Download it: *******filelinksave****/Trailer8488/Pro
Coincidiendo con el arranque del E3 2011, Deep Silver ha querido anunciar que Dead Island se pondrá a la venta en toda Europa el próximo 9 de septiembre, tanto en PC como en PlayStation 3 y Xbox 360.
En este juego de acción en primera persona, una terrible amenaza zombi estalla en el paraíso turístico de la isla tropical de Banoi. Cuatro individuos con distintas características y habilidades parecen no estar afectados por la misteriosa epidemia zombi... aunque deberán ingeniárselas para repeler a las hordas de zombis, poder proteger a los supervivientes de su horrible destino y huir de la isla con vida.
Descárgate este espectacular vídeo en HD desde aquí:
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*******ironfrontliberation1944.blogspot****/
developer: X1 Software
publisher: Deep Silver / Koch Media
genre: action /
platform: PC / Windows
release date: World: 25 May 2012
USA: 25 May 2012
Europe: 25 May 2012
play modes: single / multiplayer
multiplayer: LAN / Internet
game language: English
age requirements: 18+
*******ironfrontliberation1944.blogspot****/
developer: X1 Software
publisher: Deep Silver / Koch Media
genre: action /
platform: PC / Windows
release date: World: 25 May 2012
USA: 25 May 2012
Europe: 25 May 2012
play modes: single / multiplayer
multiplayer: LAN / Internet
game language: English
age requirements: 18+
*******ironfrontliberation1944.blogspot****/
developer: X1 Software
publisher: Deep Silver / Koch Media
genre: action /
platform: PC / Windows
release date: World: 25 May 2012
USA: 25 May 2012
Europe: 25 May 2012
play modes: single / multiplayer
multiplayer: LAN / Internet
game language: English
age requirements: 18+
Sacred review. Classic Game Room presents a CGR Undertow review of Sacred for PC developed by ASCARON Entertainment and published by Take-Two Interactive, Encore Inc, SG Diffusion, KOCH Media Gmbh, FX Interactive, and Akella. Sacred has justifiably been accused of being a Diablo clone, but, upon further inspection, this clone must have differences in its molecular make-up because the similarities are only skin-deep. Yes, Sacred does have some of the point-n-click tropes of isometric action RPGs, but to dismiss it as a knock off would be doing yourself a disservice. Unlike many of its genre contemporaries, Sacred has a vast open-world to explore and six different classes to explore with. The story and the inhabitance of the world are nowhere near as interesting as the beautiful surroundings they occupy, but the game is still enjoyable to undertake from start to finish through the main storyline. If you like games like this, then do yourself a favor and check Sacred out if you never have before. This video review features video gameplay footage of Sacred for PC and audio commentary from Classic Game Room's Steve.
Metro: Last Light – 4A Games – Deep Silver – Metro 2033 – Director Andre Prokhorov – Designer – Viacheslav Aristov – Programmers - Alexander Maximchuk & Oles Shyshkovtsov – Artist - Andrey Tkachenko - Writer Dmitry Glukhovsky, Andre Prokhorov, Andrey Paskhalov, Paul DeMeo & David Slagle - Microsoft Windows – PlayStation 4 – Xbox One X – Xbox One - Activision – eSports - Overwatch League – Unity – 4A Engine - Gamescom – E3 – PAX West – PAX East – Tokyo Game Show – Brazil Game Show
Metro: Last Light is a post-apocalyptic-themed, first-person shooter video game with stealth and survival horror elements. It was developed by Ukrainian studio 4A Games, published by Deep Silver, distributed by Square Enix in North America for Microsoft Windows, PlayStation 3 and Xbox 360 in May 2013. A remastered version of the game was released for PlayStation 4 and Xbox One in August 2014 as Metro: Last Light Redux within the Metro Redux package.
A sequel to the video game Metro 2033, its story follows Artyom, a Ranger living in Moscow's metro system after a destructive nuclear war. Tasked with finding the mysterious Dark Ones, Artyom must venture to different parts of the metro system, and the surface filled with radiated gases, and fight against different factions and mutated monsters. The game improves on various gameplay mechanics of 2033, and introduces elements such as weapon customization.
Developed by a team of about 80 people, Last Light is a direct sequel to 2033, with franchise creator Dmitry Glukhovsky writing the game's dialogue and main story outline. Multiplayer modes were planned but were eventually scrapped in order to focus on single-player, which the developers hoped would "rekindle memories of Half-Life 2". Originally set to be published by THQ, which provided a very limited budget for the game's development, Koch Media acquired it after THQ's bankruptcy. A Wii U version was planned but was ultimately canceled.
Metro: Last Light – 4A Games – Deep Silver – Metro 2033 – Director Andre Prokhorov – Designer – Viacheslav Aristov – Programmers - Alexander Maximchuk & Oles Shyshkovtsov – Artist - Andrey Tkachenko - Writer Dmitry Glukhovsky, Andre Prokhorov, Andrey Paskhalov, Paul DeMeo & David Slagle - Microsoft Windows – PlayStation 4 – Xbox One X – Xbox One - Activision – eSports - Overwatch League – Unity – 4A Engine - Gamescom – E3 – PAX West – PAX East – Tokyo Game Show – Brazil Game Show
Metro: Last Light is a post-apocalyptic-themed, first-person shooter video game with stealth and survival horror elements. It was developed by Ukrainian studio 4A Games, published by Deep Silver, distributed by Square Enix in North America for Microsoft Windows, PlayStation 3 and Xbox 360 in May 2013. A remastered version of the game was released for PlayStation 4 and Xbox One in August 2014 as Metro: Last Light Redux within the Metro Redux package.
A sequel to the video game Metro 2033, its story follows Artyom, a Ranger living in Moscow's metro system after a destructive nuclear war. Tasked with finding the mysterious Dark Ones, Artyom must venture to different parts of the metro system, and the surface filled with radiated gases, and fight against different factions and mutated monsters. The game improves on various gameplay mechanics of 2033, and introduces elements such as weapon customization.
Developed by a team of about 80 people, Last Light is a direct sequel to 2033, with franchise creator Dmitry Glukhovsky writing the game's dialogue and main story outline. Multiplayer modes were planned but were eventually scrapped in order to focus on single-player, which the developers hoped would "rekindle memories of Half-Life 2". Originally set to be published by THQ, which provided a very limited budget for the game's development, Koch Media acquired it after THQ's bankruptcy. A Wii U version was planned but was ultimately canceled.
Metro: Last Light – 4A Games – Deep Silver – Metro 2033 – Director Andre Prokhorov – Designer – Viacheslav Aristov – Programmers - Alexander Maximchuk & Oles Shyshkovtsov – Artist - Andrey Tkachenko - Writer Dmitry Glukhovsky, Andre Prokhorov, Andrey Paskhalov, Paul DeMeo & David Slagle - Microsoft Windows – PlayStation 4 – Xbox One X – Xbox One - Activision – eSports - Overwatch League – Unity – 4A Engine - Gamescom – E3 – PAX West – PAX East – Tokyo Game Show – Brazil Game Show
Metro: Last Light is a post-apocalyptic-themed, first-person shooter video game with stealth and survival horror elements. It was developed by Ukrainian studio 4A Games, published by Deep Silver, distributed by Square Enix in North America for Microsoft Windows, PlayStation 3 and Xbox 360 in May 2013. A remastered version of the game was released for PlayStation 4 and Xbox One in August 2014 as Metro: Last Light Redux within the Metro Redux package.
A sequel to the video game Metro 2033, its story follows Artyom, a Ranger living in Moscow's metro system after a destructive nuclear war. Tasked with finding the mysterious Dark Ones, Artyom must venture to different parts of the metro system, and the surface filled with radiated gases, and fight against different factions and mutated monsters. The game improves on various gameplay mechanics of 2033, and introduces elements such as weapon customization.
Developed by a team of about 80 people, Last Light is a direct sequel to 2033, with franchise creator Dmitry Glukhovsky writing the game's dialogue and main story outline. Multiplayer modes were planned but were eventually scrapped in order to focus on single-player, which the developers hoped would "rekindle memories of Half-Life 2". Originally set to be published by THQ, which provided a very limited budget for the game's development, Koch Media acquired it after THQ's bankruptcy. A Wii U version was planned but was ultimately canceled.
Metro: Last Light – 4A Games – Deep Silver – Metro 2033 – Director Andre Prokhorov – Designer – Viacheslav Aristov – Programmers - Alexander Maximchuk & Oles Shyshkovtsov – Artist - Andrey Tkachenko - Writer Dmitry Glukhovsky, Andre Prokhorov, Andrey Paskhalov, Paul DeMeo & David Slagle - Microsoft Windows – PlayStation 4 – Xbox One X – Xbox One - Activision – eSports - Overwatch League – Unity – 4A Engine - Gamescom – E3 – PAX West – PAX East – Tokyo Game Show – Brazil Game Show
Metro: Last Light is a post-apocalyptic-themed, first-person shooter video game with stealth and survival horror elements. It was developed by Ukrainian studio 4A Games, published by Deep Silver, distributed by Square Enix in North America for Microsoft Windows, PlayStation 3 and Xbox 360 in May 2013. A remastered version of the game was released for PlayStation 4 and Xbox One in August 2014 as Metro: Last Light Redux within the Metro Redux package.
A sequel to the video game Metro 2033, its story follows Artyom, a Ranger living in Moscow's metro system after a destructive nuclear war. Tasked with finding the mysterious Dark Ones, Artyom must venture to different parts of the metro system, and the surface filled with radiated gases, and fight against different factions and mutated monsters. The game improves on various gameplay mechanics of 2033, and introduces elements such as weapon customization.
Developed by a team of about 80 people, Last Light is a direct sequel to 2033, with franchise creator Dmitry Glukhovsky writing the game's dialogue and main story outline. Multiplayer modes were planned but were eventually scrapped in order to focus on single-player, which the developers hoped would "rekindle memories of Half-Life 2". Originally set to be published by THQ, which provided a very limited budget for the game's development, Koch Media acquired it after THQ's bankruptcy. A Wii U version was planned but was ultimately canceled.
Metro: Last Light – 4A Games – Deep Silver – Metro 2033 – Director Andre Prokhorov – Designer – Viacheslav Aristov – Programmers - Alexander Maximchuk & Oles Shyshkovtsov – Artist - Andrey Tkachenko - Writer Dmitry Glukhovsky, Andre Prokhorov, Andrey Paskhalov, Paul DeMeo & David Slagle - Microsoft Windows – PlayStation 4 – Xbox One X – Xbox One - Activision – eSports - Overwatch League – Unity – 4A Engine - Gamescom – E3 – PAX West – PAX East – Tokyo Game Show – Brazil Game Show
Metro: Last Light is a post-apocalyptic-themed, first-person shooter video game with stealth and survival horror elements. It was developed by Ukrainian studio 4A Games, published by Deep Silver, distributed by Square Enix in North America for Microsoft Windows, PlayStation 3 and Xbox 360 in May 2013. A remastered version of the game was released for PlayStation 4 and Xbox One in August 2014 as Metro: Last Light Redux within the Metro Redux package.
A sequel to the video game Metro 2033, its story follows Artyom, a Ranger living in Moscow's metro system after a destructive nuclear war. Tasked with finding the mysterious Dark Ones, Artyom must venture to different parts of the metro system, and the surface filled with radiated gases, and fight against different factions and mutated monsters. The game improves on various gameplay mechanics of 2033, and introduces elements such as weapon customization.
Developed by a team of about 80 people, Last Light is a direct sequel to 2033, with franchise creator Dmitry Glukhovsky writing the game's dialogue and main story outline. Multiplayer modes were planned but were eventually scrapped in order to focus on single-player, which the developers hoped would "rekindle memories of Half-Life 2". Originally set to be published by THQ, which provided a very limited budget for the game's development, Koch Media acquired it after THQ's bankruptcy. A Wii U version was planned but was ultimately canceled.