24
AIM:Leprachaunboy04
4-4
One of my best segments. Its hard to comment on perfection without sounding braggy, so I guess I'll tell you of the hardships which were overcome to erect such a wonderful work of art (there I go sounding all braggy, again). The initial inventory management would have been unnecessary had I weened off the Shotgun ammo collection, though it still went pretty fast. I usually played the cutscenes by ear, as I knew about where they were initiated, and tried to press start as soon as it started. Then, I had to worry about the zealot blocking the way. I easily dodged his attack, and ran up the ladder. The flash grenade could have been thrown a bit closer, but no time wasted either way. I may have been able to press the button prompts a bit faster, and the reload after shooting the lock on the door was pretty cool, I thought. In the tower, I waited at the bottom of the ladder in order to let the guy on top fiddish his animation, and pull the switch again, and, if I went any sooner, he would have turned and grabbed me. One of the main reasons I saved up so much shotgun ammo was because I wanted to make sure I had enough for the elevator ride. When I actually did that part, however, I discovered an extremely easy method to quickly go up the elevator(though the positioning needs to be pretty pricise), meaning I had tons of leftover ammo just waiting to be used...Anyways, the ride itself went pretty well; I managed to shoot the dynamite out of that one guy's hand, which killed him, I reloaded too soon after that, though(though I probably would have waited about that long for them to get into position). Then, at the top, I shot two groups too early, resulting in one enemy from each staying aboard. I decided to kill the one with the mask because the one without a mask always sprouts a plaga when killed, meaning they would take many more hits, and much more time to kill. Salazar went very well, and running to the exit couldn't have gone any better. Ok, so it wasn't perfect. You have to admit, though, it was still pretty damn good. Hopefully you did, because I spent almost as much time working for a good segment as I did for the water room, because the elevator trick isn't as easy as it looks, nor was the first part a walk in the park.
thx
By khew123 [Affiliate User] 1209278090 Reply Spam [+0] Moderate Up Moderate Down RemoveI don't know why/how he starts, most likely a motion sensor or an invisible laser trip. He trips because the immense force exerted with each step shakes the ancient bridge to its breaking point; it shatters, and he steps in the gap...you do the math ; )
By TBright5 [Affiliate User] 1209265085 Reply Spam [+0] Moderate Up Moderate Down RemoveI assume he means the Stone Salazaar
By TBright5 [Affiliate User] 1209264739 Reply Spam [+0] Moderate Up Moderate Down Removewhere is the thing that u means walk and fall?
By khew123 [Affiliate User] 1209263658 Reply Spam [+0] Moderate Up Moderate Down Removewhy did that thing start walking and fall?
someone please answer!
mauistrife: "i dont even know why im watching this piece of S**t i dont like RE,resident evil is for P***ys "
Lol, you're watching it bc you have nothing better in your pathetic life to do other than hate on everyone else's interests...VIRGIN!
mauistrife: "i dont even know why im watching this piece of S**t i dont like RE,resident evil is for P***ys "
Lol, you're watching it bc you have nothing better in your pathetic life to do other than hate on everyone else's interests...VIRGIN!
i do that game in 2:45 but in a Pro mode!!!lol
By S4SVK3 [Affiliate User] 1208302025 Reply Spam [+0] Moderate Up Moderate Down RemoveWOW good job on this run my fastest it 2:42 and now im looking for ways of improvement any advice
By SWORDLESSLINKjcrdyer [Affiliate User] 1206330446 Reply Spam [+0] Moderate Up Moderate Down Removeresident evil is for pussies? its a video game, its not supposed to be for badasses. please explain your idiocy.
By tywonellington [Affiliate User] 1206038022 Reply Spam [+0] Moderate Up Moderate Down RemoveGood job m8 u had a lot of work. I don't like walkthroughs i rather prefer to find the way by myself. Anyways. very good job! :) greets.
By OneManAndHisToaster [Affiliate User] 1205701629 Reply Spam [+0] Moderate Up Moderate Down Removei dont even know why im watching this piece of S**t i dont like RE,resident evil is for P***ys
By mauistrife [Affiliate User] 1205556580 Reply Spam [+0] Moderate Up Moderate Down Removebuy the tune ups for the guns so its easier too kill and reload
By HxCmosher01 [Affiliate User] 1203376312 Reply Spam [+0] Moderate Up Moderate Down Removeim glad someone was is on my side about organization
By WITWBassGuitar [Affiliate User] 1201998623 Reply Spam [+0] Moderate Up Moderate Down RemoveThat's a pretty stupid question. While you may have the same number of squares open, some squares may be useless and unable to be used because ammo or whatever may be getting in its way. Organizing your inventory technically changes the location of those empty squares, opening larger areas of them, so you can fit LARGER weapons. Hopefully you didn't need an explanation to know that, but it seems like you did.
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