Results for: advanced-editing
Guilty Gear X Advance Edition Review. Classic Game Room presents a CGRundertow video game review of Guilty Gear X Advance Edition, a 2D fighting game developed by Arc System Works and published in 2002 by Sammy for the GBA. Heaven or Hell? Well, that's largely in the eye of the beholder. On the one hand, you get to enjoy awesome fighting action from one of the best series in the genre... on the other hand, said awesome fighting action is packed into a cramped little screen, the sound's usually horrible, and the control schemes are simplified and condensed into however many buttons the poor thing can afford. This CGRundertow video game review features video gameplay footage of Guilty Gear X Advance Edition for the GBA and audio commentary from Classic Game Room's TJ.
How to use scopes and various effects to improve the color quality in your video.
How to make the audio in your project sound better by adjusting the levels and avoiding clipping.
How to incorporate still images into your video and create movement to make them more interesting.
A brief overview of general editing theory, specifically how to use cut away shots to cover up unusable video.
More basic editing theory, including why you should get shots from many angles, how to avoid jump cuts, and why you should cut on action.
The general theory behind transitions, including which are the best to use and why you should try to keep things simple.
How to use a Gaussian Blur to focus on something specific, hide something, or create a background for text in your videos.
How to create a blur to hide someone’s face in Final Cut Pro
How to use opacity to put a “watermark” of your website in the corner of your video, as well as how to make people transparent like ghosts.
How to create the effect in The Matrix when Neo punches people by overlapping two layers of video and changing the opacity on one.
How to make your video black and white except for one color, like in Pleasantville and Sin City.