Classic Game Room reviews DODONPACHI for Sega Saturn from Cave and Atlus. This vertical scrolling SHMUPS style space ship shooter was released in 1997 as the sequel to Donpachi (Also available for the Sega Saturn). Referred to as a maniac shooter or bullet hell style shooter, DoDonPachi gives players the choice of three space ships and two shot styles each to combat thousands of enemies and hulking end bosses that fill the screen with shot patterns. Fans of Shmup style shooters regard DoDonPachi as one of the better spaceship shooters on the Sega Saturn, a solid game system which handles DoDonPachi with ease. This CGR video review of DoDonPachi has gameplay from DoDonPachi, the sequel to DonPachi recorded from Sega Saturn showing in game footage game play in HD action.
Classic Game Room reviews BATSUGUN for Sega Saturn from developer Toaplan, a 1993 SHMUP style arcade space ship shooter which found its way onto the Japanese Sega Saturn in 1996. Regarded as a bullet hell style shooter, Batsugan shares much in common with other Toaplan shooters such as Truxton and Fireshark with its straight forward 2D gameplay and crushing difficulty. This CGR review of Batsugun has gameplay from the Japanese Sega Saturn release of the vertical scrolling Saturn shooter Batsugun with videogame game play action.
Classic Game Room reviews DONPACHI for the Sega Saturn from Cave and published by Atlus in 1995. This Japanese Sega Saturn release is one of the best SHMUP bullet hell maniac shooters ever created and packs serious challenge with looping rounds of gameplay. Choose from one of three ships that have different weapon configurations and speed. Waste waves of enemies and end bosses with normal shots and charged up super lasers. Donpachi is a classic 2D vertical scrolling space ship shooter on the Sega Saturn, regarded as one of the best SHMUPS ever made. This CGR review of Donpachi on Sega Saturn has gameplay from Donpachi showing video game play of Donpachi upconverted to HD. The sequel to Donpachi is called DoDonpachi and is also available on the Saturn. If you are in North or South America and have a Saturn you can easily import Donpachi from Japan which is playable on American Sega Saturn with a 4 in 1 card which easily breaks through region encoding. There is no problem at all when trying to play the Japanese Donpachi on US Sega Saturn.
Classic Game Room reviews iDODGE SPACE NINJA for the iPod Touch and iPhone. This accelerometer driven game for the iPod has fantastic controls and a cool design. There are many tilt and glide games for the iPod but the touch activated Space Ninja slowdown mode in this game makes it stand out. Pilot a space ship against waves of enemies spewing mass firepower at you, tilt and move your iPod or iPhone to pilot the ship and set record times in each level. This CGRHD review if iDodge Space Ninja has gameplay footage from Space Ninja showing the game play in the video game recorded in HD. Fans of SHMUP style video games and bullet hell shooters may enjoy Space Ninja. Numerous levels, challenging gameplay and great controls make this a game worth downloading from iTunes.
WispLisp Array of List review. Classic Game Room presents a CGRundertow review of WispLisp Array of List for the XBox Live Arcade Indie Channel. Bullet hell is weird, man. One moment you're just flying around, shooting down malificent sheep for chuckles, and then all of a sudden THERE'S A HUGE DEMONIC PIECE OF TOAST FLYING IN FRONT OF YOU AND IT'S SHOOTING WAVE UPON WAVE OF WELL-CHOREOGRAPHED ORDNANCE AT YOU AND WHAT DO YOU DO THEN DO YOU GRAB THE BUTTER AND JAM AND SAY "COME AT ME" OR DO YOU RUN AWAY LIKE A SCARED LITTLE LITTLE NEMO WANNABE HUH? I thought so. You fly through that toast. I ain't afraid of no carbs. This video review features video gameplay footage of WispLisp Array of List for XBox 360 and audio commentary from Classic Game Room's TJ.
Birth Order review. Classic Game Room presents a CGRundertow review of Birth Order for the XBox Live Arcade Indie Channel. Bullet hell is tough, man. Not only do you have to navigate a slalom of bullets and other crap, but you've gotta SHOOT things, too. Man. Shoot-'em-ups are so last gen. Let's take out any sense of targetting and let your fire automatically hit your enemies if you're pressing the right button. 'Kay? Is that better for you? How about if we let you chart your own course to the endboss, would that be too much trouble? Here, just for entertaining us, here's some power-up cards that you can sprinkle liberally throughout your adventure. Don't hurt me, daddy. This video review features video gameplay footage of Birth Order for XBox 360 and audio commentary from Classic Game Room's TJ.
Sine Mora review. Classic Game Room presents a CGRundertow review of Sine Mora for XBox Live Arcade (indie channel). You don't wake up expecting to deal with Hungarian-speaking furries flying biplanes and exacting bloody revenge for the death of a son... by time traveling to subvert an evil empire... honestly, the farther I go down this rabbit-hole, the more and more ludicrous the situation becomes. And then I actually hit the gameplay, and it's an awesome side-scrolling shoot-'em-up in the vein of Gradius or R-Type, but with a healthy dose of bullet-hell sensibility. (If it can be called that.) Enough to make a guy want to learn Latin. This video review features video gameplay footage of Sine Mora for XBox 360 and audio commentary from Classic Game Room's TJ.
Redshift review. Classic Game Room presents a CGRundertow review of Redshift for XBox Live Arcade (indie channel). Yes, there's a yellow yard of difference between the shooters you grew up with - Gradius, R-Type, Radiant Silvergun - and the more frantic action of Ikaruga, the Touhou series, or Triggerheart Exelica. Crossing that gap takes time and effort... if only there was a game that acted like Danmaku-On-Training-Wheels! Why look, it's Redshift, an introduction to some of the concepts and mechanics of modern bullet-hell shooters without trying to break the player on the first go. Granted, outside of practice... it falls completely flat, devoid of plot or any significant replay value. That's when you pick up Vorpal. This video review features video gameplay footage of Redshift for XBox 360 and audio commentary from Classic Game Room's TJ.
Akai Katana review. Classic Game Room presents a CGRundertow review of Akai Katana for XBox 360. I see the bullets in my dreams. They challenge me, to find a path, to find a solution, to actually make heads or tails out of a massively convoluted and technical scoring system, to cast aside my doubts as to whether or not this giant flying samurai really can conjure not only trains, but the tracks to run them on, from thin air and weird mandala portals. Sure. Makes perfect sense in bullet hell. From Cave, the folks behind Dodonpachi, Deathsmiles, and Nin^2 Jump (a woefully underrated game in its own right), Akai Katana is the kind of game you either love or avoid because its mere presence causes you to go into fits. This video review features video gameplay footage of Akai Katana for XBox 360 and audio commentary from Classic Game Room's TJ.
Radiant Silvergun Review. Classic Game Room presents a CGRundertow video game review of Radiant Silvergun, a proto-bullet hell shoot-'em-up developed by Treasure and published in 2011 by Microsoft Studios for XBox Live Arcade. Some games more than others deserve HD remakes, deserve a second chance at notoriety, deserve to be appreciated by more folks than the old Sega Saturn could reach. Radiant Silvergun is one of those games. The advanced Calculus of shmups, you begin the game outfitted with seven different weapons systems, and have to cut a swath through scores of hostile craft just to BE ATTITUDE FOR GAINS. No, I have no idea what that means either. But it's shiny! This CGRundertow video game review features video gameplay footage of Radiant Silvergun for the XBox 360 and audio commentary from Classic Game Room's TJ.
Hitogata Happa Review. Classic Game Room presents a CGRUndertow review of Hitogata Happa developed by Platine Dispositif and published by Rockin' Android for the PC. East Prussia in 1757 hasn't seen anything like this, until now. Bullet hell attacks again thanks to Platine Dispositif and Rockin' Android in this shooter where you shoot, dodge, kamikaze charge, and slow down time itself against hordes of robot enemies eager to spray bullets in your direction. This review features video gameplay footage of Hitogata Happa and audio commentary from Classic Game Room's Eric.
GundeadliGne Review. Classic Game Room presents a CGRUndertow review of GundeadliGne developed by Platine Dispositif and published by Rockin' Android for the PC. Bullet hell fans and otaku alike will enjoy this intense, steampunk-style shmup that will dazzle the eye and keep you on the edge of your seat as you blast away at your enemies as well as dodge their return fire. A multitude of stats will keep track of how well you are doing, and when you're done, you can post a replay of your gameplay for everyone to see. This review features video gameplay footage of GundeadliGne and audio commentary from Classic Game Room's Eric.