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6:03
GameZombie is on the scene once again, and this time, we're talking to Dan Paladin. Who is he and what does he do? Well, he's the artist behind Castle Crashers and Alien Hominid! Watch as Paladin talks about the number of games he's worked on in the past few years.
19 Sep 2009
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2:10
Cliff Bleszinksi chats with GameZombie once again to talk about his latest game, Shadow Complex. Cliff talks about the inspirations, mechanics, and story behind the Shadow Complex. Stick around til the very end to witness the fatality of Cliff Blezinski.Creative Director & Executive Producer: Spencer Striker, Music by Chris Bates, Produced by Adrienne Thiery, Motion Graphics by Andrew Benninghoff and Leetal Halamish, Sr. Production Manager: Roger Lou, VJ'd by Chelsey Matrix, Filmed by Sam Sher and Andrew Benninghoff, and edited by Jeremy Davis.
9 Oct 2009
250
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0:47
gamezombie. tv presents anthony's response to mike's super paper mario fresh look, edited by scott underwood of the gamezombie.
28 Oct 2009
112
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2:37
Michelle Brouk interviews a Polyphony Digital representative about the upcoming installment to the Gran Turismo franchise, due in Q3 of this year. With 900 cars, 20 unique tracks and 70 variations, fans have a lot to look forward to. Edited by: Stephen Johnson Filmed by: Andrew Benninghoff, Spencer Striker, and Max Zierath Executive Creative Director: Andrew Benninghoff Executive Producer: Spencer Striker
9 Mar 2010
178
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1:45
GameZombie TV Presents the Game Developers Choice Awards - 2010 John Carmack, founder of Id and creator of Doom, chats with GameZombie's Michelle Brouk about winning the GDC Lifetime Achievement Award. GameZombie's world exclusive video interview series--more than 200 to date--features some of the biggest names in the business, including Peter Molyneux of Fable 2, Ed Boon of MK vs DC, Todd Howard of Fallout 3, John Carmack of Doom, Evan Wells of Uncharted 2, Gabe Newell of Left 4 Dead, and Cliff Bleszinski of Gears of War 2. GZ Facebook Page: *******www.facebook****/gamezombie.tv GZ Twitter Profile: *******twitter****/gamezombie Creative Director & Executive Producer: Spencer Striker; Executive Producer: Dmitrii Gabrielov; Executive Creative Director: Andrew Benninghoff; Associate Producer: Brian Rubin and the 47 Communications Team; Associate Producer: Ahmad White of Think Services and James Fox of Dawnrunner Productions. Featuring the 'Far Cry 2' remix by Chris Bates, Camera by Jon Christoffersen and James Davies, Motion Graphics by Andrew Benninghoff and Leetal Halamish, Audio Design by Alex Chod, Production Manager: Tom Schulenberg, Produced by Maxwell Zierath, VJ'd by Michelle Brouk, and edited by the legendary Max Madsen.
1 Apr 2010
275
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2:19
Want to learn how to dance? Want to spare your dignity, too? Harmonix hopes to make a competent dancer out of you with Dance Central, the studio's first Kinect-enabled game. You don't even have to leave the privacy of your own living room! Dean Tate, Lead Designer for Dance Central, chats with GZ's David Klein about the styles of dance incorporated within the game. With choreography for tracks spanning genres like reggae, disco, hip-hop, and more, gamers should find something on the setlist that they'll want to groove to. There's even a freestyle mode for those who want to add their own twist to a dance! Don't worry if you've never set foot on a dance floor, though. Dance Central offers a "Break It Down" mode to walk players through every dance within the game, step by step. With enough practice, anyone can take center stage! Harmonix's Dance Central is currently available for Microsoft Kinect, with more tracks and dances to be offered as future DLC for $3 each.
8 Feb 2011
629
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1:28
GameZombie.tv's David Klein chats with Sam Roberts, festival director of IndieCade, also known as the International Festival of Independent Games. Regardless of the platform the game is released on, IndieCade strives to bring press and the general public's attention to the lesser known titles within the gaming industry. Development company titles and production values are irrelevant here; the festival focuses on the most unique and creative concepts within the independent gaming industry. IndieCade is set for October 6-9th for 2011, with game submissions for the festival opening after the 1st of March. For more information on IndieCade, visit www.indiecade**** Host: David Klein Edited by: Troy Bargenquast Executive Producer: Spencer Striker Creative Director: Andrew Benninghoff Producer: Tyler Thompson, Thomas Schulenberg Camera Operators: Justin Luntz, Max Madsen Graphics: Andrew Benninghoff, Andrew Von Haden
15 Feb 2011
335
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2:35
Wish there was a motion controlled sports game that involved using your whole body? Look no further than Motion Sports! Ubisoft Milan's Ioan Palalau explains their take on motion controlled sports. Using Kinect's ability to track full body movement, Motion Sports is developed to use the player's instinctive actions and gestures to play the sports featured in the game. Every game has been built with the hardware's minor lag in mind to deliver an accessible, accurate experience. With six sports and forty challenges featured in the game, Motion Sports aims to deliver gameplay that demands more than just a flick of the wrist. Motion Sports is out for the Kinect now on the Xbox 360! Host: David Klein Edited by: Eric Ellis Executive Producer: Spencer Striker Creative Director: Andrew Benninghoff Producer: Tyler Thompson, Thomas Schulenberg Camera Operators: Justin Luntz, Max Madsen Graphics: Andrew Benninghoff, Andrew Von Haden
15 Feb 2011
262
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2:53
The original Dead Space was an ambitious homage to the horror genre, mixing an intelligent story with some truly terrifying moments. After allowing two years for the trauma to be repressed, EA is gearing up for the release of their direct sequel to the franchise. Matt Bendett, Project Manager for Dead Space 2, describes the steps the studio has taken to ensure the sequel is received well. Following the feedback from their fans, EA revamped the way zero gravity environments play to include full 3D movement. New suits for Isaac are equipped with thrusters to allow for more mobility during tense fights in space. No more rocketing from wall to wall in static lines! Isaac is also exploring a massive city this time around, allowing for plenty of variation within the game's environment. Dead Space's signature feeling of a claustrophobic setting with no escape will remain throughout the upcoming sequel, however. The idea of expensive fiction will, too; Bendett hopes to expand on the story through additional story that helps depict more than just Isaac's own experiences. The Necromorphs return to your nightmares on January 25th, 2010. That leaves two weeks for anyone to play through the first and catch up on one of 2008's most critically acclaimed original franchises! Host: David Klein Edited by: Kyle Trueblood Music Composition: Jorge Quintanilla Executive Producer: Spencer Striker Creative Director: Andrew Benninghoff Producer: Tyler Thompson, Thomas Schulenberg Camera Operators: Justin Luntz, Max Madsen Graphics: Andrew Benninghoff, Andrew Von Haden
15 Feb 2011
309
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2:37
From the company that brought you Little Big Planet, SCEA brings the customizable fun to the race track. Players are solely limited by their creativity as they create everything from their own character to their own race track masterpiece. Chuck Lacson, Associate Product Marketing Manager of SCEA, details the process that players can take to create, share, and race to their heart's content. In ModNation, character creation is where most players will start. A plethora of funky hats, racing goggles, and overalls are at your disposal as you transform your blank slate into your own virtual racer. What really sets ModNation apart from other kart racers though, is the fact that players can also build their very own racing tracks from scratch. The PS3 will even fill in the created track with complementing scenery and power-ups if the user chooses not to. Everything that you love about kart racing is here. Real-time physics, drifting, and even tracking missiles all play their role in bringing your created tracks to life. Released May 25th, 2010 for the PS3, ModNation Racers provides plenty of opportunities to play, create, and share. Camera: Jon Christoffersen and James Davies Motion Graphics: Andrew Benninghoff and Leetal Halamish Audio Design: Alex Chod Production Manager: Tom Schulenberg Producer: Maxwell Zierath VJ: Michelle Brouk Edited by: Max Madsen
22 Feb 2011
290
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2:38
Brian Knox, Project Manager for Bluehole Studio's Tera, a game that boasts itself as the first true action MMO-RPG. Rather than a traditional targeting system, players in Tera will have to be much more conscious of their movements in order to survive battle. Eight races and six classes are available, sharing a universal focus on the game's story regardless of which direction the player takes in the development of their character. Finishing the story doesn't mean walking away from the game, though; Tera's political system will keep the community involved with each other via voting and claiming of open lands. Specifics aren't available, but Tera is planned to be launched sometime in mid-2011 for the PC. Host: David Klein Edited by: Max Madsen Music Composition: Kristi Neumann Executive Producer: Spencer Striker Creative Director: Andrew Benninghoff Producer: Tyler Thompson, Thomas Schulenberg Camera Operators: Justin Luntz, Max Madsen Graphics: Andrew Benninghoff, Andrew Von Haden
22 Feb 2011
419
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3:18
Dave Klein interviews Daniel McGuffy, THQ Creative Manager, about Blue Tongue’s new game, De Blob 2. This new game takes customizing your own game to a whole new level. Executive Producer: Spencer Striker.Production Managers: Executive Creative Director: Andrew Benninghoff; Production Managers: Kyle Alme & Kendra Williamson Edited by: Mitchell Dombrowski
9 Dec 2011
957
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9:52
GameZombie.TV presents Couch, a show featuring the best in the gaming industry! This week, we interview Jennifer Hale about her voice acting career as well as her involvement with Bioware's Mass Effect trilogy as FemShep. Credits: Producer: Christine Motsinger Assistant Producer: Thomas Shulenburg Production Manager: Tyler Thomas Talent: Tiffany Tresemer, Jessica Richards, Jeff Koentzki, Nick Borchardt Director: Hannah Hein Editors: Hannah Hein, Jon Roehl Audio: Jason McKinney Executive Producer: Spencer Striker
14 Feb 2012
574
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4:34
Episode 3, Part 1 This week, we check out Firefall, Red 5's crazy awesome new MMO FPS title! Later, we interview the talented Morgan Romine. Credits: Producer: Christine Motsinger Assistant Producer: Thomas Shulenburg Production Manager: Tyler Thomas Talent: Tiffany Tresemer, Chaz O'Neil, Nick Borchardt, Lucas Lichte Director: Hannah Hein Editors: Hannah Hein, Jon Roel Audio: Jason McKinney Executive Producer: Spencer Striker
23 Feb 2012
478
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5:58
Episode 4, Part 2 It's Greg Kasavin! The designer and writer for Bastion! Credits: Producer: Christine Motsinger Assistant Producer: Thomas Shulenburg Production Manager: Tyler Thomas Talent: Tiffany Tresemer, Jeff Koentzki, Nick Borchardt, Lucas Lichte Director: Hannah Hein Editors: Andy Heck, Daniel Sheldon Audio: Jason McKinney Executive Producer: Spencer Striker
1 Mar 2012
344
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4:37
Episode 4, Part 1 The cast sits down on the comfy couch. They talk awhile about video games. While playing Bastion they ponder that sweet, sweet sounding voice that guides the kid along.... Credits: Producer: Christine Motsinger Assistant Producer: Thomas Shulenburg Production Manager: Tyler Thomas Talent: Tiffany Tresemer, Jeff Koentzki, Nick Borchardt, Lucas Lichte Director: Hannah Hein Editors: Andy Heck, Daniel Sheldon Audio: Jason McKinney Executive Producer: Spencer Striker
1 Mar 2012
625
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