Gears of War 4 - The Coalition – Motiga – Microsoft Studios – Unreal Engine 4 - Director Chuck Osieja – Pro...
Gears of War 4 - The Coalition – Motiga – Microsoft Studios – Unreal Engine 4 - Director Chuck Osieja – Producer Walter de Torres – Programmer Kirk Gibbons – Writer Tom Bissell – Composer Ramin Djawadi - Xbox One – Microsoft Windows – Xbox One X - PS4 – IndieCade – video games – eSports - Gamescom – E3 – PlayStation – LA Games Conference
Gears of War 4 is a third-person shooter video game developed by The Coalition and published by Microsoft Studios for Microsoft Windows and Xbox One. It is the fourth main installment in the Gears of War series, and the first entry not to be developed by Epic Games. The game was released worldwide on October 11, 2016.
Upon release, the game received generally positive reviews, with critics praising the game's combat, visuals and set pieces, while criticism was directed towards the campaign and writing.
Gears of War 4 runs at 30 frames per second in its single player modes, and 60 in its multiplayer modes, both at 1080p. The game uses Unreal Engine 4. Similarly to Halo 5: Guardians, the game will employ a dynamic scaling system to maintain a consistent frame rate, under which the resolution will be automatically decreased and upscaled back to 1080p during more intensive scenes. Ferguson stated that the Xbox One Shad an improved CPU and GPU which would be capable of more consistent resolution on Gears of War 4. During its E3 2016 press conference, Microsoft announced that Gears of War 4 would be released on PC exclusively for Windows 10 Windows Store. It will be an Xbox Play Anywhere game, with digital cross-buys and cross-platform multiplayer available between Windows 10 and Xbox versions. In August 2016, Game of Thrones composer Ramin Djawadi confirmed he would be involved as the main creator of Gear of War 4's soundtrack. In an interview, Djawadi spoke about the sound of the score, "Obviously, I want to make it very different to Game of Thrones.