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Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From *******www.tigerm**** Download Link: *******dancedancetigerm**** BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix**** [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix**** Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O *******www.tigerm**** Angel Arc & Company
24 Jul 2011
704
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4:27
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From *******www.tigerm**** Download Link: *******dancedancetigerm**** BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix**** [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix**** Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O *******www.tigerm**** Angel Arc & Company
24 Jul 2011
574
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4:27
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From *******www.tigerm**** Download Link: *******dancedancetigerm**** BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix**** [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix**** Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O *******www.tigerm**** Angel Arc & Company
25 Jul 2011
541
Share Video

4:27
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From *******www.tigerm**** Download Link: *******dancedancetigerm**** BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix**** [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix**** Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O *******www.tigerm**** Angel Arc & Company
25 Jul 2011
665
Share Video

4:27
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From *******www.tigerm**** Download Link: *******dancedancetigerm**** BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix**** [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix**** Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O *******www.tigerm**** Angel Arc & Company
25 Jul 2011
706
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4:22
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From *******www.tigerm**** Download Link: *******dancedancetigerm**** BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix**** [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix**** Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O *******www.tigerm**** Angel Arc & Company
25 Jul 2011
502
Share Video

4:22
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From *******www.tigerm**** Download Link: *******dancedancetigerm**** BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix**** [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix**** Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O *******www.tigerm**** Angel Arc & Company
25 Jul 2011
527
Share Video

4:22
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From *******www.tigerm**** Download Link: *******dancedancetigerm**** BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix**** [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix**** Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O *******www.tigerm**** Angel Arc & Company
25 Jul 2011
714
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4:22
Heya! =D How are you this weekend? Very well I hope! =) Enjoying your season? ^_^ From *******www.tigerm**** Download Link: *******dancedancetigerm**** BPM 60 to 235 Length 2 minutes 13 seconds Foot Levels 4 / 6 / 8 / 9 Audio Edit, Background Design & Stepchart by TIGER M Dancer / Player: TIGER M Year Stepchart Created: late-2004. Year Video Recorded: 2011 Song Name: DooM 3 Theme Song Artist: Chris Vrenna Song First Heard [by TIGER M]: Download from OCRemix**** [via tweaker] Song Source [Digitally Direct .mp3]: OCRemix**** Stepmania Version: 3.9beta What Is It Time For: a "Dance! Dance! Revolution!! ^_^ Avoiding DooM In Digital Places ^_^ ********** While still an adolescent the classic video game involving a single marine stranded on a Moonbase where his comrades had been transformed into mindless blood-thirsty zombies toting pistol, shotguns, and chainguns alongside an experiment gone wrong that opened portals to Hell and outer dimensions allowing aliens with cruel intent and demons from the proverbial underworld [some know as "Hell"] onto the Moonbase Phobos. The single marine carrying only his knuckles and a pistol at first -- was given the task of saving humanity from itself and the threat of out-worlds. All in a week's task for my younger brother and me at the time! =3 Although DooM certainly is a staple in my life... and to this day--few games besides Heretic and Duke Nukem are as much fun of as an FPS to me personally! =) The video game DooM actually was SECOND to come into my life. The first FPS game I ever played alongside my younger brother was a game that was found in a package of about 15 other games for the then-new Windows 95 Computer! =) The game was shaped by an excellent company known as Raven Software [who created Heretic later by the way =3] and published by Strategic simulations, Inc. in 1994. The game is known by the name of "Cyclones." "Cyclones" began a collaboration between my younger brother and me that to this day I value and cherish. =) Because at the time [I was around eleven or twelve and Windows 95 was one of very few public OSs] there was little comprehension for my elder brothers, my younger brother or younger sister and myself--of how to go about playing a video game that had players use both the keyboard AND mouse at the same time... I would "drive" [walk, run, jump] and my younger brother would "shoot" and look around, and handle weapons! It SO rocked! XD This collaboration carried us through "DooM" as well as later "Heretic" and "Cyclones." It was not until Quake II came into our lives of my family that we slowly learned how to use both the mouse as well as the keyboard in order to look around and to fire! Even this took some time--as we each initially played with the "Mouse Look" toggled off and resulted to the "Heretic Style" "Number Pad" to do all looking around, aiming, running, walking, and firing! It wasn't until one of my elder brothers [founder of MGCM] installed an independent Intranet where we were able to play Quake II in multiplayer mode between one another that we finally began to break free of our "Keyboard Only" style of play. I was around 15 at the time. =) These memories are certainly quite cherished and will likely not ever be forgotten or replaced. To this day, games like DooM, Heretic, Duke Nukem and Cyclones remain some of my most fond and most fun of memories. The fact of the matter is that the in-depth stories, the "Hero Saving Humanity" and the "Man versus Monster" take of these styles of games have continued to stick with me for quite some time on a personal level. Although I have played some of the newer FPS games--there is simply just something fun about battling monsters and other-world-hate-driven aliens in an FPS versus the seemingly modern FPS which seems to emphasis "War Zone Tactics" and "Human versus Human" story lines which certainly may intrigue--but personally for me are honestly... a lot less fun than DooM, Heretic, Cyclones or Duke Nukem. =) Delving Into The Steps Leading From DooM! >=O ********** The very first DooM I ever played was a shareware version of DooM which was available on a sampler FPS pack which if I recall right is also the very same way that Heretic was learned about as well. Honestly... until after playing the superb Westwood Studios game "Command and Conquer" [which I had played only after KKND] -- DooM was not a game any of us at the time had played. So when the game came to be available [much thanks to my elder brother having a Compaq Presario with 0.79 gigs and Windows 95 on it! BIG stuff at the time! =)] -- we delved into that Shareware version and completed it on just about EVERY level [initially afraid though to try Nightmare mode because we had this thing about wanting to clear all the monsters from the building! XD] The first "DooM 1" game ever played was Ultimate DooM nearly some three years later [after the shareware original] which came into our lives much thanks to a day at Toys 'R' Us [was around 13 years old at the time]. Also at that time Starfox and Killer Instinct became fun games to play--but only at Toys 'R' Us. We did not have anything past the 8-Bit Nintendo at home until long after Sega Dreamcast came out--in-which one holiday our Sister-In-Law was kind enough to share with us a brand-new Sony Playstation! But that is another story completely. ^_^ Back to DooM. =3 Final DooM was actually received around the same time X-Men: Children of The Atom came into my family for the Windows 95 and then-new Windows 98 compatible PCs. DooM II had not been played by me and my younger brother until long after Unreal and Quake II had been released [over half a year! Yup!] We still were doing the "I Drive/Jump, You View/Shoot" 2-player-FPS-style-of-play we had unofficially developed while playing our very first FPS ever: Raven Software/Strategic Simulations, Inc. Cyclones! ^_^ Just before DooM II we had just recently completed a shareware version of Duke Nukem 3D together =) Then things changed. Doom II was the very last FPS game played in-joint as we had. StepMANIA and DooM 3 Steps-chart! ********** In 2004 the theme song for this game is part of the reason of my very existence. Although at the time I had no idea who did the music--whether the music would play as background in the game or otherwise--I honestly did not care. On OCRemix was where I first found the song and thought to myself, "WHOA! Wonder what the original sounds like!" It turned out the song uploaded WAS the original and I could not have been more satisfied with my first hearing of the song soon to become a staple Stepchart in my life. Completion of the stepchart and sharing on Bemanistyle in 2004 yielded very positive results, but to this day I have not been more proud of a stepchart for outside reasons. =) This stepchart is indeed the very favorite stepchart of my then-9-year-old-newphew. =) It was quite amazing to me to that two-years later--my nephew STILL recalled the "really fun really hard" [to him! XD] DooM song. One of his first requests upon seeing his uncle two years later was--"Can I play the DooM song?" At first... I had no idea what... oh! Stepmania was booted up and for the first time in his life--he passed the 4-foot Light Level! =D Creating this stepchart was certainly far from simple. o.o Although listening to the song [especially with rhythm-clapper/Assist tick turned on] it may be simple to imagine the music is all played at the same tempo--it's not. There are subtle BPM shifts throughout the song and because of this--this was not a simple stepchart to make and manifest as it is formed. To be honest... there were times when I almost wanted to discontinue the stepchart and other times which I thought only Oni-Challenge steps would be sufficient. But having heard from players of all levels on this specific stepchart [including my own nephew! =D] I could not be more proud of having taken the time to see this stepchart from beginning to end as the chart has been shaped with Light, Standard [Trick], Heavy, and Challenge [ONI!] steps! =D Please Enjoy! =D And DO pass! Do not become or allow yourself to be covered in DooM! <=O ^_^ Forever In Love With All That Which Exists (That Which Is Seen & Unseen, Known & Unknown), -DJ, Writer, Artist, Musician, Eternal Student & Being of Existence, -WAM! TIGER M [ROCK Sunday] ( \ >=O / ) -1:56 PM (7/24/2011) [Eastern Standard Time, North-of-Equator] Who Is TIGER M? O.O *******www.tigerm**** Angel Arc & Company
25 Jul 2011
697
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2:32
A Hollywood stunt performer who moonlights as a wheelman discovers that a contract has been put on him after a heist gone wrong. Director: Nicolas Winding Refn Writers: Hossein Amini (screenplay), James Sallis (book) Stars: Ryan Gosling, Carey Mulligan and Bryan Cranston
9 Aug 2011
730
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2:01
A Hollywood stunt performer who moonlights as a wheelman discovers that a contract has been put on him after a heist gone wrong. Director: Nicolas Winding Refn Writers: Hossein Amini (screenplay), James Sallis (book) Stars: Ryan Gosling, Carey Mulligan and Bryan Cranston
9 Aug 2011
648
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1:53
Some heroes are real. A Hollywood stunt performer who moonlights as a wheelman discovers that a contract has been put on him after a heist gone wrong. In cinemas September 23
15 Sep 2011
25598
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2:09
BY EVAN BUSH ANCHOR LOGAN TITTLE Tragedy in Reno, Nevada -- a racing plane crashes off course and into an area filled with spectators. At least three people are dead, including the pilot. MSNBC has the story: “It looked like a scene in a Hollywood movie, but it was all too frightening real -- at least three people are dead, 56 people injured. “The moment of the crash was captured on video. The camera picks up other planes racing by the stands at low altitude and then one aircraft plunges into the ground near the end of the stands.” The plane, a WWII era P-51 mustang nicknamed the ‘Galloping Ghost’, was flown by experienced stunt and race pilot Jimmy Leeward. The 74 year-old was a real estate mogul from Florida. Although it’s not clear why the plane crashed, a spectator tells CNN, Leeward did the best he could to prevent this tragedy: “That pilot, In the last two seconds, pulled up because he saw the bleachers. And I would guess he probably saved 200 to 300 other people. And I don’t mean any disrespect to the injured, but I would consider him a hero.” Reno’s KRNV reports the pilot’s family was on site for the horrific crash: “The pilot, Jimmy Leeward, his family was here today, so they did witness this crash. Hard to imagine what this must have been like for them. The family also told Mike Houghton, we’re told, they wanted the air races to continue this week.” That won’t be happening -- organizers called off the rest of the races, the airport is temporarily closed, and as the Reno Gazette-Journal reports, the National Transportation Safety Board is on site investigating. “A three-person team was already at the Reno Stead Airport, where the air races take place, in case of a crash. This was the first fatal crash at the air races since 2007, when three pilots crashed during the event. This was the first crash in the event’s history to involve spectators.” CBS News interviewed former National Transportation Safety Board chairman Mark Rosenker, who offers some possibilities for what could have happened. "A number of things could have gone wrong, either operationally -- it could have had a high-speed stall, he could have had some parts that may have failed - (or) he may have had a medical condition. Nothing will be off the table when the board begins its investigation." A memorial for Jimmy Leeward, the pilot, is scheduled for Saturday. The Los Angeles Times reports at least 19 people have died at the Reno air races since 1972. Transcript by Newsy****
18 Sep 2011
644
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0:15
after a corner kick gone wrong...
26 Sep 2011
799
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2:46
Watch Codeious get pranked by his video editor! Twitter: *******twitter****/codeious Facebook: *******www.facebook****/pages/Codeious EXTRA TAGS: prank cake calls kid funny pranks gone wrong hilarious scary video ownage fred pranked vs comedy practical joke best ever gummy bear song onision ray william johnson annoying orange family guy nigahiga smosh college humor cuppy cake song japanese codeious thank you prank cake calls kid funny pranks gone wrong hilarious scary video ownage fred pranked vs comedy practical joke best ever gummy bear song onision ray william johnson annoying orange family guy nigahiga smosh college humor cuppy cake song japanese codeious thank you prank cake calls kid funny pranks gone wrong hilarious scary video ownage fred pranked vs comedy practical joke best ever gummy bear song onision ray william johnson annoying orange family guy nigahiga smosh college humor cuppy cake song japanese codeious thank you
2 Nov 2011
803
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2:13
With Matt Schaub likely out for the season, can Matt Leinart keep the Texans atop the AFC? Nolan Nawrocki dissects the Texans QB, and what's gone wrong with Ryan Fitzpatrick and Philip Rivers.
17 Nov 2011
419
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