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In Airborne Kingdom, a city-building game like no other, players will assume control over their own unique sky city, building and managing a kingdom in the clouds even as they work to maintain lift and explore the furthest reaches of a mysterious landscape below, known only as The Barrens. Leading and advancing a civilization high above the earth is no easy feat, and players will seek to unlock the lost technologies of the Ancients in order to restore harmony to the world and build bridges between peoples separated long ago. For The Wandering Band – a small and ambitious team including visionary developer Ben Wander (A Case of Distrust), art director Chee Fong, engineer Fred Gareau, and production veteran Zach Mumbach – Airborne Kingdom is a truly dramatic leap forward. A gorgeously rendered and inviting strategizer that exists at the intersection of high fantasy and construction/management simulation, it represents not only a daring mash-up of beloved genres but a vision of that most sought-after variable in gaming: something new.
7 Apr 2021
30
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0:30
n Airborne Kingdom, a city-building game like no other, players will assume control over their own unique sky city, building and managing a kingdom in the clouds even as they work to maintain lift and explore the furthest reaches of a mysterious landscape below, known only as The Barrens. Leading and advancing a civilization high above the earth is no easy feat, and players will seek to unlock the lost technologies of the Ancients in order to restore harmony to the world and build bridges between peoples separated long ago. For The Wandering Band – a small and ambitious team including visionary developer Ben Wander (A Case of Distrust), art director Chee Fong, engineer Fred Gareau, and production veteran Zach Mumbach – Airborne Kingdom is a truly dramatic leap forward. A gorgeously rendered and inviting strategizer that exists at the intersection of high fantasy and construction/management simulation, it represents not only a daring mash-up of beloved genres but a vision of that most sought-after variable in gaming: something new.
10 Apr 2021
35
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0:34
n Airborne Kingdom, a city-building game like no other, players will assume control over their own unique sky city, building and managing a kingdom in the clouds even as they work to maintain lift and explore the furthest reaches of a mysterious landscape below, known only as The Barrens. Leading and advancing a civilization high above the earth is no easy feat, and players will seek to unlock the lost technologies of the Ancients in order to restore harmony to the world and build bridges between peoples separated long ago. For The Wandering Band – a small and ambitious team including visionary developer Ben Wander (A Case of Distrust), art director Chee Fong, engineer Fred Gareau, and production veteran Zach Mumbach – Airborne Kingdom is a truly dramatic leap forward. A gorgeously rendered and inviting strategizer that exists at the intersection of high fantasy and construction/management simulation, it represents not only a daring mash-up of beloved genres but a vision of that most sought-after variable in gaming: something new.
10 Apr 2021
54
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0:51
In Airborne Kingdom, a city-building game like no other, players will assume control over their own unique sky city, building and managing a kingdom in the clouds even as they work to maintain lift and explore the furthest reaches of a mysterious landscape below, known only as The Barrens. Leading and advancing a civilization high above the earth is no easy feat, and players will seek to unlock the lost technologies of the Ancients in order to restore harmony to the world and build bridges between peoples separated long ago. For The Wandering Band – a small and ambitious team including visionary developer Ben Wander (A Case of Distrust), art director Chee Fong, engineer Fred Gareau, and production veteran Zach Mumbach – Airborne Kingdom is a truly dramatic leap forward. A gorgeously rendered and inviting strategizer that exists at the intersection of high fantasy and construction/management simulation, it represents not only a daring mash-up of beloved genres but a vision of that most sought-after variable in gaming: something new.
13 Apr 2021
60
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0:48
Cream Studio is a tight-knit team of veteran motion designers, art directors, and producers with a collaborative spirit and an insatiable curiosity for new ideas and perspectives. We are your dynamic arsenal of problem solvers, path-finders, and resourceful creatives. Our skills range from concept and design to animation and visual effects. But that's only half of what we do. We listen, interpret and advise to most effectively execute your vision. We view our clients as far more than a single project transaction. We are friends in long-term collaborative partnerships. Firm believers that true growth comes from taking chances and pushing comfort zones, we’re always ready to dive head-first into the next big challenge. The extended Cream Team includes talented directors, editors, sound designers, copywriters, illustrators, and composers. So, yep, we’ve got ya covered. Our goal is to always provide exceptional creativity with solid execution that surpasses expectations. The results range from quirky to classic, ambitious to clean-and-simple, but always hit the mark. Tel: +18042343552 Business Name: Cream Studio Address: 9 South 12th Street, First Floor, Richmond, VA 23219 Phone Number: Tel: +18042343552 #Best_Animation_Studio​​​ #Visiual_Graphic_Studio​​​ #Best_Video_Agency​​​ #Motion_Graphics_Studio​​​ #White_Board_Animation​​​ Our areas of specialty include: 1) Animation in 2D 2) Animation in 3D 3) Storyboard and Animatic creation 4) Animation and character design 5) Animated idents, Stings, and Bumpers Etc. Contact us for a free consultation on your business needs. Call 804 234 3552 or send us a message.
12 Apr 2021
157
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4:07
*******gamerlive.tv E3 2010: Homefront Art Director Luis Catalei Exclusive Preview Interview *******gamerlive.tv **************************************** *** SUBSCRIBE TO OUR METACAFE CHANNEL! *******metacafe****/gamerlivetv **************************************** *** Follow us on Twitter: *******twitter****/GamerLiveTV **************************************** *** Thanks for subscribing, watching, commenting and rating! Check out the latest game trailers, videos and news at *******gamerlive.tv
17 May 2011
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4:35
*******gamerlive.tv CES 2012: IO Interactive Art Director Roberto Machese Talks Hitman Absolution
26 Jan 2012
420
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3:44
*******gamerlive.tv PlanetSide 2:Press Event Tramell Isaac Sen. Art Director Part 2
23 Jul 2012
278
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3:16
*******gamerlive.tv PlanetSide 2:Press Event Tramell Isaac Sen. Art Director Part 1
23 Jul 2012
305
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5:48
Tara Long talks EVEN MORE Borderlands 2 with Art Director Jeramy Cooke. Watch the interview for the newest info on one of our favorite upcoming games!
30 Aug 2011
418
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1:50
Crysis 3 – Crytek - EA – Electronic Arts – Director Cevat Yerli - Designers Adam Duckett – Producer Joe Moulding - Microsoft Windows – Xbox 360 - Xbox One X – Xbox One – Esports - CryEngine 3 – Gamescom – E3 – Tokyo Game Show – Brazil Game Show Crysis 3 is a first-person shooter video game developed by Crytek and published by Electronic Arts for Microsoft Windows, PlayStation 3, and Xbox 360. Officially announced 16 April 2012, it is the third main installment of the Crysis series, a sequel to the 2011 video game Crysis 2. The multiplayer portion of the game was developed by Crytek UK. Set in the year 2047, the game takes place in post-apocalyptic New York City, which has been encased in a giant Nanodome created by the corrupt CELL corporation, and turned into a veritable urban rainforest. Crysis 3's story revolves around Alcatraz, Prophet's successor, and a Nanosuit holder who is on a quest to take revenge on the Alpha Ceph, the leader of the Ceph alien race, with the help of Prophet's former comrade, Psycho. The game's story serves as the end of the Crysis trilogy. Gameplay revolves around the use of the Nanosuit, which grants players a variety of abilities such as being invisible. New features introduced in Crysis 3 include a new Nanosuit ability called "Rip & Throw", a new compound bow and the "hacking" feature, which allows players to hack into enemies' equipment, drones, and automated security defenses. Crysis 3 was met with positive reception after its release. Praise was directed at the game's level design, visuals and multiplayer, while it was criticised for its story and length. With a budget of $66 million, the game sold 205,000 copies in its debut month, and became a commercial failure for Electronic Arts. The game was later included in The Crysis Trilogy, a bundle released on 20 February 2014.
3 Apr 2018
828
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2:02
Crysis 3 – Crytek - EA – Electronic Arts – Director Cevat Yerli - Designers Adam Duckett – Producer Joe Moulding - Microsoft Windows - Xbox 360 - Xbox One X – Xbox One – Esports - CryEngine 3 – Gamescom – E3 – Tokyo Game Show – Brazil Game Show Crysis 3 is a first-person shooter video game developed by Crytek and published by Electronic Arts for Microsoft Windows, PlayStation 3, and Xbox 360. Officially announced 16 April 2012, it is the third main installment of the Crysis series, a sequel to the 2011 video game Crysis 2. The multiplayer portion of the game was developed by Crytek UK. Set in the year 2047, the game takes place in post-apocalyptic New York City, which has been encased in a giant Nanodome created by the corrupt CELL corporation, and turned into a veritable urban rainforest. Crysis 3's story revolves around Alcatraz, Prophet's successor, and a Nanosuit holder who is on a quest to take revenge on the Alpha Ceph, the leader of the Ceph alien race, with the help of Prophet's former comrade, Psycho. The game's story serves as the end of the Crysis trilogy. Gameplay revolves around the use of the Nanosuit, which grants players a variety of abilities such as being invisible. New features introduced in Crysis 3 include a new Nanosuit ability called "Rip & Throw", a new compound bow and the "hacking" feature, which allows players to hack into enemies' equipment, drones, and automated security defenses. Crysis 3 was met with positive reception after its release. Praise was directed at the game's level design, visuals and multiplayer, while it was criticised for its story and length. With a budget of $66 million, the game sold 205,000 copies in its debut month, and became a commercial failure for Electronic Arts. The game was later included in The Crysis Trilogy, a bundle released on 20 February 2014.
3 Apr 2018
642
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