Results for: cloud-gaming Search Results
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0:50
Cloud has emerged as the most transformative force in the gaming industry as it enables the gamer to access the gaming content without using any particular gaming platform anytime and anywhere. Cloud gaming has enabled the gamers to play the same game at over different platforms including smart phones, smart TVs and tablets. In Asia Pacific region growth of cloud gaming is majorly driven by the rising number of internet connected smartphones in the region. At present APAC is the largest gaming market across the globe accounted for more than USD 45 billion in 2016, where cloud gaming has seen positive growth mainly driven by the rising gamers in the regions and the enhanced gaming content and technology by the gaming companies.
13 Jul 2018
64
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7:32
LA Games Conference is owned and produced by Digital Media Wire, Inc., a media company that owns and produces conferences and events, publishes daily newsletters, and operates the popular Digital Media Wire news and community portal. On May 7, 2019, join the most influential decision-makers in the digital media industry at Digital Media Wire’s Annual LA Games Conference to network, do deals, and share ideas about the future of games and connected entertainment! Held in the iconic W Hollywood Hotel, LA Games Conference (LAGC) is a favorite among game, media and investment leaders for the high energy, focused environment for networking, meetings and deal-making. Featuring two tracks with fireside chats, roundtables, panels and presentations on digital game investment, creation, distribution, marketing and monetization, the event brings together many of the elite in the industry for top sessions and power networking. CLOUD GAMING This panel will discuss the latest developments in cloud gaming. PANELISTS: Stan Kwon, Practice Lead and VP, Emerging Technology and Gaming, PSB Research Chris Younger, President, Principal, Ayzenberg Group Moderator: Gordon Bellamy, Visiting Scholar, University of Southern California
16 May 2019
407
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8:59
LA Games Conference is owned and produced by Digital Media Wire, Inc., a media company that owns and produces conferences and events, publishes daily newsletters, and operates the popular Digital Media Wire news and community portal. On May 7, 2019, join the most influential decision-makers in the digital media industry at Digital Media Wire’s Annual LA Games Conference to network, do deals, and share ideas about the future of games and connected entertainment! Held in the iconic W Hollywood Hotel, LA Games Conference (LAGC) is a favorite among game, media and investment leaders for the high energy, focused environment for networking, meetings and deal-making. Featuring two tracks with fireside chats, roundtables, panels and presentations on digital game investment, creation, distribution, marketing and monetization, the event brings together many of the elite in the industry for top sessions and power networking. CLOUD GAMING This panel will discuss the latest developments in cloud gaming. PANELISTS: Stan Kwon, Practice Lead and VP, Emerging Technology and Gaming, PSB Research Chris Younger, President, Principal, Ayzenberg Group Moderator: Gordon Bellamy, Visiting Scholar, University of Southern California
16 May 2019
455
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3:16
E3 2011: OnLive iPad/Tablet Cloud Gaming dev diary trailer
10 Jun 2011
303
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3:52
OnLive CEO Steve Perlman talks about how cloud gaming could one day replace consoles.
3 Jan 2012
406
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3:30
Steve Perlman, CEO of OnLive, discusses how the new cloud gaming platform has already established such strong ties with game publishers.
3 Jan 2012
159
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2:04
OnLive CEO Steve Perlman shows Assassins Creed Brotherhood being played on a tablet, via the new cloud gaming platform. OnLive is released in the UK on the 22nd September.
3 Jan 2012
705
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1:26
Steve Perlman, CEO cloud gaming platform OnLive, gives us a taste out what triple-A titles will be available for the system, and introduces us to the impressive motion capture technology.
4 Jan 2012
166
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4:52
Cloud is hero. Enjoy music and clip video "Final Fantasy VII"
5 May 2010
715
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1:47
Das ist meine allererste Synchro - seid also nicht zu hart mit mir, wenn's nicht ganz so stimmig ist. Bin froh, dass ich überhaupt mal sowas hinbekommen habe xD Was mich stört ist, dass ich bei Tifa leider ein paar Mal zu sehr ins Mikro geblasen habe, ist mir aber erst viel später aufgefallen und Lust hatte ich auch keine, das nochmal von vorne zu machen. Naja, genug gelabert, viel Spaß beim Angucken! Vielleicht hat der ein oder andere ja noch etwas konstruktive Kritik für mich übrig, wär echt lieb =D ~Das Video gehört (c) Square Enix & Co. und ich verdiene damit kein Geld~ LG
30 Jul 2010
266
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2:49
WoW
Working alpha demonstration of World of Warcraft playing on HTC Desire Android mobile phone, made possible by the GameString Platform's remote play technology. You can stream your games from the cloud to any desktop, notebook, tablet or mobile device. With our Dual-Mode Delivery technology, each device can have its own custom user interfaces while playing the same core game from the host computer. Hardware/environment setup for this shoot: * GameString Adrenalin Host Server with Dual-Mode Delivery running a standard WoW game install * Client Device: HTC Desire * Server network: Home Internet Service Provider at 2 Mbps up * Client network: Home Internet Service Provider at 2 Mbps down, WiFi IEEE 802.11g * Server-to-client network: 2 Peer hops, 5 node hops, Geographical separation - 80km
3 Dec 2010
512
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2:05
OnLive CEO Steve Perlman discusses how in-box game codes will work, and talks about the Gamestop controversy in the US surrounding Deus Ex: Human Revolution.
3 Jan 2012
559
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