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AYAM PETARUNG
3:00
Umi no Nushi Tsuri review. Classic Game Room presents a CGRundertow import review of Umi no Nushi Tsuri for Super Famicom. Go ahead, call it Legend of the Seaking. 'Cuz that's what it is, after all. An RPG-ish take on... fishing. Hey, if it worked for Harvest Moon, it can work here. All you need is a beer. And some rocks, because CATS AND CRABS AND WHATNOT ARE COMING FOR YOUR BEER. Do what needs done. Fish. This video review features video gameplay footage of Umi no Nushi Tsuri for Super Famicom and audio commentary from Classic Game Room's TJ.
8 Sep 2012
316
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Garou Densetsu Special review. Classic Game Room presents a CGRundertow import review of Garou Densetsu Special for Super Famicom. Yeah, some of you may know this as Fatal Fury Special. You may have played it as part of Fatal Fury Battle Archives on the PS2. But there was, in fact, a 16 bit port... which is always dicey when you're dealing with Neo-Geo games. They cost eight bajillion dollars for a reason, after all. Besides, Mai isn't as interesting to watch in 16 bits. This video review features video gameplay footage of Garou Densetsu Special for Super Famicom and audio commentary from Classic Game Room's TJ.
14 Sep 2012
425
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3:06
Tengai Makyou Zero review. Classic Game Room presents a CGRundertow import review of Tengai Makyou Zero for Super Famicom. HUDSON. Even Hudson, home of Bomberman and Bonk and Master Takahashi, made RPGs. Sure, none of them actually made it to the states (save for one fighting-game spinoff of the series that hit the Neo-Geo). But today, when we have the resources to appreciate these obscure gems, we should do so. Behold Tengai Makyou Zero, an irreverent, well-designed take on the RPG genre near the end of the 16-bit era, back when you could jam a huge maneki-neko-mecha in a game and not give it a second thought. And you wonder why I get nostalgic sometimes? This video review features video gameplay footage of Tengai Makyou Zero for Super Famicom and audio commentary from Classic Game Room's TJ.
14 Sep 2012
460
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3:09
Metal Max Returns review. Classic Game Room presents a CGRundertow import review of Metal Max Returns for Super Famicom. RPGs have long needed tanks. (Insert your own joke about rocket-propelled grenades here.) Sure, there's Front Mission, but that's a tactical; there's Xenogears, but that wouldn't hit until the Playstation; there's Brass Gunners in Shining Force II, but again, tactical. In steps Metal Max Returns, a remake of the original Famicom Metal Max, a game about TANKS, post-apocalyptic peacekeeping, and MORE TANKS. I have no idea how we didn't get this in the states. But you can find a fan-translation, on the internet no less! Get to it! This video review features video gameplay footage of Metal Max Returns for Super Famicom and audio commentary from Classic Game Room's TJ.
14 Sep 2012
536
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2:50
Pachio-Kun Special 2 review. Classic Game Room presents a CGRundertow import review of Pachio-Kun Special 2 for Super Famicom. You think our kids have problems? Back in the day, they got pachinko games to play with! What do you mean you're not worried?!? That's how salarymen destroy their lives, entranced by spinning doohickeys and flashing lights and borderline pornographic images. And now it's in a vaguely RPG-ish thing on the Super Famicom? WON'T SOMEONE THINK OF THE CHILDREN? Man, my hands hurt from all this wringing. But seriously, it's a collection of virtual pachinko games, that you don't spend real money for. Thankfully. This video review features video gameplay footage of Pachio-Kun Special 2 for Super Famicom and audio commentary from Classic Game Room's TJ.
30 Sep 2012
420
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As Aventuras do Superboys - Smallville
3:00
Shining Scorpion review. Classic Game Room presents a CGRundertow import review of Shining Scorpion for Super Famicom. I'd never heard of mini-4-wheel-drive vehicles, or the various circuits on which they race all slot-car-like, before playing this game. And then I found out that the care, maintenance, performance, weighting, and other tinkering of these cars is totally a Thing. And they even made a Super Famicom game about it! It's kinda RPG-ish, kinda Top Gear, and very, very detailed. Meticulous, in fact. I like that word. Meticulous. This video review features video gameplay footage of Shining Scorpion for Super Famicom and audio commentary from Classic Game Room's TJ.
30 Sep 2012
450
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Othello World review. Classic Game Room presents a CGRundertow import review of Othello World for Super Famicom. In what could only be described as a bad idea after taking some recreational... eh, literature... a cast of storybook characters appear to challenge you to OTHELLO. Cats aren't even supposed to be able to do that nonsense. They don't even have thumbs! Yet they play a mean game of Othello, by whatever means. I'm unprepared to follow this line of logic any further. This video review features video gameplay footage of Othello World for Super Famicom and audio commentary from Classic Game Room's TJ.
5 Oct 2012
239
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3:11
Samurai Spirits review. Classic Game Room presents a CGRundertow import review of Samurai Spirits for Super Famicom. By now I think we've made the point quite plain: SNK fighting games were awesome. They just didn't come close to what the Neo-Geo was capable of. Samurai Spirits - AKA Samurai Shodown - relaxed the pace of the game, while simultaneously making each movement and attack more deliberate. It's a fantastic concept... if only the Super Famicom could pull this thing off. Instead, we get tiny sprites, slow gameplay, and a specific anachronistic flaw that just sticks in my craw. This video review features video gameplay footage of Samurai Spirits for Super Famicom and audio commentary from Classic Game Room's TJ.
10 Oct 2012
321
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3:05
Game no Tetsujin review. Classic Game Room presents a CGRundertow import review of Game no Tetsujin for Super Famicom. Even back on the SFC, folks were jamming together groups of somewhat unrelated board games. Even Sunsoft, who apparently ran out of that sweet, sweet 53 Stations of the Tokaido money (and subsequent record deal) and just had to make another game to A) Drum up some cash and B) continue to express their seething hatred of gamers. (They did make Fester's Quest, after all.) So, as a result, I waited almost three minutes for the computer to make a move in Shogi. I can't make this up. This video review features video gameplay footage of Game no Tetsujin for Super Famicom and audio commentary from Classic Game Room's TJ.
10 Oct 2012
466
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2:46
Block Kuzushi review. Classic Game Room presents a CGRundertow import review of Block Kuzushi for Super Famicom. Breakout clones are everywhere. And by Breakout, I mean "Single-player Pong clones." But while the power-up-laden style of Arkanoid created too many decisions for the poor player, Block Kuzushi (which is a general term for these kinds of games) allows for use of both sides of the paddle, each with their own set of power-ups. It's a clever little system, and a fun experience (even if the block formation begins firing ordnance down upon you as you're trying to destroy it.) This video review features video gameplay footage of Block Kuzushi for Super Famicom and audio commentary from Classic Game Room's TJ.
10 Oct 2012
412
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Super Puyo Puyo review. Classic Game Room presents a CGRundertow import review of Super Puyo Puyo for Super Famicom. You can keep your Mean Bean Machines. I don't need an avalanche of Kirbies, and I ain't afraid of no ghosts. All I want is good old Puyo Puyo action, in a form that actually calls itself Puyo! Unfortunately, in the States, there's only been two such releases, and they were back in the GameCube/GBA era. Meanwhile, we've had the right idea, just in various and sundry forms. Besides, beans give me gas. Leave me to my puzzle action in peace! This video review features video gameplay footage of Super Puyo Puyo for Super Famicom and audio commentary from Classic Game Room's TJ.
10 Oct 2012
427
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3:30
Ranma 1/2: Chougi Ranbuhen review. Classic Game Room presents a CGRundertow import review of Ranma 1/2: Chougi Ranbuhen for Super Famicom. Can we get beyond Street Combat, please? That was two games ago. We've put that to bed, even released the second Ranma 1/2 fighting game under its own name! See? What's that? You want it to feel like an actual fighting game? Well, all right. I suppose we can deign to let it play more in the Street Fighter fashion... but we're gonna make everyone jump at Dhalsim-speed and if you want to use the really shiny stuff, you have to taunt first. Because it's the rules. So there. This video review features video gameplay footage of Ranma 1/2: Chougi Ranbuhen for Super Famicom and audio commentary from Classic Game Room's TJ.
12 Oct 2012
733
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