Classic Game Room presents a CGRundertow review of Diddy Kong Racing from Rare Ltd. and Nintendo for the Nintendo 64. Diddy Kong Racing is also available for the Nintendo DS. Diddy Kong Racing features the same mascot-based kart racing as Mario Kart, making comparisons between the two as obvious as they are legitimate. Yet as recycled as Rare's game may seem, Diddy Kong Racing also distinguishes itself with a few innovations. Unlike Mario Kart, Rare's racer is built around a much more coherent and ambitious single-player mode complete with different worlds, boss battles and, absurd as it may be, a story. This video review features video gameplay footage of Diddy Kong Racing for the Nintendo 64 and audio commentary from Classic Game Room's Derek
Second YouTube channel: GUTALIN GAMES
Event 7: Diddy Kong Panic
Diddy Kong Panic (ディディーコングパニック, Diddy Kong Panic) is the 7th solo event match out of a total of 41 in Super Smash Bros. Brawl. In this event, the player plays as Donkey Kong, facing off against 15 miniature Diddy Kongs. The event is held at the Mario Circuit stage. It is similar to Super Smash Bros. Melee's event matches, Super Mario 128 and The Yoshi Herd.
I show you two of my cool, pimped out billboards I created in Diddy Kong Racing DS. My first design is Brendon Small from Home Movies and my second one is the Umbrella Corporation Sign from Resident Evil.
Download & Play Diddy Kong Racing for Nintendo 64 on your computer as well as all the other games from the N64 Era, totally free. Visit *******pookyfish***.cc/Free-Online-Games.html for more free Games For NES SuperNES N64 Sega Atari Gameboy and Gamecube .
for more DONKEY KONG COUNTRY RETURNS go here:
After 14 years, Donkey Kong Country has returned with an all-new banana-hoarding adventure only on Wii!! Donkey Kong makes his triumphant return by going back to his running and jumping roots in an all-new barrel-blasting, rail-riding and ground-pounding adventure! The Donkey Kong Country series comes to life on Wii in lushly rendered environments that will have you running left to right, hunting high and low and blasting front to back to scour eight worlds in search of hidden coins, puzzle pieces, and Donkey Kong's stolen banana hoard. Diddy Kong joins the adventure with his own moves, special combo abilities and a series-first two-player cooperative mode. When playing alone, Donkey Kong carries Diddy Kong on his back, giving a jet powered boost to his jumps. In co-op play a second-player can also join on any level, controlling Diddy Kong independently or riding on DK's back to power through stages together, allowing players of all ages and skill levels to experience the fun of Donkey Kong Country Returns. The Wii Remote and Nunchuk controllers put the brute force of a great ape in the palms of your hands. Shake the Wii Remote and Nunchuk controller s to slap the ground, stunning enemies, demolishing objects and activating explosive switches. A quick shake while running sends Donkey Kong power rolling through lines of enemies. Add in skillful jumps, grabbing and throwing objects and clinging to vines on walls and ceilings, and you'll be racing through stages like a true king of the jungle.
Dual control schemes including the Wi Remote/Nunchuk, as well as a sideways oriented Wii Remote
The game offers the traditional side-scrolling experience everyone loved, but also levels created in fully rendered 3D environments
New silhouetted level s add additional challenges as players work to time movements and attacks
For the first time ever, the franchise features the ability for two people to play together at the same time - one as Donkey Kong, one as Diddy Kong
Hidden items, puzzle pieces and other surprises are found all through the jungle; spell out K-O-N-G by the end of each level to earn an extra bonus
Mega Man Battle & Chase review. Classic Game Room presents a CGRundertow review of Mega Man Battle & Chase for PlayStation, emulated in Mega Man X Collection for GameCube. Battle, because Mega Man is a SUPER FIGHTING ROBOT. Chase, because he's in a go-kart for whatever reason. Mario gets a racing game, Sonic gets a racing game, hell, Diddy Kong gets a racing game (which was turned into a collectathon travesty), so it's time for Mega Man to have a racing game. And it ended up so odd, that it was deemed only suitable for Japanese and European consumption. I blame Spring Man. Or Guts Man, trying to get all cult-classic JRPG up in this piece. WE SEE THROUGH THE LIES. This video review features video gameplay footage of Mega Man Battle & Chase for PlayStation and audio commentary from Classic Game Room's TJ.
Freaky Flyers review. Classic Game Room presents a CGRundertow review of Freaky Flyers for the Nintendo GameCube. Released in 2003, this game was developed and published by Midway. It's a kart racer with planes, and while the gameplay is very similar to Diddy Kong Racing, the game's tone and humor do help to make it worth trying out. However, the game probably would've benefited from being a different genre altogether, as it would allow people to see the unique humor instead of the less unique gameplay.. This video review features video gameplay footage of Freaky Flyers for the Nintendo GameCube and audio commentary from Classic Game Room's Gabe.
In the hearts of american women from all walks of life. Here's Barack Obama. Obama Mama and Obama Momma Gear is unique, stylish, professional looking, with an un-questionable meaning.
Forgive mistakes, I was watching the Chappelle Show while doing this. I did this because I've noticed a lot of people have wrong information about the warps. There is one in every level in the first 2 worlds, none after that. My sound magically isn't working now when I record, so I added a fun song. (listed at bottom) I won't be doing the 1st game because I never use the warps in that game, so I don't know where they all are. Pirate Panic: Goto the left most barrel near the Klomp, and toss a kong straight up.Mainbrace Mayhem: Kill the Click-Clack, and then look at the pole in the background. You'll need to do a roll jump underneath the sail where that pole is. You can also fly with Dixie.Gangplank Galley: Go on the barrels in the very beginning. Get on the one 2nd from the top, next to the bonus, and throw a kong straight up.Lockjaw's Locker: There is a space up there at the beginning where you go. I did it the fast way, by throwing a kong. An easier way is to go forward until the water rises, then swimming back and up there.Topsail Trouble: You stand on it as soon as you spawn. Do a rolljump underneath where you were standing.Hot-Head Hop: At the very start, throw a Kong onto that ledge. Pick them up again, jump and throw them straight up.Kannon's Klaim: You need to go through the level until you see the 2 Neeks and a Kruncha. The barrel is right underneath where the bucket is. Do a rolljump, or fly as Dixie.Lava Lagoon: Go on until you see the Klampon on the box. The barrel is right above him on the right side. Throw a Kong up there.Red-Hot Ride: Continue on until the 2nd balloon you jump on. Fly to the 2nd steam thing, and throw a kong straight up.Squawk's Shaft: Run straight across, and do a rolljump. (you could aim for the yellow crystal in the background but I just jump) Dixie's helicoptering is useable here too.Song is Bye Bye Beautiful by Nightwish
Here is a collection of my screnshots taken from Brawl. Enjoy :)
"Donkey Kong's been kidnapped and old Cranky Kong insists that Diddy collect a bunch of coins that say "DK" on them. These goals are sufficiently compatible that Diddy and Dixie decide to get a little bit sidetracked on their rescue plan.This run abuses a lot of bugs with regard to motion and collision detection. Read the authors' submission ( *******tasvideos****/2188S.html ) to learn more.Note: this movie was recorded with a slightly modified snes9x. A soft reset feature was added to the movie file. A copy of this snes9x can be found in the authors' submission."This tool-assisted speedrun, played by NxCy and Comicalflop, aims to obtain 102% completion in Donkey Kong Country 2 - Diddy's Kong Quest as quickly as possible. It uses a number of tricks and glitches to achieve this.This is a tool-assisted speedrun, played on an emulator with slowdown, frame-by-frame shooting, savestates and rerecords. It is NOT meant to show skill, but rather push the game to its limits, as it is PURELY a form of entertainment.The publication of this run can be found here: *******tasvideos****/1264M.htmlThe authors have given me permission to upload this run. It should NOT be uploaded without first getting their permission.For more information on tool-assisted speedruns, and to watch the many already-existing, awesome TASes, visit *******tasvideos****/
Nintendo time capsule: Sudden accents in voiceovers