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0:55
Quick test opengl rendering daz studio 3. 8 passes per light. 1100 frames rendered in couple minutes. email growthwebyahoo**** to exchange tips. animate plus and particle illusion
18 Dec 2009
716
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1:23
Daz Studio 3, OpenGl rendering, backdrop plugin, Animate Plus,
4 Feb 2010
323
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2:03
testing Motionbuilder 2011 new physics. Ragdoll physics at end of animation. 4000 frames opengl rendered 4 minutes all in Motionbuilder, fire too. email growthwebyahoo**** to chat
12 Apr 2010
282
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3:41
This video shows how to draw an American flag in OpengGL.
11 Jul 2008
1072
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1:28
Due to the new technologies we are able to play old games on mobile phones...one of these games is Quake...you can play it on any Nokia S60 3rd 9.2 symbian smartphone throw Nokia Pips technology. A short demo on the game you have in this video. Enjoy
22 Sep 2009
995
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0:46
email growthwebyahoo**** for tutorial. Took daz character. Reduced to 20k in size. Imported in to MotionBuilder. Rendered opengl in MB in 3 minutes. Particle illusion for effects.
24 Apr 2010
487
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0:34
25 May 2011
179
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1:36
26 May 2011
308
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0:47
26 May 2011
282
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1:54
27 May 2011
341
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0:23
27 May 2011
160
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1:24
The game was written by me, unfinished. As you see, this is the slow-motion replay. This game used a 2D Physics-engine called Box2D, and render via OpenGL. I'm not good at Photoshop, so if you're good at it and you're interesting in this game, maybe you could help me, just take a little time ;) email me: amanjiang{at}gmail{dot}com
7 Oct 2008
949
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7:41
SpriteHelper is a texture editor and a Box2D Custom Polygon Shape Editor. It automatically selects bounding boxes for your sprites and give you information, like UV, sprite position in image, rectangle dimensions. Most off all it lets you create polygon shapes for Box2D Physic Engine and save your scene for Cocos2D library. Ideal for iPhone and iPad games but it can be used wherever Box2D can be used. For populating a Cocos2d project with sprites and physics objects is as easy as making a new project with Cocos2d template in Xcode and copy paste the generated code from SpriteHelper into the project. The generated Box2D code can be used with any project, not just Cocos2D. The generated sprites info, like uv's can be used with any graphical API (e.g. OpenGL, OpenGL ES).
9 Feb 2011
1984
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2:17
*******www.FileHorse**** presents you software Fraps. Fraps is a universal Windows application that can be used with games using DirectX or OpenGL graphic technology. In its current form Fraps performs many tasks and can best be described as: Benchmarking Software - Show how many Frames Per Second (FPS) you are getting in a corner of your screen. Perform custom benchmarks and measure the frame rate between any two points. Save the statistics out to disk and use them for your own reviews and applications. Download link for Fraps: *******www.filehorse****/download-fraps/
3 Aug 2011
103
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0:28
Shows the cover flow effect . Programming, HOWTO C++ Linux
18 May 2008
1268
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