ZachariahScott's Videos 260 videos
ronaldthecockI played around yesterday with some of the leftover mocap from my telltale test. We'll see if I go anywhere with this.
  • 29 Jan 2014
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ronaldthecockWasnt planning to post this, but someone asked me to.also I really wanted to show off the bitchin lighting and particles. I applied for a job as a cinematic artist at Telltale games recently, and part of the application process involves creating a representative cinematic demo with the provided audio and script, in the medium of your choice with the characters/art of your choice. naturally I chose sfm, and put this together in two days. The animation is unprocessed mocap, and if this were an original video I would have spent more time and gotten the hands and heads polished up nicely. As I was rushing to get this done, and Sfm was being extremely unstable, there are numerous errors in this test, results of me fighting lots of frustrating crashes. also I had to mocap this myself, while kind of sick , and I cant dance, so the dancing is baaaaaaad PS. I got the job
  • 28 Jan 2014
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ronaldthecockWAR WEEK STARTS NOW! ENDS JAN 11. FOR MORE INFO AND TO POST YOUR ENTRIES. GO TO THIS THREAD HERE *******steamcommunity****/groups/OpenSourceFilmmaker/discussions/11/630800446116522651/
  • 1 Jan 2014
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ronaldthecocka much more complete and together Ipisoft tutorial
  • 20 Dec 2013
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ronaldthecockI teach you how to cheat at particles by reverse engineering valve particles. I was punished for my hubris when the particle in this tutorial causes unexpected results.
  • 17 Dec 2013
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ronaldthecockMaking an old unlisted video public, just another quick test crap. I've got movies coming in, but still recovering as well, I must take my time in finishing them with quality. In meantime, haves this.
  • 17 Dec 2013
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ronaldthecockthis is my crappy ipisoft terrible tutorial, I'll make a good one eventually
  • 11 Dec 2013
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ronaldthecockhow to make cigarette smoke, My way. you can download my particle package here ********dl.dropboxusercontent****/u/72478892/cartoon_effects.pcf
  • 8 Dec 2013
  • 1 520
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ronaldthecockIn this tutorial I teach you how to use the process of Conforming to merge two project files in SFM. For a written version of instructions here, Check out the link below ********developer.valvesoftware****/wiki/SFM/Importing_a_second_session_in_the_Element_Viewer As with all element viewer operations, be cautious and make backups, But In my experience this process is fairly safe.
  • 4 Dec 2013
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ronaldthecockEeeuuuadh, bleuugh.
  • 28 Nov 2013
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ronaldthecockA quick bit of well wishes for my saxxy competing bros, and a small medical update.
  • 26 Nov 2013
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ronaldthecockHey guys, This is actually McVee uploading the saxxy entry on Zach's behalf. Unfortunately Zach is in hospital due to a internal rupture that required emergency surgery. He's been patched up and is stabilized now though. He's making a good recovery and I'm helping him out as much as possible. This entry wasn't going to make it but i managed to finalize and render it out for him. I Didn't want it to miss the opportunity as it's a pretty great short. Enjoy! And I think i can speak for everyone when I say we wish Zach the very best in his recovery. Credits from what i can tell: Zach : Lots of things Ogg Vorbis : SFX Lars : Music Rebbacus/Nomad: Models MoRiarty: Painting *******steamcommunity****/profiles/76561197983627467
  • 18 Nov 2013
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ronaldthecockFish swim away from you
  • 17 Sep 2013
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ronaldthecockJust a short little feverish concept piece, hammered out between real releases. mind the rough edges. The chick model and Tiny characters were made by Rebbacus *******steamcommunity****/id/rebbacus
  • 15 Sep 2013
  • 175
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ronaldthecockin THIS installment of "boring trees" a little more wind and detail. I'll do a tutorial once I got some cooler tricks to add to this scene then I'll do it all as a big nuthouse showcase tutorial.
  • 6 Sep 2013
  • 145
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ronaldthecockDo you prefer these trees or the ones below? *******www.youtube****/watch?v=k8Eqhkm7a0c I added some zombies. they were alot more lit before I rendered for some reason. All the zombies are particles.
  • 6 Sep 2013
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ronaldthecockanother quick refinement on my trees scenebuild. Wayyy to many bugs here, the lighting got more realistic but less dramatic.
  • 6 Sep 2013
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ronaldthecockWhat could it all mean? All I know , is that gnomes up to some foul business.
  • 6 Sep 2013
  • 109
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